Add explicit parameter for render targets
With the new Wii U upscaling code, 640x480 uses too much MEM1. Honestly, maybe I should just overhaul how render targets work on the Wii U. Surely there's a way to dynamically allocate only one colour buffer at a time?
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8eb4e29b10
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4 changed files with 14 additions and 14 deletions
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@ -379,7 +379,7 @@ BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
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}
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}
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// TODO - Inaccurate stack frame
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// TODO - Inaccurate stack frame
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BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem)
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BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem, BOOL bTarget)
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{
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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if (surf_no >= SURFACE_ID_MAX)
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if (surf_no >= SURFACE_ID_MAX)
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@ -391,7 +391,7 @@ BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem
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if (surf[surf_no] != NULL)
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if (surf[surf_no] != NULL)
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return FALSE;
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return FALSE;
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surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, true);
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surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, bTarget);
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if (surf[surf_no] == NULL)
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if (surf[surf_no] == NULL)
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return FALSE;
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return FALSE;
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@ -49,7 +49,7 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
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BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
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BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
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BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no);
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BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no);
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BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no);
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BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no);
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BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem);
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BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem, BOOL bTarget);
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void BackupSurface(SurfaceID surf_no, const RECT *rect);
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void BackupSurface(SurfaceID surf_no, const RECT *rect);
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void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
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void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
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void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
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void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
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@ -191,16 +191,16 @@ BOOL LoadGenericData(void)
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if (bError)
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if (bError)
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return FALSE;
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return FALSE;
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB, TRUE);
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB, TRUE, TRUE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_BACKGROUND, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_BACKGROUND, FALSE, FALSE);
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP, TRUE);
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP, TRUE, TRUE);
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MakeSurface_Generic(320, 240, SURFACE_ID_CASTS, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_CASTS, FALSE, FALSE);
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MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET, FALSE);
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MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET, FALSE, FALSE);
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MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME, FALSE);
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MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME, FALSE, TRUE);
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MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW, FALSE);
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MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW, FALSE, TRUE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1, FALSE, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2, FALSE, FALSE);
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MakeSurface_Generic(320, 16 * (MAX_STRIP - 1), SURFACE_ID_CREDIT_CAST, FALSE);
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MakeSurface_Generic(320, 16 * (MAX_STRIP - 1), SURFACE_ID_CREDIT_CAST, FALSE, TRUE);
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pt_size = 0;
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pt_size = 0;
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pt_size += MakePixToneObject(&gPtpTable[0], 2, 32);
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pt_size += MakePixToneObject(&gPtpTable[0], 2, 32);
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@ -68,7 +68,7 @@ BOOL InitTextScript2(void)
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// Create line surfaces
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// Create line surfaces
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i), FALSE);
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MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i), FALSE, TRUE);
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// Clear text
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// Clear text
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memset(text, 0, sizeof(text));
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memset(text, 0, sizeof(text));
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