Clean-up NpcAct160.cpp
Contains another ASM-accuracy improvement
This commit is contained in:
parent
42a986b980
commit
8aa6ebdf79
1 changed files with 61 additions and 48 deletions
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@ -1,5 +1,7 @@
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#include "NpcAct.h"
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#include <stddef.h>
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#include "WindowsWrapper.h"
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#include "Caret.h"
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@ -32,7 +34,7 @@ void ActNpc160(NPCHAR *npc)
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npc->ym = 0xA00;
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if (npc->y < 0x10000)
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if (npc->y < 128 * 0x200)
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{
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++npc->count1;
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}
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@ -52,7 +54,7 @@ void ActNpc160(NPCHAR *npc)
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DeleteNpCharCode(161, 1);
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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npc->act_no = 3;
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npc->act_wait = 0;
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@ -69,7 +71,7 @@ void ActNpc160(NPCHAR *npc)
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break;
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case 3:
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npc->damage = 20; // Overriden by the following line
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npc->damage = 20; // Overwritten by the following line
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npc->damage = 0;
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if (++npc->act_wait > 24)
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@ -87,7 +89,7 @@ void ActNpc160(NPCHAR *npc)
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if (npc->shock % 2 == 1)
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{
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x600, 0x600), Random(-0x600, 0x600), 0, 0, 0x100);
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x600, 0x600), Random(-0x600, 0x600), 0, NULL, 0x100);
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if (++npc->count1 > 30)
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{
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@ -114,7 +116,7 @@ void ActNpc160(NPCHAR *npc)
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case 6:
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gSuperXpos = gMC.x;
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gSuperYpos = 0x320000;
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gSuperYpos = 400 * 0x10 * 0x200;
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if (++npc->count1 > 110)
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{
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@ -247,7 +249,7 @@ void ActNpc162(NPCHAR *npc)
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PlaySoundObject(72, 1);
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for (i = 0; i < 10; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x600, 0x600), Random(-0x600, 0x600), 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x600, 0x600), Random(-0x600, 0x600), 0, NULL, 0x100);
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if (npc->x > gMC.x)
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npc->direct = 0;
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@ -263,8 +265,10 @@ void ActNpc162(NPCHAR *npc)
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npc->act_no = 1;
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// Fallthrough
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case 1:
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if (++npc->count1 % 4 == 0)
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), 0, 0, 0, 0, 0x100);
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++npc->count1;
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if (npc->count1 % 4 == 0)
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), 0, 0, 0, NULL, 0x100);
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if (npc->count1 > 160)
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{
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@ -278,7 +282,9 @@ void ActNpc162(NPCHAR *npc)
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case 2:
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SetQuake(2);
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if (++npc->count1 <= 240)
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++npc->count1;
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if (npc->count1 <= 240)
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{
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if (npc->direct == 0)
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npc->rect = rect_left;
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@ -298,7 +304,7 @@ void ActNpc162(NPCHAR *npc)
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}
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if (npc->count1 % 3 == 2)
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y - 0x1800, Random(-0x200, 0x200), 0x100, 0, 0, 0x100);
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SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y - (12 * 0x200), Random(-0x200, 0x200), 0x100, 0, NULL, 0x100);
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if (npc->count1 % 4 == 2)
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PlaySoundObject(21, 1);
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@ -317,7 +323,7 @@ void ActNpc162(NPCHAR *npc)
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}
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gSuperXpos = npc->x;
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gSuperYpos = -0x7D000;
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gSuperYpos = -1000 * 0x200;
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}
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// Dr Gero
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@ -429,7 +435,7 @@ void ActNpc165(NPCHAR *npc)
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npc->y += 10 * 0x200;
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// Fallthrough
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case 1:
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if (npc->direct == 2 && gMC.x > npc->x - (0x20 * 0x200) && gMC.x < npc->x + (0x20 * 0x200) && gMC.y > npc->y - (0x10 * 0x200) && gMC.y < npc->y + (0x10 * 0x200))
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if (npc->direct == 2 && gMC.x > npc->x - (32 * 0x200) && gMC.x < npc->x + (32 * 0x200) && gMC.y > npc->y - (16 * 0x200) && gMC.y < npc->y + (16 * 0x200))
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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@ -484,6 +490,8 @@ void ActNpc166(NPCHAR *npc)
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// Professor Booster (falling)
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void ActNpc167(NPCHAR *npc)
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{
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int i;
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RECT rect[3] = {
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{304, 0, 320, 16},
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{304, 16, 320, 32},
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@ -519,8 +527,8 @@ void ActNpc167(NPCHAR *npc)
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if (++npc->act_wait > 100)
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{
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for (int i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
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npc->cond = 0;
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}
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@ -552,7 +560,7 @@ void ActNpc168(NPCHAR *npc)
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npc->x = npc->tgt_x;
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if (npc->act_wait / 3 % 2)
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npc->x += 0x200;
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npc->x += 1 * 0x200;
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break;
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@ -632,12 +640,13 @@ void ActNpc169(NPCHAR *npc)
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else
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npc->xm += 0x20;
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if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - (12 * 0x200) < gMC.x && npc->x + (12 * 0x200) > gMC.x && npc->y - (12 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
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{
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npc->act_no = 10;
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npc->ani_no = 5;
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gMC.cond |= 2;
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DamageMyChar(5);
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break;
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}
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else
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{
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@ -645,6 +654,7 @@ void ActNpc169(NPCHAR *npc)
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{
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npc->act_no = 9;
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npc->ani_no = 0;
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break;
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}
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else
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{
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@ -673,6 +683,7 @@ void ActNpc169(NPCHAR *npc)
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npc->act_wait = 0;
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npc->ani_no = 7;
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npc->ym = -0x5FF;
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break;
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}
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break;
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@ -692,7 +703,7 @@ void ActNpc169(NPCHAR *npc)
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if (npc->act_wait < 30 && npc->act_wait % 6 == 1)
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{
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PlaySoundObject(39, 1);
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SetNpChar(170, npc->x, npc->y, 0, 0, npc->direct, 0, 0x100);
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SetNpChar(170, npc->x, npc->y, 0, 0, npc->direct, NULL, 0x100);
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}
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if (npc->flag & 8)
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@ -703,7 +714,7 @@ void ActNpc169(NPCHAR *npc)
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PlaySoundObject(26, 1);
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}
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if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
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if (npc->act_wait >= 8 && npc->x - (12 * 0x200) < gMC.x && npc->x + (12 * 0x200) > gMC.x && npc->y - (12 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
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{
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npc->act_no = 10;
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npc->ani_no = 5;
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@ -714,9 +725,9 @@ void ActNpc169(NPCHAR *npc)
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break;
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case 9:
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npc->xm = 4 * npc->xm / 5;
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npc->xm = (npc->xm * 4) / 5;
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if (npc->xm)
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if (npc->xm != 0)
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break;
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npc->act_no = 0;
