Update SDL2 window backend

The window backends will probably be merged with the platform
backends at some point.
This commit is contained in:
Clownacy 2020-04-01 15:26:39 +01:00
parent 4d8be3bc36
commit 8ff2f63416

View file

@ -17,7 +17,7 @@
static SDL_Window *window;
static SDL_GLContext context;
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
{
puts("Available SDL2 video drivers:");
@ -38,7 +38,7 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int screen_widt
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#endif
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, SDL_WINDOW_OPENGL);
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_OPENGL);
if (window != NULL)
{