Restore proper 4:3 aspect ratio

This commit is contained in:
Clownacy 2020-04-19 20:48:48 +01:00
parent 5c575a0be9
commit 91bda89661

View file

@ -58,10 +58,10 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
// Initialise vertex position buffer
const float vertex_positions[4][2] = {
{-1.0f, -1.0f},
{-1.0f, 1.0f},
{ 1.0f, 1.0f},
{ 1.0f, -1.0f}
{-640.0f / 854.0f, -1.0f},
{-640.0f / 854.0f, 1.0f},
{ 640.0f / 854.0f, 1.0f},
{ 640.0f / 854.0f, -1.0f}
};
vertex_position_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |