diff --git a/README.md b/README.md index 0f8ab3f8..9b706991 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,3 @@ -This branch is still a work-in-progress - a lot of this readme is outdated. - -All you really need to know is that this branch can only be compiled with MSVC2003 (and possibly newer versions), and that it has no outside dependencies. - -This branch is focussed on accuracy, down to using the original DirectX code. - # Cave Story Engine 2 Cave Story Engine 2 is a decompilation of Cave Story. @@ -12,12 +6,12 @@ Cave Story Engine 2 is a decompilation of Cave Story. ## Building -### Makefile +### Makefile (MinGW-w64) Run 'make' in this folder, preferably with some of the following settings: * `RELEASE=1` - Compile a release build (optimised, stripped, etc.) -* `STATIC=1` - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files) +* `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files) * `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) * `FIX_BUGS=1` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt)) * `DEBUG_SAVE=1` - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window