Made MapName.cpp ASM-accurate
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2 changed files with 80 additions and 20 deletions
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@ -5,47 +5,105 @@
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "WindowsWrapper.h"
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MAP_NAME gMapName;
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RECT rc = { 0, 0, 160, 12 };
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void ReadyMapName(const char *str)
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{
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int a;
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//Handle "Studio Pixel presents" text in the intro
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unsigned char presentText[24] = {
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#ifdef JAPANESE
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// "ŠJ”ŽºPixel presents"
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0x8A-1, // ŠJ
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0x4A-1,
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0x94-1, // ”
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0xAD-1,
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0x8E-1, // Žº
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0xBA-1,
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'P'-1,
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'i'-1,
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'x'-1,
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'e'-1,
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'l'-1,
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' '-1,
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'p'-1,
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'r'-1,
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'e'-1,
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's'-1,
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'e'-1,
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'n'-1,
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't'-1,
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's'-1,
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#else
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// " Studio Pixel presents"
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' '-1,
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' '-1,
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'S'-1,
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't'-1,
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'u'-1,
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'd'-1,
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'i'-1,
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'o'-1,
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' '-1,
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'P'-1,
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'i'-1,
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'x'-1,
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'e'-1,
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'l'-1,
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' '-1,
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'p'-1,
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'r'-1,
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'e'-1,
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's'-1,
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'e'-1,
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'n'-1,
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't'-1,
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's'-1,
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#endif
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0xFF
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};
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//Reset map name flags
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gMapName.flag = 0;
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gMapName.wait = 0;
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//Handle "Studio Pixel presents" text in the intro
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#ifdef JAPANESE
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char presentText[24] = "ŠJ”ŽºPixel presents";
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#else
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char presentText[24] = " Studio Pixel presents";
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#endif
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if (!strcmp(str, "u"))
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{
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/*for (i = 0; i < strlen(presentText); i++) //No need for this, we aren't encrypting the text
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++studio_pixel_presents_string[i];*/
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str = presentText;
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for (a = 0; a < (int)sizeof(presentText); ++a)
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presentText[a] = presentText[a] + 1;
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str = (char*)presentText;
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}
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//Copy map's name to the MapName
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strcpy(gMapName.name, str);
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//Draw the text to the surface
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int len = (int)strlen(gMapName.name);
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a = (int)strlen(gMapName.name);
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CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
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PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
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PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
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}
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void PutMapName(bool bMini)
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void PutMapName(BOOL bMini)
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{
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// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
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RECT unused_rect = {0, 0, 160, 16};
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if (bMini)
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{
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//Map system
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RECT rcBack = {0, 7, WINDOW_WIDTH, 24};
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RECT rcBack;
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rcBack.left = 0;
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rcBack.right = WINDOW_WIDTH;
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rcBack.top = 7;
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rcBack.bottom = 24;
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CortBox(&rcBack, 0x000000);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME);
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}
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@ -69,6 +127,6 @@ void RestoreMapName()
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int len = (int)strlen(gMapName.name);
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CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
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PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
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PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
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PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
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}
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@ -1,5 +1,7 @@
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#pragma once
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#include "WindowsWrapper.h"
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struct MAP_NAME
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{
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int flag;
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@ -8,6 +10,6 @@ struct MAP_NAME
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};
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void ReadyMapName(const char *str);
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void PutMapName(bool bMini);
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void PutMapName(BOOL bMini);
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void StartMapName();
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void RestoreMapName();
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