Don't use Windows.h in WindowsWrapper.h

The need for this was eliminates ages ago, when I remove the
WindowsWrapper.h dependencies from the backends (it should only be
used by core Cave Story code).

This should eliminate any future issues with Windows.h causing
name-collisions.
This commit is contained in:
Clownacy 2020-07-08 15:51:18 +01:00
parent 565c79a4ce
commit 8b854a0c95

View file

@ -1,12 +1,5 @@
#pragma once
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NODRAWTEXT
#include <windows.h>
#undef FindResource
#else
#define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))
typedef bool BOOL;
@ -21,5 +14,3 @@ struct RECT
long right;
long bottom;
};
#endif