Apply some missing BOOL constants

This commit is contained in:
Clownacy 2020-04-03 23:16:40 +01:00
parent da3d131291
commit 90714cb7a4
14 changed files with 25 additions and 25 deletions

View file

@ -610,7 +610,7 @@ void ActBossChar_Undead(void)
for (i = 0; i < 100; ++i)
SetNpChar(4, npc->x + (Random(-128, 128) * 0x200), npc->y + (Random(-64, 64) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0);
DeleteNpCharCode(282, 1);
DeleteNpCharCode(282, TRUE);
gBoss[11].bits &= ~NPC_SHOOTABLE;
for (i = 0; i < 12; ++i)
@ -663,8 +663,8 @@ void ActBossChar_Undead(void)
for (i = 0; i < 20; ++i)
gBoss[i].cond = 0;
DeleteNpCharCode(158, 1);
DeleteNpCharCode(301, 1);
DeleteNpCharCode(158, TRUE);
DeleteNpCharCode(301, TRUE);
}
break;

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@ -469,7 +469,7 @@ void ActBossChar_Ballos(void)
npc->act_wait = 0;
npc->xm = 0;
npc->ym = 0;
DeleteNpCharCode(339, 0);
DeleteNpCharCode(339, FALSE);
// Fallthrough
case 401:
npc->y += ((159 * 0x200) - npc->y) / 8;
@ -674,8 +674,8 @@ void ActBossChar_Ballos(void)
gBoss[4].cond = 0;
gBoss[5].cond = 0;
DeleteNpCharCode(350, 1);
DeleteNpCharCode(348, 1);
DeleteNpCharCode(350, TRUE);
DeleteNpCharCode(348, TRUE);
}
break;

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@ -167,9 +167,9 @@ void ActBossChar_Ironhead(void)
for (i = 0; i < 0x20; ++i)
SetNpChar(4, npc->x + (Random(-128, 128) * 0x200), npc->y + (Random(-64, 64) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0x100);
DeleteNpCharCode(197, 1);
DeleteNpCharCode(271, 1);
DeleteNpCharCode(272, 1);
DeleteNpCharCode(197, TRUE);
DeleteNpCharCode(271, TRUE);
DeleteNpCharCode(272, TRUE);
// Fallthrough
case 1001:
npc->tgt_x -= 1 * 0x200;

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@ -518,6 +518,6 @@ void ActBossChar_Omega(void)
gBoss[0].act_wait = 0;
gBoss[0].damage = 0;
gBoss[5].damage = 0;
DeleteNpCharCode(48, 1);
DeleteNpCharCode(48, TRUE);
}
}

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@ -152,8 +152,8 @@ void ActBossChar_Press(void)
npc->act_wait = 0;
npc->count1 = 0;
DeleteNpCharCode(325, 1);
DeleteNpCharCode(330, 1);
DeleteNpCharCode(325, TRUE);
DeleteNpCharCode(330, TRUE);
// Fallthrough
case 501:
if (++npc->act_wait % 0x10 == 0)

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@ -524,7 +524,7 @@ void ActBossChar_Twin(void)
case 1020:
if (++gBoss[0].act_wait > 50)
{
DeleteNpCharCode(211, 1);
DeleteNpCharCode(211, TRUE);
gBoss[0].cond = 0;
gBoss[1].cond = 0;
gBoss[2].cond = 0;

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@ -858,7 +858,7 @@ void ActBossChar_MonstX(void)
for (i = 0; i < 20; ++i)
gBoss[i].cond = 0;
DeleteNpCharCode(158, 1);
DeleteNpCharCode(158, TRUE);
SetNpChar(159, npc->x, npc->y - (24 * 0x200), 0, 0, 0, NULL, 0);
}

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@ -1314,8 +1314,8 @@ void ActNpc012(NPCHAR *npc)
npc->ani_no = 3;
npc->ym = -0x800;
npc->bits |= NPC_IGNORE_SOLIDITY;
DeleteNpCharCode(150, 0);
DeleteNpCharCode(117, 0);
DeleteNpCharCode(150, FALSE);
DeleteNpCharCode(117, FALSE);
SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
SetNpChar(355, 0, 0, 0, 0, 1, npc, 0x100);
}

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@ -51,7 +51,7 @@ void ActNpc160(NPCHAR *npc)
if (npc->flag & 8)
{
DeleteNpCharCode(161, 1);
DeleteNpCharCode(161, TRUE);
for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
@ -245,7 +245,7 @@ void ActNpc162(NPCHAR *npc)
switch (npc->act_no)
{
case 0:
DeleteNpCharCode(161, 1);
DeleteNpCharCode(161, TRUE);
PlaySoundObject(72, 1);
for (i = 0; i < 10; ++i)
@ -315,7 +315,7 @@ void ActNpc162(NPCHAR *npc)
if (++npc->count1 < 60)
break;
DeleteNpCharCode(161, 1);
DeleteNpCharCode(161, TRUE);
npc->cond = 0;
break;

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@ -778,7 +778,7 @@ void ActNpc247(NPCHAR *npc)
npc->xm = 0;
npc->ym = 0;
DeleteNpCharCode(252, 1);
DeleteNpCharCode(252, TRUE);
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);

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@ -1003,7 +1003,7 @@ void ActNpc267(NPCHAR *npc)
break;
case 500:
DeleteNpCharCode(269, 1);
DeleteNpCharCode(269, TRUE);
npc->bits &= ~NPC_SHOOTABLE;
npc->ani_no = 4;
npc->ym += 0x20;

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@ -116,7 +116,7 @@ void ActNpc281(NPCHAR *npc)
case 21:
if (++npc->act_wait > 250)
{
DeleteNpCharCode(270, 0);
DeleteNpCharCode(270, FALSE);
npc->act_no = 22;
}
@ -689,7 +689,7 @@ void ActNpc284(NPCHAR *npc)
npc->view.top = 16 * 0x200;
npc->view.back = 16 * 0x200;
npc->view.front = 16 * 0x200;
DeleteNpCharCode(257, 1);
DeleteNpCharCode(257, TRUE);
break;
case 20:

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@ -1339,7 +1339,7 @@ void ActNpc313(NPCHAR *npc)
npc->ani_no = 8;
npc->tgt_x = npc->x;
npc->damage = 0;
DeleteNpCharCode(315, 1);
DeleteNpCharCode(315, TRUE);
// Fallthrough
case 501:
npc->ym += 0x20;

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@ -1092,7 +1092,7 @@ int TextScriptProc(void)
else if (IS_COMMAND('D','N','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
DeleteNpCharCode(z, 1);
DeleteNpCharCode(z, TRUE);
gTS.p_read += 8;
}
else if (IS_COMMAND('B','O','A'))