All NPCs done

This commit is contained in:
Clownacy 2019-02-09 22:45:21 +00:00
parent f45a0adb29
commit 8eecbaff3c
4 changed files with 1975 additions and 27 deletions

View file

@ -328,25 +328,38 @@ void ActNpc322(NPCHAR *npc);
void ActNpc323(NPCHAR *npc); void ActNpc323(NPCHAR *npc);
void ActNpc324(NPCHAR *npc); void ActNpc324(NPCHAR *npc);
void ActNpc325(NPCHAR *npc); void ActNpc325(NPCHAR *npc);
void ActNpc326(NPCHAR *npc); void ActNpc326(NPCHAR *npc);
void ActNpc327(NPCHAR *npc); void ActNpc327(NPCHAR *npc);
void ActNpc328(NPCHAR *npc); void ActNpc328(NPCHAR *npc);
void ActNpc329(NPCHAR *npc); void ActNpc329(NPCHAR *npc);
void ActNpc330(NPCHAR *npc);
void ActNpc331(NPCHAR *npc);
void ActNpc332(NPCHAR *npc);
void ActNpc333(NPCHAR *npc);
void ActNpc334(NPCHAR *npc); void ActNpc334(NPCHAR *npc);
void ActNpc335(NPCHAR *npc); void ActNpc335(NPCHAR *npc);
void ActNpc336(NPCHAR *npc); void ActNpc336(NPCHAR *npc);
void ActNpc337(NPCHAR *npc); void ActNpc337(NPCHAR *npc);
void ActNpc338(NPCHAR *npc);
void ActNpc339(NPCHAR *npc);
void ActNpc340(NPCHAR *npc);
void ActNpc341(NPCHAR *npc);
void ActNpc342(NPCHAR *npc);
void ActNpc343(NPCHAR *npc);
void ActNpc344(NPCHAR *npc);
void ActNpc345(NPCHAR *npc);
void ActNpc346(NPCHAR *npc);
void ActNpc347(NPCHAR *npc); void ActNpc347(NPCHAR *npc);
void ActNpc348(NPCHAR *npc);
void ActNpc349(NPCHAR *npc); void ActNpc349(NPCHAR *npc);
void ActNpc350(NPCHAR *npc);
void ActNpc351(NPCHAR *npc); void ActNpc351(NPCHAR *npc);
void ActNpc352(NPCHAR *npc); void ActNpc352(NPCHAR *npc);
void ActNpc353(NPCHAR *npc);
void ActNpc354(NPCHAR *npc);
void ActNpc355(NPCHAR *npc); void ActNpc355(NPCHAR *npc);
void ActNpc356(NPCHAR *npc);
void ActNpc357(NPCHAR *npc);
void ActNpc358(NPCHAR *npc);
void ActNpc359(NPCHAR *npc); void ActNpc359(NPCHAR *npc);
void ActNpc360(NPCHAR *npc); void ActNpc360(NPCHAR *npc);

