From 8ff2f6341607931bd8903b7c5d6566fe06897e6b Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 1 Apr 2020 15:26:39 +0100 Subject: [PATCH] Update SDL2 window backend The window backends will probably be merged with the platform backends at some point. --- src/Backends/Window/SDL2-OpenGL3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Backends/Window/SDL2-OpenGL3.cpp b/src/Backends/Window/SDL2-OpenGL3.cpp index c5f5d039..64341c67 100644 --- a/src/Backends/Window/SDL2-OpenGL3.cpp +++ b/src/Backends/Window/SDL2-OpenGL3.cpp @@ -17,7 +17,7 @@ static SDL_Window *window; static SDL_GLContext context; -BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) +BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen) { puts("Available SDL2 video drivers:"); @@ -38,7 +38,7 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int screen_widt SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #endif - window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, SDL_WINDOW_OPENGL); + window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_OPENGL); if (window != NULL) {