Clean-up BulHit.cpp
This commit is contained in:
parent
16c03115c9
commit
93e5812e6c
2 changed files with 102 additions and 75 deletions
175
src/BulHit.cpp
175
src/BulHit.cpp
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@ -13,6 +13,7 @@ void Vanish(BULLET *bul)
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PlaySoundObject(28, 1);
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PlaySoundObject(28, 1);
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else
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else
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SetCaret(bul->x, bul->y, 2, 1);
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SetCaret(bul->x, bul->y, 2, 1);
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bul->cond = 0;
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 2);
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SetCaret(bul->x, bul->y, 2, 2);
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}
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}
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@ -21,20 +22,23 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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{
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{
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int i;
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int i;
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int hit = 0;
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int hit = 0;
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if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
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if (bul->x - bul->blockXL < ((x * 16) + 8) * 0x200
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&& bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
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&& bul->x + bul->blockXL > ((x * 16) - 8) * 0x200
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&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
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&& bul->y - bul->blockYL < ((y * 16) + 8) * 0x200
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&& bul->y + bul->blockYL > (0x10 * y - 8) * 0x200)
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&& bul->y + bul->blockYL > ((y * 16) - 8) * 0x200)
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hit |= 0x200;
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hit |= 0x200;
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if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
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if (hit && bul->bbits & 0x60 && GetAttribute(x, y) == 0x43)
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{
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{
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if (!(bul->bbits & 0x40))
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if (!(bul->bbits & 0x40))
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bul->cond = 0;
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, 2, 0);
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PlaySoundObject(12, 1);
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PlaySoundObject(12, 1);
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for (i = 0; i < 4; i++)
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SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
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for (i = 0; i < 4; ++i)
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SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, NULL, 0x100);
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ShiftMapParts(x, y);
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ShiftMapParts(x, y);
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}
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}
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@ -48,34 +52,34 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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int workY;
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int workY;
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int hit = 0;
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int hit = 0;
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int block[4];
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BOOL block[4];
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if (bul->bbits & 0x40)
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if (bul->bbits & 0x40)
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{
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{
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; ++i)
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{
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{
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if (*atrb == 0x41 || *atrb == 0x61)
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if (*atrb == 0x41 || *atrb == 0x61)
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block[i] = 1;
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block[i] = TRUE;
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else
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else
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block[i] = 0;
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block[i] = FALSE;
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++atrb;
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++atrb;
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}
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}
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}
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}
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else
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else
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{
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{
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; ++i)
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{
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{
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if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61)
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if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61)
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block[i] = 1;
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block[i] = TRUE;
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else
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else
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block[i] = 0;
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block[i] = FALSE;
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++atrb;
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++atrb;
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}
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}
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}
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}
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workX = (0x10 * x + 8) * 0x200;
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workX = ((x * 16) + 8) * 0x200;
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workY = (0x10 * y + 8) * 0x200;
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workY = ((y * 16) + 8) * 0x200;
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// Left wall
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// Left wall
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if (block[0] && block[2])
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if (block[0] && block[2])
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@ -85,12 +89,12 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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}
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}
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else if (block[0] && !block[2])
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else if (block[0] && !block[2])
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{
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{
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if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
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if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - (3 * 0x200))
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hit |= 1;
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hit |= 1;
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}
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}
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else if (!block[0] && block[2])
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else if (!block[0] && block[2])