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@ -726,9 +737,9 @@ void ActNpc169(NPCHAR *npc)
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gMC.x = npc->x;
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gMC.y = npc->y;
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npc->xm = 4 * npc->xm / 5;
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npc->xm = (npc->xm * 4) / 5;
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if (npc->xm)
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if (npc->xm != 0)
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break;
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npc->act_no = 11;
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@ -761,8 +772,8 @@ void ActNpc169(NPCHAR *npc)
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if (npc->direct == 0)
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{
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gMC.x += 0x800;
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gMC.y -= 0x1000;
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gMC.x += 4 * 0x200;
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gMC.y -= 8 * 0x200;
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gMC.xm = 0x5FF;
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gMC.ym = -0x200;
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gMC.direct = 2;
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@ -770,8 +781,8 @@ void ActNpc169(NPCHAR *npc)
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}
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else
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{
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gMC.x -= 0x800;
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gMC.y -= 0x1000;
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gMC.x -= 4 * 0x200;
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gMC.y -= 8 * 0x200;
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gMC.xm = -0x5FF;
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gMC.ym = -0x200;
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gMC.direct = 0;
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@ -881,14 +892,14 @@ void ActNpc170(NPCHAR *npc)
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npc->xm -= 0x20;
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if (npc->count1 % 3 == 1)
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SetCaret(npc->x + 0x1000, npc->y, 7, 2);
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SetCaret(npc->x + (8 * 0x200), npc->y, 7, 2);
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}
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else
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{
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npc->xm += 0x20;
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if (npc->count1 % 3 == 1)
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SetCaret(npc->x - 0x1000, npc->y, 7, 0);
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SetCaret(npc->x - (8 * 0x200), npc->y, 7, 0);
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}
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if (npc->count1 < 50)
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@ -949,7 +960,7 @@ void ActNpc171(NPCHAR *npc)
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npc->tgt_y = npc->y;
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// Fallthrough
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case 1:
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if (npc->act_wait)
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if (npc->act_wait != 0)
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{
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--npc->act_wait;
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}
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@ -983,18 +994,18 @@ void ActNpc171(NPCHAR *npc)
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if (npc->direct == 0)
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{
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if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x && gMC.x > npc->x - 0x14000)
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if (gMC.y < npc->y + (80 * 0x200) && gMC.y > npc->y - (80 * 0x200) && gMC.x < npc->x && gMC.x > npc->x - (160 * 0x200))
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++npc->count1;
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}
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else
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{
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if (gMC.y < npc->y + 0xA000 && gMC.y > npc->y - 0xA000 && gMC.x < npc->x + 0x14000 && gMC.x > npc->x)
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if (gMC.y < npc->y + (80 * 0x200) && gMC.y > npc->y - (80 * 0x200) && gMC.x < npc->x + (160 * 0x200) && gMC.x > npc->x)
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++npc->count1;
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}
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if (npc->count1 > 20)
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{
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SetNpChar(172, npc->x, npc->y, 0, 0, npc->direct, 0, 0x100);
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SetNpChar(172, npc->x, npc->y, 0, 0, npc->direct, NULL, 0x100);
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npc->count1 = -100;
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gCurlyShoot_wait = Random(80, 100);
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gCurlyShoot_x = npc->x;
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@ -1035,9 +1046,9 @@ void ActNpc172(NPCHAR *npc)
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npc->ani_no = 0;
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if (npc->direct == 0)
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npc->x -= 0x200;
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npc->x -= 1 * 0x200;
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else
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npc->x += 0x200;
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npc->x += 1 * 0x200;
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if (npc->flag & 1 || npc->flag & 4)
