3DS - Add glyph rendering
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658c38b350
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8f87aa108e
1 changed files with 98 additions and 10 deletions
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@ -30,14 +30,12 @@ typedef struct RenderBackend_Surface
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typedef struct RenderBackend_GlyphAtlas
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{
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RenderBackend_Surface *surface;
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unsigned char *local_texture_buffer;
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} RenderBackend_GlyphAtlas;
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/*
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static RenderBackend_Surface framebuffer;
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static RenderBackend_GlyphAtlas *glyph_atlas;
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static RenderBackend_Surface *glyph_destination_surface;
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static unsigned char glyph_colour_channels[3];
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*/
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static C2D_ImageTint glyph_tint;
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static C3D_RenderTarget *screen_render_target;
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@ -346,27 +344,114 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
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RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t height)
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{
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RenderBackend_GlyphAtlas *atlas = (RenderBackend_GlyphAtlas*)malloc(sizeof(RenderBackend_GlyphAtlas));
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width = NextPowerOfTwo(width);
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height = NextPowerOfTwo(height);
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if (atlas != NULL)
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{
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atlas->local_texture_buffer = (unsigned char*)linearAlloc(width * height * 4);
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if (atlas->local_texture_buffer != NULL)
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{
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atlas->surface = RenderBackend_CreateSurface(width, height, false);
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if (atlas->surface != NULL)
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return atlas;
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else
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Backend_PrintError("RenderBackend_CreateSurface failed in RenderBackend_CreateGlyphAtlas");
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linearFree(atlas->local_texture_buffer);
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}
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else
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{
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Backend_PrintError("linearAlloc failed in RenderBackend_CreateGlyphAtlas");
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}
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free(atlas);
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}
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else
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{
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Backend_PrintError("malloc failed in RenderBackend_CreateGlyphAtlas");
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}
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return NULL;
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}
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void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
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{
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RenderBackend_FreeSurface(atlas->surface);
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linearFree(atlas->local_texture_buffer);
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free(atlas);
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}
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void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch)
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{
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// If we upload while drawing, we get corruption (visible after stage transitions)
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if (frame_started)
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{
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C3D_FrameEnd(0);
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frame_started = false;
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}
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for (size_t h = 0; h < height; ++h)
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{
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const unsigned char *source_pointer = &pixels[h * pitch];
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unsigned char *destination_pointer = &atlas->local_texture_buffer[((y + h) * atlas->surface->width + x) * 4];
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for (size_t w = 0; w < width; ++w)
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{
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*destination_pointer++ = *source_pointer++;
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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*destination_pointer++ = 0xFF;
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}
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}
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GSPGPU_FlushDataCache(atlas->local_texture_buffer, atlas->surface->width * atlas->surface->height * 4);
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C3D_SyncDisplayTransfer((u32*)atlas->local_texture_buffer, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), (u32*)atlas->surface->texture.data, GX_BUFFER_DIM(atlas->surface->width, atlas->surface->height), TEXTURE_TRANSFER_FLAGS);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue)
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{
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EnableAlpha(true);
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if (!frame_started)
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{
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C3D_FrameBegin(0);
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frame_started = true;
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}
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C2D_SceneBegin(destination_surface->render_target);
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glyph_atlas = atlas;
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C2D_PlainImageTint(&glyph_tint, C2D_Color32(red, green, blue, 0xFF), 1.0f);
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}
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void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height)
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{
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const float texture_left = (float)glyph_x / glyph_atlas->surface->texture.width;
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const float texture_top = (float)(glyph_atlas->surface->texture.height - glyph_y) / glyph_atlas->surface->texture.height;
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const float texture_right = (float)(glyph_x + glyph_width) / glyph_atlas->surface->texture.width;
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const float texture_bottom = (float)(glyph_atlas->surface->texture.height - (glyph_y + glyph_height)) / glyph_atlas->surface->texture.height;
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Tex3DS_SubTexture subtexture;
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subtexture.width = glyph_width;
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subtexture.height = glyph_height;
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subtexture.left = texture_left;
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subtexture.top = texture_top;
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subtexture.right = texture_right;
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subtexture.bottom = texture_bottom;
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C2D_Image image;
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image.tex = &glyph_atlas->surface->texture;
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image.subtex = &subtexture;
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C2D_DrawImageAt(image, x, y, 0.5f, &glyph_tint, 1.0f, 1.0f);
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}
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void RenderBackend_HandleRenderTargetLoss(void)
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@ -376,5 +461,8 @@ void RenderBackend_HandleRenderTargetLoss(void)
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void RenderBackend_HandleWindowResize(size_t width, size_t height)
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{
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(void)width;
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(void)height;
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// Will never happen
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}
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