Made MapName.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-04-08 16:32:44 +01:00
parent f3a2c96ce6
commit 8a569b127f
2 changed files with 80 additions and 20 deletions

View file

@ -5,47 +5,105 @@
#include "CommonDefines.h"
#include "Draw.h"
#include "WindowsWrapper.h"
MAP_NAME gMapName;
RECT rc = { 0, 0, 160, 12 };
void ReadyMapName(const char *str)
{
int a;
//Handle "Studio Pixel presents" text in the intro
unsigned char presentText[24] = {
#ifdef JAPANESE
// "ŠJ”­ŽºPixel presents"
0x8A-1, // ŠJ
0x4A-1,
0x94-1, // ”­
0xAD-1,
0x8E-1, // Žº
0xBA-1,
'P'-1,
'i'-1,
'x'-1,
'e'-1,
'l'-1,
' '-1,
'p'-1,
'r'-1,
'e'-1,
's'-1,
'e'-1,
'n'-1,
't'-1,
's'-1,
#else
// " Studio Pixel presents"
' '-1,
' '-1,
'S'-1,
't'-1,
'u'-1,
'd'-1,
'i'-1,
'o'-1,
' '-1,
'P'-1,
'i'-1,
'x'-1,
'e'-1,
'l'-1,
' '-1,
'p'-1,
'r'-1,
'e'-1,
's'-1,
'e'-1,
'n'-1,
't'-1,
's'-1,
#endif
0xFF
};
//Reset map name flags
gMapName.flag = 0;
gMapName.wait = 0;
//Handle "Studio Pixel presents" text in the intro
#ifdef JAPANESE
char presentText[24] = "ŠJ”­ŽºPixel presents";
#else
char presentText[24] = " Studio Pixel presents";
#endif
if (!strcmp(str, "u"))
{
/*for (i = 0; i < strlen(presentText); i++) //No need for this, we aren't encrypting the text
++studio_pixel_presents_string[i];*/
str = presentText;
for (a = 0; a < (int)sizeof(presentText); ++a)
presentText[a] = presentText[a] + 1;
str = (char*)presentText;
}
//Copy map's name to the MapName
strcpy(gMapName.name, str);
//Draw the text to the surface
int len = (int)strlen(gMapName.name);
a = (int)strlen(gMapName.name);
CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
}
void PutMapName(bool bMini)
void PutMapName(BOOL bMini)
{
// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
RECT unused_rect = {0, 0, 160, 16};
if (bMini)
{
//Map system
RECT rcBack = {0, 7, WINDOW_WIDTH, 24};
RECT rcBack;
rcBack.left = 0;
rcBack.right = WINDOW_WIDTH;
rcBack.top = 7;
rcBack.bottom = 24;
CortBox(&rcBack, 0x000000);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME);
}
@ -69,6 +127,6 @@ void RestoreMapName()
int len = (int)strlen(gMapName.name);
CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
}

View file

@ -1,5 +1,7 @@
#pragma once
#include "WindowsWrapper.h"
struct MAP_NAME
{
int flag;
@ -8,6 +10,6 @@ struct MAP_NAME
};
void ReadyMapName(const char *str);
void PutMapName(bool bMini);
void PutMapName(BOOL bMini);
void StartMapName();
void RestoreMapName();