diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index f87702d4..105221ab 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -59,8 +59,8 @@ typedef struct Coordinate2D typedef struct Vertex { - Coordinate2D vertex_coordinate; - Coordinate2D texture_coordinate; + Coordinate2D position; + Coordinate2D texture; } Vertex; typedef struct VertexBufferSlot @@ -356,8 +356,8 @@ static void FlushVertexBuffer(void) // Select new VBO glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_ids[current_vertex_buffer]); - glVertexAttribPointer(ATTRIBUTE_INPUT_VERTEX_COORDINATES, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, vertex_coordinate)); - glVertexAttribPointer(ATTRIBUTE_INPUT_TEXTURE_COORDINATES, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture_coordinate)); + glVertexAttribPointer(ATTRIBUTE_INPUT_VERTEX_COORDINATES, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, position)); + glVertexAttribPointer(ATTRIBUTE_INPUT_TEXTURE_COORDINATES, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture)); // Upload vertex buffer to VBO, growing it if necessary if (local_vertex_buffer_size > vertex_buffer_size[current_vertex_buffer]) @@ -443,33 +443,33 @@ static void GlyphBatch_Draw(spritebatch_sprite_t *sprites, int count, int textur const GLfloat vertex_top = (sprites[i].y * (2.0f / glyph_destination_surface->height)) - 1.0f; const GLfloat vertex_bottom = ((sprites[i].y + glyph->height) * (2.0f / glyph_destination_surface->height)) - 1.0f; - vertex_buffer_slot[i].vertices[0][0].texture_coordinate.x = texture_left; - vertex_buffer_slot[i].vertices[0][0].texture_coordinate.y = texture_top; - vertex_buffer_slot[i].vertices[0][1].texture_coordinate.x = texture_right; - vertex_buffer_slot[i].vertices[0][1].texture_coordinate.y = texture_top; - vertex_buffer_slot[i].vertices[0][2].texture_coordinate.x = texture_right; - vertex_buffer_slot[i].vertices[0][2].texture_coordinate.y = texture_bottom; + vertex_buffer_slot[i].vertices[0][0].texture.x = texture_left; + vertex_buffer_slot[i].vertices[0][0].texture.y = texture_top; + vertex_buffer_slot[i].vertices[0][1].texture.x = texture_right; + vertex_buffer_slot[i].vertices[0][1].texture.y = texture_top; + vertex_buffer_slot[i].vertices[0][2].texture.x = texture_right; + vertex_buffer_slot[i].vertices[0][2].texture.y = texture_bottom; - vertex_buffer_slot[i].vertices[1][0].texture_coordinate.x = texture_left; - vertex_buffer_slot[i].vertices[1][0].texture_coordinate.y = texture_top; - vertex_buffer_slot[i].vertices[1][1].texture_coordinate.x = texture_right; - vertex_buffer_slot[i].vertices[1][1].texture_coordinate.y = texture_bottom; - vertex_buffer_slot[i].vertices[1][2].texture_coordinate.x = texture_left; - vertex_buffer_slot[i].vertices[1][2].texture_coordinate.y = texture_bottom; + vertex_buffer_slot[i].vertices[1][0].texture.x = texture_left; + vertex_buffer_slot[i].vertices[1][0].texture.y = texture_top; + vertex_buffer_slot[i].vertices[1][1].texture.x = texture_right; + vertex_buffer_slot[i].vertices[1][1].texture.y = texture_bottom; + vertex_buffer_slot[i].vertices[1][2].texture.x = texture_left; + vertex_buffer_slot[i].vertices[1][2].texture.y = texture_bottom; - vertex_buffer_slot[i].vertices[0][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot[i].vertices[0][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot[i].vertices[0][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot[i].vertices[0][1].vertex_coordinate.y = vertex_top; - vertex_buffer_slot[i].vertices[0][2].vertex_coordinate.x = vertex_right; - vertex_buffer_slot[i].vertices[0][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot[i].vertices[0][0].position.x = vertex_left; + vertex_buffer_slot[i].vertices[0][0].position.y = vertex_top; + vertex_buffer_slot[i].vertices[0][1].position.x = vertex_right; + vertex_buffer_slot[i].vertices[0][1].position.y = vertex_top; + vertex_buffer_slot[i].vertices[0][2].position.x = vertex_right; + vertex_buffer_slot[i].vertices[0][2].position.y = vertex_bottom; - vertex_buffer_slot[i].vertices[1][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot[i].vertices[1][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot[i].vertices[1][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot[i].vertices[1][1].vertex_coordinate.y = vertex_bottom; - vertex_buffer_slot[i].vertices[1][2].vertex_coordinate.x = vertex_left; - vertex_buffer_slot[i].vertices[1][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot[i].vertices[1][0].position.x = vertex_left; + vertex_buffer_slot[i].vertices[1][0].position.y = vertex_top; + vertex_buffer_slot[i].vertices[1][1].position.x = vertex_right; + vertex_buffer_slot[i].vertices[1][1].position.y = vertex_bottom; + vertex_buffer_slot[i].vertices[1][2].position.x = vertex_left; + vertex_buffer_slot[i].vertices[1][2].position.y = vertex_bottom; } } } @@ -767,33 +767,33 @@ void RenderBackend_DrawScreen(void) if (vertex_buffer_slot != NULL) { - vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f; - vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 1.0f; - vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 1.0f; - vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 0.0f; + vertex_buffer_slot->vertices[0][0].texture.x = 0.0f; + vertex_buffer_slot->vertices[0][0].texture.y = 1.0f; + vertex_buffer_slot->vertices[0][1].texture.x = 1.0f; + vertex_buffer_slot->vertices[0][1].texture.y = 1.0f; + vertex_buffer_slot->vertices[0][2].texture.x = 1.0f; + vertex_buffer_slot->vertices[0][2].texture.y = 0.0f; - vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f; - vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 