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{
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{
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if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600)
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if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + (3 * 0x200))
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hit |= 1;
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hit |= 1;
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}
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}
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@ -102,12 +106,12 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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}
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}
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else if (block[1] && !block[3])
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else if (block[1] && !block[3])
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{
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{
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if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
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if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - (3 * 0x200))
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hit |= 4;
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hit |= 4;
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}
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}
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else if (!block[1] && block[3])
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else if (!block[1] && block[3])
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{
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{
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if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + 0x600)
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if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + (3 * 0x200))
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hit |= 4;
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hit |= 4;
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}
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}
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@ -119,12 +123,12 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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}
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}
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else if (block[0] && !block[1])
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else if (block[0] && !block[1])
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{
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{
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if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
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if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - (3 * 0x200))
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hit |= 2;
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hit |= 2;
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}
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}
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else if (!block[0] && block[1])
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else if (!block[0] && block[1])
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{
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{
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if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600)
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if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + (3 * 0x200))
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hit |= 2;
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hit |= 2;
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}
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}
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@ -136,12 +140,12 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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}
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}
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else if (block[2] && !block[3])
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else if (block[2] && !block[3])
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{
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{
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if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
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if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - (3 * 0x200))
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hit |= 8;
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hit |= 8;
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}
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}
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else if (!block[2] && block[3])
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else if (!block[2] && block[3])
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{
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{
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if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600)
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if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + (3 * 0x200))
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hit |= 8;
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hit |= 8;
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}
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}
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@ -157,9 +161,10 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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else if (hit & 8)
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else if (hit & 8)
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bul->y = workY - bul->blockYL;
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bul->y = workY - bul->blockYL;
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}
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}
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else if (hit & 0xF)
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else
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{
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{
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Vanish(bul);
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if (hit & 0xF)
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Vanish(bul);
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}
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}
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return hit;
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return hit;
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@ -168,140 +173,156 @@ int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul)
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int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->x > ((x * 16) - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y - (2 * 0x200) < ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) + (4 * 0x200)
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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&& bul->y + (2 * 0x200) > ((y * 16) - 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
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bul->y = ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) + (6 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x82;
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hit |= 0x82;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->x > ((x * 16) - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y - (2 * 0x200) < ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) - (4 * 0x200)
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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&& bul->y + (2 * 0x200) > ((y * 16) - 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
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bul->y = ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) - (2 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x82;
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hit |= 0x82;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->x > ((x * 16) - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y - (2 * 0x200) < ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) - (4 * 0x200)
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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&& bul->y + (2 * 0x200) > ((y * 16) - 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
