Fix bugs in bugfix

These checks would leak the FILE*. Also did some pedantic style tweaks.
This commit is contained in:
Clownacy 2020-07-02 15:52:37 +01:00 committed by GitHub
parent ff25ddfef0
commit 90de32a83d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -167,16 +167,18 @@ BOOL LoadTextScript_Stage(const char *name)
if (head_size == INVALID_FILE_SIZE)
return FALSE;
#ifdef FIX_BUGS
// The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc
// (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
if (head_size > TSC_BUFFER_SIZE)
return FALSE;
#endif
fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
// Read Head.tsc. Note that head_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
#ifdef FIX_BUGS
if (head_size > TSC_BUFFER_SIZE) // The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
return FALSE;
#endif
fread(gTS.data, 1, head_size, fp);
EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
gTS.data[head_size] = '\0';
@ -189,16 +191,17 @@ BOOL LoadTextScript_Stage(const char *name)
if (body_size == INVALID_FILE_SIZE)
return FALSE;
#ifdef FIX_BUGS
// Same as above: the original doesn't bother checking, and may crash on large-enough input
if (head_size + body_size > TSC_BUFFER_SIZE)
return FALSE;
#endif
fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
// Read stage's tsc. Note that head_size + body_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
#ifdef FIX_BUGS
if ((head_size + body_size) > TSC_BUFFER_SIZE) // Same as above, the original doesn't bother checking and may crash on large enough input
return FALSE;
#endif
fread(&gTS.data[head_size], 1, body_size, fp);
EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
gTS.data[head_size + body_size] = '\0';