1.0f; - vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 0.0f; - vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f; - vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 0.0f; + vertex_buffer_slot->vertices[1][0].texture.x = 0.0f; + vertex_buffer_slot->vertices[1][0].texture.y = 1.0f; + vertex_buffer_slot->vertices[1][1].texture.x = 1.0f; + vertex_buffer_slot->vertices[1][1].texture.y = 0.0f; + vertex_buffer_slot->vertices[1][2].texture.x = 0.0f; + vertex_buffer_slot->vertices[1][2].texture.y = 0.0f; - vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = -1.0f; - vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = -1.0f; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = -1.0f; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = 1.0f; + vertex_buffer_slot->vertices[0][0].position.x = -1.0f; + vertex_buffer_slot->vertices[0][0].position.y = -1.0f; + vertex_buffer_slot->vertices[0][1].position.x = 1.0f; + vertex_buffer_slot->vertices[0][1].position.y = -1.0f; + vertex_buffer_slot->vertices[0][2].position.x = 1.0f; + vertex_buffer_slot->vertices[0][2].position.y = 1.0f; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = -1.0f; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = -1.0f; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = 1.0f; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = 1.0f; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = -1.0f; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = 1.0f; + vertex_buffer_slot->vertices[1][0].position.x = -1.0f; + vertex_buffer_slot->vertices[1][0].position.y = -1.0f; + vertex_buffer_slot->vertices[1][1].position.x = 1.0f; + vertex_buffer_slot->vertices[1][1].position.y = 1.0f; + vertex_buffer_slot->vertices[1][2].position.x = -1.0f; + vertex_buffer_slot->vertices[1][2].position.y = 1.0f; } FlushVertexBuffer(); @@ -946,33 +946,33 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke if (vertex_buffer_slot != NULL) { - vertex_buffer_slot->vertices[0][0].texture_coordinate.x = texture_left; - vertex_buffer_slot->vertices[0][0].texture_coordinate.y = texture_top; - vertex_buffer_slot->vertices[0][1].texture_coordinate.x = texture_right; - vertex_buffer_slot->vertices[0][1].texture_coordinate.y = texture_top; - vertex_buffer_slot->vertices[0][2].texture_coordinate.x = texture_right; - vertex_buffer_slot->vertices[0][2].texture_coordinate.y = texture_bottom; + vertex_buffer_slot->vertices[0][0].texture.x = texture_left; + vertex_buffer_slot->vertices[0][0].texture.y = texture_top; + vertex_buffer_slot->vertices[0][1].texture.x = texture_right; + vertex_buffer_slot->vertices[0][1].texture.y = texture_top; + vertex_buffer_slot->vertices[0][2].texture.x = texture_right; + vertex_buffer_slot->vertices[0][2].texture.y = texture_bottom; - vertex_buffer_slot->vertices[1][0].texture_coordinate.x = texture_left; - vertex_buffer_slot->vertices[1][0].texture_coordinate.y = texture_top; - vertex_buffer_slot->vertices[1][1].texture_coordinate.x = texture_right; - vertex_buffer_slot->vertices[1][1].texture_coordinate.y = texture_bottom; - vertex_buffer_slot->vertices[1][2].texture_coordinate.x = texture_left; - vertex_buffer_slot->vertices[1][2].texture_coordinate.y = texture_bottom; + vertex_buffer_slot->vertices[1][0].texture.x = texture_left; + vertex_buffer_slot->vertices[1][0].texture.y = texture_top; + vertex_buffer_slot->vertices[1][1].texture.x = texture_right; + vertex_buffer_slot->vertices[1][1].texture.y = texture_bottom; + vertex_buffer_slot->vertices[1][2].texture.x = texture_left; + vertex_buffer_slot->vertices[1][2].texture.y = texture_bottom; - vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot->vertices[0][0].position.x = vertex_left; + vertex_buffer_slot->vertices[0][0].position.y = vertex_top; + vertex_buffer_slot->vertices[0][1].position.x = vertex_right; + vertex_buffer_slot->vertices[0][1].position.y = vertex_top; + vertex_buffer_slot->vertices[0][2].position.x = vertex_right; + vertex_buffer_slot->vertices[0][2].position.y = vertex_bottom; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot->vertices[1][0].position.x = vertex_left; + vertex_buffer_slot->vertices[1][0].position.y = vertex_top; + vertex_buffer_slot->vertices[1][1].position.x = vertex_right; + vertex_buffer_slot->vertices[1][1].position.y = vertex_bottom; + vertex_buffer_slot->vertices[1][2].position.x = vertex_left; + vertex_buffer_slot->vertices[1][2].position.y = vertex_bottom; } } @@ -1021,19 +1021,19 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken if (vertex_buffer_slot != NULL) { - vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot->vertices[0][0].position.x = vertex_left; + vertex_buffer_slot->vertices[0][0].position.y = vertex_top; + vertex_buffer_slot->vertices[0][1].position.x = vertex_right; + vertex_buffer_slot->vertices[0][1].position.y = vertex_top; + vertex_buffer_slot->vertices[0][2].position.x = vertex_right; + vertex_buffer_slot->vertices[0][2].position.y = vertex_bottom; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right; - vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left; - vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom; + vertex_buffer_slot->vertices[1][0].position.x = vertex_left; + vertex_buffer_slot->vertices[1][0].position.y = vertex_top; + vertex_buffer_slot->vertices[1][1].position.x = vertex_right; + vertex_buffer_slot->vertices[1][1].position.y = vertex_bottom; + vertex_buffer_slot->vertices[1][2].position.x = vertex_left; + vertex_buffer_slot->vertices[1][2].position.y = vertex_bottom; } }