This error should result in failure

This commit is contained in:
Clownacy 2020-04-13 13:35:01 +01:00
parent cdd97cb733
commit 9275ad4689

View file

@ -38,18 +38,22 @@ static void JoystickCallback(int joystick_id, int event)
if (glfwJoystickIsGamepad(joystick_id) == GLFW_TRUE) // Avoid selecting things like laptop touchpads
#endif
{
printf("Joystick #%d selected\n", joystick_id);
joystick_connected = TRUE;
connected_joystick_id = joystick_id;
// Set up neutral axes
axis_neutrals = (float*)malloc(sizeof(float) * total_axes);
if (axis_neutrals != NULL)
{
for (int i = 0; i < total_axes; ++i)
axis_neutrals[i] = axes[i];
printf("Joystick #%d selected\n", joystick_id);
joystick_connected = TRUE;
connected_joystick_id = joystick_id;
}
else
Backend_PrintError("Couldn't allocate memory for axis");
{
Backend_PrintError("Couldn't allocate memory for joystick axes");
}
}
}
}