Rename GLFW3.h/SDL2.h
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parent
7f6574117d
commit
87e8a75df4
9 changed files with 7 additions and 7 deletions
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@ -13,7 +13,7 @@
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "GLFW3.h"
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#include "Platform.h"
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#include "../../Main.h"
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#include "../../Profile.h"
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../Platform.h"
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#include "GLFW3.h"
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#include "Platform.h"
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BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
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BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
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{
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{
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@ -9,7 +9,7 @@
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../Platform.h"
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#include "../SDL2/SDL2.h"
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#include "../SDL2/Platform.h"
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typedef struct Backend_Surface
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typedef struct Backend_Surface
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{
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{
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../Platform.h"
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#include "../SDL2/SDL2.h"
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#include "../SDL2/Platform.h"
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#include "../../Draw.h"
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#include "../../Draw.h"
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#include "../../Ending.h"
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#include "../../Ending.h"
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#include "../../MapName.h"
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#include "../../MapName.h"
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../Platform.h"
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#include "../SDL2/SDL2.h"
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#include "../SDL2/Platform.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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@ -10,7 +10,7 @@
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "SDL2.h"
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#include "Platform.h"
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#include "../../Main.h"
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#include "../../Profile.h"
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@ -12,7 +12,7 @@
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../Platform.h"
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#include "SDL2.h"
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#include "Platform.h"
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#include "../../Resource.h"
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#include "../../Resource.h"
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static SDL_GLContext context;
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static SDL_GLContext context;
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