More direction macros
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4c758bb926
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1 changed files with 10 additions and 10 deletions
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@ -794,7 +794,7 @@ void ActBullet_Missile(BULLET *bul, int level)
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if (bHit)
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if (bHit)
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{
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{
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SetBullet(level + 15, bul->x, bul->y, 0);
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SetBullet(level + 15, bul->x, bul->y, DIR_LEFT);
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bul->cond = 0;
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bul->cond = 0;
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}
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}
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@ -1550,9 +1550,9 @@ void ActBullet_Sword3(BULLET *bul)
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PlaySoundObject(106, SOUND_MODE_PLAY);
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PlaySoundObject(106, SOUND_MODE_PLAY);
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if (++bul->count1 % 2)
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if (++bul->count1 % 2)
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SetBullet(23, bul->x, bul->y, 0);
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SetBullet(23, bul->x, bul->y, DIR_LEFT);
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else
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else
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SetBullet(23, bul->x, bul->y, 2);
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SetBullet(23, bul->x, bul->y, DIR_RIGHT);
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}
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}
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if (++bul->count1 == 5)
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if (++bul->count1 == 5)
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@ -1577,9 +1577,9 @@ void ActBullet_Sword3(BULLET *bul)
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PlaySoundObject(106, SOUND_MODE_PLAY);
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PlaySoundObject(106, SOUND_MODE_PLAY);
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if (Random(0, 1) % 2)
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if (Random(0, 1) % 2)
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SetBullet(23, bul->x + (Random(-0x40, 0x40) * 0x200), bul->y + (Random(-0x40, 0x40) * 0x200), 0);
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SetBullet(23, bul->x + (Random(-0x40, 0x40) * 0x200), bul->y + (Random(-0x40, 0x40) * 0x200), DIR_LEFT);
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else
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else
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SetBullet(23, bul->x + (Random(-0x40, 0x40) * 0x200), bul->y + (Random(-0x40, 0x40) * 0x200), 2);
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SetBullet(23, bul->x + (Random(-0x40, 0x40) * 0x200), bul->y + (Random(-0x40, 0x40) * 0x200), DIR_RIGHT);
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}
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}
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if (bul->act_wait > 50)
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if (bul->act_wait > 50)
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@ -1720,7 +1720,7 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
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if (bHit)
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if (bHit)
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{
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{
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SetBullet(level + 30, bul->x, bul->y, 0);
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SetBullet(level + 30, bul->x, bul->y, DIR_LEFT);
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bul->cond = 0;
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bul->cond = 0;
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}
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}
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@ -1985,16 +1985,16 @@ void ActBullet_Nemesis(BULLET *bul, int level)
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switch (bul->direct)
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switch (bul->direct)
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{
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{
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case DIR_LEFT:
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case DIR_LEFT:
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SetNpChar(4, bul->x, bul->y, -0x200, Random(-0x200, 0x200), 2, NULL, 0x100);
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SetNpChar(4, bul->x, bul->y, -0x200, Random(-0x200, 0x200), DIR_RIGHT, NULL, 0x100);
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break;
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break;
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case DIR_UP:
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case DIR_UP:
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SetNpChar(4, bul->x, bul->y, Random(-0x200, 0x200), -0x200, 2, NULL, 0x100);
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SetNpChar(4, bul->x, bul->y, Random(-0x200, 0x200), -0x200, DIR_RIGHT, NULL, 0x100);
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break;
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break;
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case DIR_RIGHT:
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case DIR_RIGHT:
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SetNpChar(4, bul->x, bul->y, 0x200, Random(-0x200, 0x200), 2, NULL, 0x100);
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SetNpChar(4, bul->x, bul->y, 0x200, Random(-0x200, 0x200), DIR_RIGHT, NULL, 0x100);
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break;
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break;
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case DIR_DOWN:
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case DIR_DOWN:
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SetNpChar(4, bul->x, bul->y, Random(-0x200, 0x200), 0x200, 2, NULL, 0x100);
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SetNpChar(4, bul->x, bul->y, Random(-0x200, 0x200), 0x200, DIR_RIGHT, NULL, 0x100);
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break;
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break;
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}
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}
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}
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}
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