Move the data folder back to the game folder

The whole 'copy data folder from assets folder to the game folder
when Makefile is ran' thing just made modding annoying.
This commit is contained in:
Clownacy 2020-01-24 13:44:57 +00:00
parent 53f7c02f5f
commit 917d69fc4a
801 changed files with 23 additions and 12 deletions

21
.gitignore vendored
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@ -1,8 +1,25 @@
# Exclude obj directory (object files for Makefile build)
/obj
# Exclude build output directory
/game
# Exclude executables (English)
/game_english/CSE2_debug.exe
/game_english/DoConfig_debug.exe
/game_english/CSE2.exe
/game_english/DoConfig.exe
/game_english/CSE2_debug
/game_english/DoConfig_debug
/game_english/CSE2
/game_english/DoConfig
# Exclude executables (Japanese)
/game_japanese/CSE2_debug.exe
/game_japanese/DoConfig_debug.exe
/game_japanese/CSE2.exe
/game_japanese/DoConfig.exe
/game_japanese/CSE2_debug
/game_japanese/DoConfig_debug
/game_japanese/CSE2
/game_japanese/DoConfig
####
# Accurate branch

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@ -1,6 +1,5 @@
WINDRES ?= windres
BUILD_DIRECTORY = game
ASSETS_DIRECTORY = assets
ALL_CXXFLAGS = $(CXXFLAGS)
@ -21,11 +20,11 @@ ifeq ($(LTO), 1)
endif
ifeq ($(JAPANESE), 1)
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp
BUILD_DIRECTORY = game_japanese
ALL_CXXFLAGS += -DJAPANESE
else
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
BUILD_DIRECTORY = game_english
endif
FILENAME ?= $(FILENAME_DEF)
@ -211,14 +210,9 @@ DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
OBJECTS += obj/$(FILENAME)/windows_resources.o
all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data
all: $(BUILD_DIRECTORY)/$(FILENAME)
$(info Finished)
$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
@mkdir -p $(@D)
@rm -rf $(BUILD_DIRECTORY)/data
@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
$(info Linking $@)

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@ -62,7 +62,7 @@ Name | Function
`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
`WARNINGS_FATAL=1` | Make all compiler warnings errors
Once built, the executables and assets can be found in the newly-generated `game` folder.
Once built, the executable can be found in the `game_english`/`game_japanese` folder, depending on the selected language.
## Licensing

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