Deobfuscate some values
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59aeae07f8
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97a042dcc0
6 changed files with 20 additions and 20 deletions
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@ -263,9 +263,9 @@ void ActBossChar_Omega(void)
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if (gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3))
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{
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if (Random(0, 9) < 8)
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-0x100, 0x100), -0x333, 0, NULL, 0x100);
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-0x100, 0x100), -0x10 * 0x200 / 10, 0, NULL, 0x100);
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else
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-0x100, 0x100), -0x333, 2, NULL, 0x100);
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-0x100, 0x100), -0x10 * 0x200 / 10, 2, NULL, 0x100);
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PlaySoundObject(39, SOUND_MODE_PLAY);
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}
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@ -384,7 +384,7 @@ void ActBossChar_Omega(void)
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if (gBoss[0].act_wait < 30 && gBoss[0].act_wait % 5 == 0)
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{
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-341, 341), -0x333, 0, NULL, 0x100);
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SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-341, 341), -0x10 * 0x200 / 10, 0, NULL, 0x100);
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PlaySoundObject(39, SOUND_MODE_PLAY);
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}
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@ -259,14 +259,14 @@ void ActMyChar_Normal(BOOL bKey)
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if (gMC.flag & 0x100)
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{
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max_dash = 0x196;
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max_move = 0x2FF;
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gravity1 = 0x28;
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gravity2 = 0x10;
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jump = 0x280;
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dash1 = 0x2A;
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dash2 = 0x10;
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resist = 0x19;
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max_dash = 0x32C / 2;
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max_move = 0x5FF / 2;
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gravity1 = 0x50 / 2;
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gravity2 = 0x20 / 2;
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jump = 0x500 / 2;
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dash1 = 0x200 / 6 / 2;
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dash2 = 0x200 / 16 / 2;
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resist = 0x200 / 10 / 2;
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}
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else
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{
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@ -275,9 +275,9 @@ void ActMyChar_Normal(BOOL bKey)
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gravity1 = 0x50;
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gravity2 = 0x20;
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jump = 0x500;
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dash1 = 0x55;
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dash2 = 0x20;
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resist = 0x33;
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dash1 = 0x200 / 6;
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dash2 = 0x200 / 16;
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resist = 0x200 / 10;
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}
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// Don't create "?" effect
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@ -1241,7 +1241,7 @@ void ActNpc036(NPCHAR *npc)
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if (npc->act_no != 5)
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{
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npc->ym += 0x33;
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npc->ym += 0x200 / 10;
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if (npc->x < gMC.x)
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npc->direct = 2;
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@ -1203,7 +1203,7 @@ void ActNpc135(NPCHAR *npc)
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npc->direct = 2;
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}
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npc->ym += 0x33;
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npc->ym += 0x200 / 10;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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@ -271,13 +271,13 @@ void ActNpc180(NPCHAR *npc)
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#else
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if (npc->flag && 5)
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#endif
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npc->ym += 0x10;
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npc->ym += 0x200 / 32;
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else
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npc->ym += 0x33;
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npc->ym += 0x200 / 10;
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}
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else
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{
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npc->ym += 0x33;
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npc->ym += 0x200 / 10;
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}
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}
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@ -1320,7 +1320,7 @@ void ActNpc268(NPCHAR *npc)
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break;
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}
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npc->ym += 0x33;
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npc->ym += 0x200 / 10;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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