View file

@ -610,6 +610,242 @@ void ActNpc329(NPCHAR *npc)
npc->rect = {64, 0, 80, 16}; npc->rect = {64, 0, 80, 16};
} }
//Rolling
void ActNpc330(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {144, 136, 160, 152};
rc[1] = {160, 136, 176, 152};
rc[2] = {176, 136, 192, 152};
switch (npc->act_no)
{
case 0:
ChangeMapParts(npc->x / 0x2000, npc->y / 0x2000, 0);
if (npc->direct == 0)
npc->act_no = 10;
else
npc->act_no = 30;
break;
case 10:
npc->xm -= 0x40;
npc->ym = 0;
if (npc->flag & 1)
npc->act_no = 20;
break;
case 20:
npc->xm = 0;
npc->ym -= 0x40;
if (npc->flag & 2)
npc->act_no = 30;
break;
case 30:
npc->xm += 0x40;
npc->ym = 0;
if (npc->flag & 4)
npc->act_no = 40;
break;
case 40:
npc->xm = 0;
npc->ym += 0x40;
if (npc->flag & 8)
npc->act_no = 10;
break;
}
if (npc->xm < -0x400)
npc->xm = -0x400;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->ym < -0x400)
npc->ym = -0x400;
if (npc->ym > 0x400)
npc->ym = 0x400;
npc->x += npc->xm;
npc->y += npc->ym;
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 2)
npc->ani_no = 0;
npc->rect = rc[npc->ani_no];
}
//Ballos bone projectile
void ActNpc331(NPCHAR *npc)
{
RECT rc[4];
rc[0] = {288, 80, 304, 96};
rc[1] = {304, 80, 320, 96};
rc[2] = {288, 96, 304, 112};
rc[3] = {304, 96, 320, 112};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
// Fallthrough
case 1:
if (npc->flag & 8)
{
npc->ym = -0x200;
npc->act_no = 10;
}
break;
case 10:
if (npc->flag & 8)
{
npc->cond = 0;
SetCaret(npc->x, npc->y, 2, 0);
}
break;
}
npc->ym += 0x40;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
npc->y += npc->ym;
npc->x += npc->xm;
if (++npc->ani_wait > 3)
{
npc->ani_wait = 0;
if (npc->direct == 0)
++npc->ani_no;
else
--npc->ani_no;
if (npc->ani_no < 0)
npc->ani_no += 4;
if (npc->ani_no > 3)
npc->ani_no -= 4;
}
npc->rect = rc[npc->ani_no];
}
//Ballos shockwave
void ActNpc332(NPCHAR *npc)
{
RECT rc[3];
rc[0] = {144, 96, 168, 120};
rc[1] = {168, 96, 192, 120};
rc[2] = {192, 96, 216, 120};
switch (npc->act_no)
{
case 0:
PlaySoundObject(44, 1);
npc->act_no = 1;
if (npc->direct == 0)
npc->xm = -0x400;
else
npc->xm = 0x400;
// Fallthrough
case 1:
if (++npc->ani_wait > 1)
{
npc->ani_wait = 0;
if (++npc->ani_no > 2)
npc->ani_no = 0;
}
if (++npc->act_wait % 6 == 1)
{
if (npc->direct == 0)
{
const int xm = (Random(-0x10, -4) * 0x200) / 8;
SetNpChar(331, npc->x, npc->y, xm, -0x400, 0, 0, 0x100);
}
else
{
const int xm = (Random(4, 0x10) * 0x200) / 8;
SetNpChar(331, npc->x, npc->y, xm, -0x400, 0, 0, 0x100);
}
PlaySoundObject(12, 1);
}
break;
}
if (npc->flag & 1)
npc->cond = 0;
if (npc->flag & 4)
npc->cond = 0;
npc->x += npc->xm;
npc->rect = rc[npc->ani_no];
}
//Ballos lightning
void ActNpc333(NPCHAR *npc)
{
RECT rc[2];
rc[0] = {80, 120, 104, 144};
rc[1] = {104, 120, 128, 144};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
PlaySoundObject(103, 1);
npc->y = gMC.y;
// Fallthrough
case 1:
if (++npc->act_wait / 2 & 1)
npc->ani_no = 0;
else
npc->ani_no = 1;
if (npc->direct == 0 && npc->act_wait == 20)
SetNpChar(146, npc->tgt_x, npc->tgt_y, 0, 0, 0, 0, 0x100);
if (npc->act_wait > 40)
npc->cond = 0;
break;
}
npc->rect = rc[npc->ani_no];
}
//Sweat //Sweat
void ActNpc334(NPCHAR *npc) void ActNpc334(NPCHAR *npc)
{ {
@ -772,3 +1008,93 @@ void ActNpc337(NPCHAR *npc)
npc->rect = rcLeft[npc->ani_no]; npc->rect = rcLeft[npc->ani_no];
} }
//Green Devil
void ActNpc338(NPCHAR *npc)
{
RECT rcLeft[2];
RECT rcRight[2];
rcLeft[0] = {288, 0, 304, 16};
rcLeft[1] = {304, 0, 320, 16};
rcRight[0] = {288, 16, 304, 32};
rcRight[1] = {304, 16, 320, 32};
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->view.top = 0x1000;
npc->view.bottom = 0x1000;
npc->damage = 3;
npc->bits |= 0x20;
npc->tgt_y = npc->y;
npc->ym = (Random(-10, 10) * 0x200) / 2;
// Fallthrough
case 1:
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->tgt_y > npc->y)
npc->ym += 0x80;
else
npc->ym -= 0x80;
if (npc->direct == 0)
npc->xm -= 0x20;
else
npc->xm += 0x20;
if (npc->xm > 0x400)
npc->xm = 0x400;
if (npc->xm < -0x400)
npc->xm = -0x400;
if (npc->x < 0 || npc->y < 0 || npc->x > gMap.width * 0x2000 || npc->y > gMap.length * 0x2000)
{
VanishNpChar(npc);
return;
}
break;
}
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Green Devil generator
void ActNpc339(NPCHAR *npc)
{
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
npc->act_wait = Random(0, 40);
// Fallthrough
case 1:
if (npc->act_wait)
{
--npc->act_wait;
}
else
{
npc->act_no = 0;
SetNpChar(338, npc->x, npc->y + (Random(-0x10, 0x10) * 0x200), 0, 0, npc->direct, 0, 0x100);
}
break;
}
}

File diff suppressed because it is too large Load diff

View file

@ -386,35 +386,35 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc327, ActNpc327,
ActNpc328, ActNpc328,
ActNpc329, ActNpc329,
nullptr, ActNpc330,
nullptr, ActNpc331,
nullptr, ActNpc332,
nullptr, ActNpc333,
ActNpc334, ActNpc334,
ActNpc335, ActNpc335,
ActNpc336, ActNpc336,
ActNpc337, ActNpc337,
nullptr, ActNpc338,
nullptr, ActNpc339,
nullptr, ActNpc340,
nullptr, ActNpc341,
nullptr, ActNpc342,
nullptr, ActNpc343,
nullptr, ActNpc344,
nullptr, ActNpc345,
nullptr, ActNpc346,
ActNpc347, ActNpc347,
nullptr, ActNpc348,
ActNpc349, ActNpc349,
nullptr, ActNpc350,
ActNpc351, ActNpc351,
ActNpc352, ActNpc352,
nullptr, ActNpc353,
nullptr, ActNpc354,
ActNpc355, ActNpc355,
nullptr, ActNpc356,
nullptr, ActNpc357,
nullptr, ActNpc358,
ActNpc359, ActNpc359,
ActNpc360, ActNpc360,
}; };