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bul->y = ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) - (2 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x42;
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hit |= 0x42;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->x > ((x * 16) - 8) * 0x200
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&& bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y - (2 * 0x200) < ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) + (4 * 0x200)
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&& bul->y + 0x400 > (0x10 * y - 8) * 0x200)
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&& bul->y + (2 * 0x200) > ((y * 16) - 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
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bul->y = ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) + (6 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x42;
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hit |= 0x42;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x - 0x200 > (0x10 * x - 8) * 0x200
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&& bul->x - (1 * 0x200) > ((x * 16) - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
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&& bul->y + (2 * 0x200) > ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) - (4 * 0x200)
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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&& bul->y - (2 * 0x200) < ((y * 16) + 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
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bul->y = ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) - (6 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x28;
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hit |= 0x28;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
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int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
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{
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{
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int hit = 0;
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int hit = 0;
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if (bul->x < (0x10 * x + 8) * 0x200
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if (bul->x < ((x * 16) + 8) * 0x200
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&& bul->x > (0x10 * x - 8) * 0x200
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&& bul->x > ((x * 16) - 8) * 0x200
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&& bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
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&& bul->y + (2 * 0x200) > ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) + (4 * 0x200)
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&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
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&& bul->y - (2 * 0x200) < ((y * 16) + 8) * 0x200)
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{
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{
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if (bul->bbits & 8)
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if (bul->bbits & 8)
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bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
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bul->y = ((y * 16) * 0x200) + ((bul->x - ((x * 16) * 0x200)) / 2) + (2 * 0x200);
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else
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else
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Vanish(bul);
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Vanish(bul);
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hit |= 0x28;
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hit |= 0x28;
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}
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}
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return hit;
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return hit;
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}
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}
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int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
|
int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
|
||||||
{
|
{
|
||||||
int hit = 0;
|
int hit = 0;
|
||||||
if (bul->x < (0x10 * x + 8) * 0x200
|
if (bul->x < ((x * 16) + 8) * 0x200
|
||||||
&& bul->x > (0x10 * x - 8) * 0x200
|
&& bul->x > ((x * 16) - 8) * 0x200
|
||||||
&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
|
&& bul->y + (2 * 0x200) > ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) + (4 * 0x200)
|
||||||
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
|
&& bul->y - (2 * 0x200) < ((y * 16) + 8) * 0x200)
|
||||||
{
|
{
|
||||||
if (bul->bbits & 8)
|
if (bul->bbits & 8)
|
||||||
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
|
bul->y = ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) + (2 * 0x200);
|
||||||
else
|
else
|
||||||
Vanish(bul);
|
Vanish(bul);
|
||||||
|
|
||||||
hit |= 0x18;
|
hit |= 0x18;
|
||||||
}
|
}
|
||||||
|
|
||||||
return hit;
|
return hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JudgeHitBulletTriangleH(int x, int y, BULLET *bul)
|
int JudgeHitBulletTriangleH(int x, int y, BULLET *bul)
|
||||||
{
|
{
|
||||||
int hit = 0;
|
int hit = 0;
|
||||||
if (bul->x < (0x10 * x + 8) * 0x200
|
if (bul->x < ((x * 16) + 8) * 0x200
|
||||||
&& bul->x > (0x10 * x - 8) * 0x200
|
&& bul->x > ((x * 16) - 8) * 0x200
|
||||||
&& bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
|
&& bul->y + (2 * 0x200) > ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) - (4 * 0x200)
|
||||||
&& bul->y - 0x400 < (0x10 * y + 8) * 0x200)
|
&& bul->y - (2 * 0x200) < ((y * 16) + 8) * 0x200)
|
||||||
{
|
{
|
||||||
if (bul->bbits & 8)
|
if (bul->bbits & 8)
|
||||||
bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
|
bul->y = ((y * 16) * 0x200) - ((bul->x - ((x * 16) * 0x200)) / 2) - (6 * 0x200);
|
||||||
else
|
else
|
||||||
Vanish(bul);
|
Vanish(bul);
|
||||||
|
|
||||||
hit |= 0x18;
|
hit |= 0x18;
|
||||||
}
|
}
|
||||||
|
|
||||||
return hit;
|
return hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HitBulletMap()
|
void HitBulletMap(void)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
int j;
|
int j;
|
||||||
|
@ -309,12 +330,12 @@ void HitBulletMap()
|
||||||
int y;
|
int y;
|
||||||
unsigned char atrb[4];
|
unsigned char atrb[4];
|
||||||
|
|
||||||
for (i = 0; i < BULLET_MAX; i++)
|
for (i = 0; i < BULLET_MAX; ++i)
|
||||||
{
|
{
|
||||||
int offx[4];
|
int offx[4];
|
||||||
int offy[4];
|
int offy[4];
|
||||||
|
|
||||||
if ((gBul[i].cond & 0x80) == 0)
|
if (!(gBul[i].cond & 0x80))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
x = gBul[i].x / 0x10 / 0x200;
|
x = gBul[i].x / 0x10 / 0x200;
|
||||||
|
@ -340,14 +361,13 @@ void HitBulletMap()
|
||||||
|
|
||||||
if (gBul[i].bbits & 4)
|
if (gBul[i].bbits & 4)
|
||||||
{
|
{
|
||||||
// Using "continue" here doesn't produce accurate assembly
|
// There probably used to be commented-out code here
|
||||||
// TODO Figure out what Pixel actually did (it's unlikely he left the brackets empty)
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (j = 0; j < 4; j++)
|
for (j = 0; j < 4; ++j)
|
||||||
{
|
{
|
||||||
if ((gBul[i].cond & 0x80) == 0)
|
if (!(gBul[i].cond & 0x80))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
switch (atrb[j])
|
switch (atrb[j])
|
||||||
|
@ -359,34 +379,42 @@ void HitBulletMap()
|
||||||
case 0x64:
|
case 0x64:
|
||||||
gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x50:
|
case 0x50:
|
||||||
case 0x70:
|
case 0x70:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x51:
|
case 0x51:
|
||||||
case 0x71:
|
case 0x71:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x52:
|
case 0x52:
|
||||||
case 0x72:
|
case 0x72:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x53:
|
case 0x53:
|
||||||
case 0x73:
|
case 0x73:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x54:
|
case 0x54:
|
||||||
case 0x74:
|
case 0x74:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x55:
|
case 0x55:
|
||||||
case 0x75:
|
case 0x75:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x56:
|
case 0x56:
|
||||||
case 0x76:
|
case 0x76:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x57:
|
case 0x57:
|
||||||
case 0x77:
|
case 0x77:
|
||||||
gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
|
gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
|
||||||
|
@ -398,4 +426,3 @@ void HitBulletMap()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void HitBulletMap();
|
void HitBulletMap(void);
|
||||||
|
|
Loading…
Add table
Reference in a new issue