Don't use Windows.h in WindowsWrapper.h
The need for this was eliminates ages ago, when I remove the WindowsWrapper.h dependencies from the backends (it should only be used by core Cave Story code). This should eliminate any future issues with Windows.h causing name-collisions.
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@ -1,12 +1,5 @@
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#pragma once
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NODRAWTEXT
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#include <windows.h>
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#undef FindResource
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#else
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#define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))
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typedef bool BOOL;
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@ -21,5 +14,3 @@ struct RECT
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long right;
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long bottom;
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};
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#endif
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