Rename GLFW3.h/SDL2.h

This commit is contained in:
Clownacy 2020-04-04 19:18:46 +01:00
parent 7f6574117d
commit 87e8a75df4
9 changed files with 7 additions and 7 deletions

View file

@ -13,7 +13,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "GLFW3.h" #include "Platform.h"
#include "../../Main.h" #include "../../Main.h"
#include "../../Organya.h" #include "../../Organya.h"
#include "../../Profile.h" #include "../../Profile.h"

View file

@ -13,7 +13,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Platform.h" #include "../Platform.h"
#include "GLFW3.h" #include "Platform.h"
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen) BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
{ {

View file

@ -9,7 +9,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Platform.h" #include "../Platform.h"
#include "../SDL2/SDL2.h" #include "../SDL2/Platform.h"
typedef struct Backend_Surface typedef struct Backend_Surface
{ {

View file

@ -13,7 +13,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Platform.h" #include "../Platform.h"
#include "../SDL2/SDL2.h" #include "../SDL2/Platform.h"
#include "../../Draw.h" #include "../../Draw.h"
#include "../../Ending.h" #include "../../Ending.h"
#include "../../MapName.h" #include "../../MapName.h"

View file

@ -9,7 +9,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Platform.h" #include "../Platform.h"
#include "../SDL2/SDL2.h" #include "../SDL2/Platform.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b))

View file

@ -10,7 +10,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "SDL2.h" #include "Platform.h"
#include "../../Main.h" #include "../../Main.h"
#include "../../Organya.h" #include "../../Organya.h"
#include "../../Profile.h" #include "../../Profile.h"

View file

@ -12,7 +12,7 @@
#include "../../WindowsWrapper.h" #include "../../WindowsWrapper.h"
#include "../Platform.h" #include "../Platform.h"
#include "SDL2.h" #include "Platform.h"
#include "../../Resource.h" #include "../../Resource.h"
static SDL_GLContext context; static SDL_GLContext context;