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{
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@ -1073,7 +1084,7 @@ void ActNpc173(NPCHAR *npc)
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{72, 152, 96, 176},
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};
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if (npc->x > gMC.x + (WINDOW_WIDTH * 0x200) || npc->x < gMC.x - (WINDOW_WIDTH * 0x200) || npc->y > gMC.y + (WINDOW_HEIGHT * 0x200) || npc->y < gMC.y - (WINDOW_HEIGHT * 0x200))
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if (npc->x > gMC.x + (((WINDOW_WIDTH / 2) + 160) * 0x200) || npc->x < gMC.x - (((WINDOW_WIDTH / 2) + 160) * 0x200) || npc->y > gMC.y + (((WINDOW_HEIGHT / 2) + 120) * 0x200) || npc->y < gMC.y - (((WINDOW_HEIGHT / 2) + 120) * 0x200))
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return;
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switch (npc->act_no)
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@ -1092,7 +1103,7 @@ void ActNpc173(NPCHAR *npc)
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}
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else
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{
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if (npc->x - 0x18000 < gMC.x && npc->x + 0x18000 > gMC.x && npc->y - 0x14000 < gMC.y && npc->y + 0x14000 > gMC.y)
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if (npc->x - (192 * 0x200) < gMC.x && npc->x + (192 * 0x200) > gMC.x && npc->y - (160 * 0x200) < gMC.y && npc->y + (160 * 0x200) > gMC.y)
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{
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npc->act_no = 10;
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npc->act_wait = 0;
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@ -1153,9 +1164,10 @@ void ActNpc173(NPCHAR *npc)
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{
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg += (unsigned char)Random(-6, 6);
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ym = 3 * GetSin(deg);
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xm = 3 * GetCos(deg);
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SetNpChar(174, npc->x, npc->y, xm, ym, 0, 0, 0x100);
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ym = GetSin(deg) * 3;
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xm = GetCos(deg) * 3;
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SetNpChar(174, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
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PlaySoundObject(39, 1);
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npc->ani_no = 3;
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@ -1223,6 +1235,7 @@ void ActNpc173(NPCHAR *npc)
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void ActNpc174(NPCHAR *npc)
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{
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BOOL bHit;
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switch (npc->act_no)
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{
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case 0:
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@ -1385,12 +1398,12 @@ void ActNpc176(NPCHAR *npc)
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case 1:
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if (npc->direct == 0)
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{
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if (npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000 && npc->y < gMC.y + 0x14000 && npc->y > gMC.y - 0x2000)
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if (npc->x < gMC.x + (160 * 0x200) && npc->x > gMC.x - (160 * 0x200) && npc->y < gMC.y + (160 * 0x200) && npc->y > gMC.y - (16 * 0x200))
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++npc->count1;
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}
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else
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{
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if (npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000 && npc->y < gMC.y + 0x2000 && npc->y > gMC.y - 0x14000)
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if (npc->x < gMC.x + (160 * 0x200) && npc->x > gMC.x - (160 * 0x200) && npc->y < gMC.y + (16 * 0x200) && npc->y > gMC.y - (160 * 0x200))
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++npc->count1;
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}
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@ -1425,9 +1438,9 @@ void ActNpc176(NPCHAR *npc)
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}
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if (npc->direct == 0)
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SetNpChar(177, npc->x, npc->y - 0x1000, 0, 0, 0, 0, 0x100);
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SetNpChar(177, npc->x, npc->y - (8 * 0x200), 0, 0, 0, NULL, 0x100);
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else
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SetNpChar(177, npc->x, npc->y + 0x1000, 0, 0, 2, 0, 0x100);
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SetNpChar(177, npc->x, npc->y + (8 * 0x200), 0, 0, 2, NULL, 0x100);
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PlaySoundObject(39, 1);
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@ -1474,7 +1487,7 @@ void ActNpc177(NPCHAR *npc)
|
|||
npc->ym = 0x600;
|
||||
// Fallthrough
|
||||
case 1:
|
||||
if (npc->y < gMC.y + 0x2000 && npc->y > gMC.y - 0x2000)
|
||||
if (npc->y < gMC.y + (16 * 0x200) && npc->y > gMC.y - (16 * 0x200))
|
||||
{
|
||||
npc->act_no = 10;
|
||||
|
||||
|
@ -1486,8 +1499,8 @@ void ActNpc177(NPCHAR *npc)
|
|||
else
|
||||
npc->direct = 2;
|
||||
|
||||
npc->xm = 2 * (0x200 * Random(0, 1) - 0x100);
|
||||
npc->ym = 2 * (0x200 * Random(0, 1) - 0x100);
|
||||
npc->xm = ((Random(0, 1) * 0x200) - 0x100) * 2;
|
||||
npc->ym = ((Random(0, 1) * 0x200) - 0x100) * 2;
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -1511,9 +1524,9 @@ void ActNpc177(NPCHAR *npc)
|
|||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->tgt_x -= 0x200;
|
||||
npc->tgt_x -= 1 * 0x200;
|
||||
else
|
||||
npc->tgt_x += 0x200;
|
||||
npc->tgt_x += 1 * 0x200;
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue