diff --git a/src/Backends/Rendering.h b/src/Backends/Rendering.h index f99244d3..4690575e 100644 --- a/src/Backends/Rendering.h +++ b/src/Backends/Rendering.h @@ -13,15 +13,15 @@ typedef struct RenderBackend_Rect long bottom; } RenderBackend_Rect; -RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen); +RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen); void RenderBackend_Deinit(void); void RenderBackend_DrawScreen(void); -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target); +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target); void RenderBackend_FreeSurface(RenderBackend_Surface *surface); bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface); void RenderBackend_RestoreSurface(RenderBackend_Surface *surface); -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height); -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height); +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height); +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height); void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key); void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue); RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t size); @@ -31,4 +31,4 @@ void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBa void RenderBackend_DrawGlyph(RenderBackend_GlyphAtlas *atlas, long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height); void RenderBackend_FlushGlyphs(void); void RenderBackend_HandleRenderTargetLoss(void); -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height); +void RenderBackend_HandleWindowResize(size_t width, size_t height); diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index d472dce8..94c6d38f 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -32,8 +32,8 @@ typedef enum RenderMode typedef struct RenderBackend_Surface { GLuint texture_id; - unsigned int width; - unsigned int height; + size_t width; + size_t height; unsigned char *pixels; } RenderBackend_Surface; @@ -75,8 +75,8 @@ static GLuint vertex_buffer_ids[TOTAL_VBOS]; static GLuint framebuffer_id; static VertexBufferSlot *local_vertex_buffer; -static unsigned long local_vertex_buffer_size; -static unsigned long current_vertex_buffer_slot; +static size_t local_vertex_buffer_size; +static size_t current_vertex_buffer_slot; static RenderMode last_render_mode; static GLuint last_source_texture; @@ -86,8 +86,8 @@ static RenderBackend_Surface framebuffer; static RenderBackend_Surface *glyph_destination_surface; -static int actual_screen_width; -static int actual_screen_height; +static size_t actual_screen_width; +static size_t actual_screen_height; #ifdef USE_OPENGLES2 static const GLchar *vertex_shader_plain = " \ @@ -337,8 +337,8 @@ static VertexBufferSlot* GetVertexBufferSlot(unsigned int slots_needed) static void FlushVertexBuffer(void) { - static unsigned long vertex_buffer_size[TOTAL_VBOS]; - static unsigned int current_vertex_buffer = 0; + static size_t vertex_buffer_size[TOTAL_VBOS]; + static size_t current_vertex_buffer = 0; if (current_vertex_buffer_slot == 0) return; @@ -425,7 +425,7 @@ static void PostGLCallCallback(const char *name, void *function_pointer, int len // Render-backend initialisation // /////////////////////////////////// -RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { #ifndef USE_OPENGLES2 glad_set_post_callback(PostGLCallCallback); @@ -637,7 +637,7 @@ void RenderBackend_DrawScreen(void) // Surface management // //////////////////////// -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) { (void)render_target; @@ -695,7 +695,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) (void)surface; } -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height) { if (surface == NULL) return NULL; @@ -705,7 +705,7 @@ unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigne return surface->pixels; } -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height) { if (surface == NULL) return; @@ -1021,7 +1021,7 @@ void RenderBackend_HandleRenderTargetLoss(void) // No problem for us } -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) +void RenderBackend_HandleWindowResize(size_t width, size_t height) { actual_screen_width = width; actual_screen_height = height; diff --git a/src/Backends/Rendering/SDLSurface.cpp b/src/Backends/Rendering/SDLSurface.cpp index d40f3578..5860f76c 100644 --- a/src/Backends/Rendering/SDLSurface.cpp +++ b/src/Backends/Rendering/SDLSurface.cpp @@ -42,7 +42,7 @@ static void RectToSDLRect(const RenderBackend_Rect *rect, SDL_Rect *sdl_rect) sdl_rect->h = 0; } -RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); @@ -100,7 +100,7 @@ void RenderBackend_DrawScreen(void) Backend_PrintError("Couldn't put window surface on screen: %s", SDL_GetError()); } -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) { (void)render_target; @@ -141,7 +141,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) (void)surface; } -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height) { (void)width; (void)height; @@ -155,7 +155,7 @@ unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigne return (unsigned char*)surface->sdlsurface->pixels; } -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height) { (void)width; (void)height; @@ -287,7 +287,7 @@ void RenderBackend_HandleRenderTargetLoss(void) // No problem for us } -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) +void RenderBackend_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index cc9827f7..d4cfa9b0 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -16,8 +16,8 @@ typedef struct RenderBackend_Surface { SDL_Texture *texture; unsigned char *pixels; - unsigned int width; - unsigned int height; + size_t width; + size_t height; bool lost; struct RenderBackend_Surface *next; @@ -51,7 +51,7 @@ static void RectToSDLRect(const RenderBackend_Rect *rect, SDL_Rect *sdl_rect) sdl_rect->h = 0; } -RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { Backend_PrintInfo("Available SDL render drivers:"); @@ -141,7 +141,7 @@ void RenderBackend_DrawScreen(void) SDL_RenderPresent(renderer); } -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) { RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); @@ -196,7 +196,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) surface->lost = false; } -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height) { if (surface == NULL) return NULL; @@ -208,7 +208,7 @@ unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigne return surface->pixels; } -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height) { if (surface == NULL) return; @@ -224,11 +224,11 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int wi const unsigned char *src_pixel = surface->pixels; // Convert the SDL_Surface's colour-keyed pixels to RGBA32 - for (unsigned int y = 0; y < height; ++y) + for (size_t y = 0; y < height; ++y) { unsigned char *buffer_pointer = &buffer[y * width * 4]; - for (unsigned int x = 0; x < width; ++x) + for (size_t x = 0; x < width; ++x) { *buffer_pointer++ = src_pixel[0]; *buffer_pointer++ = src_pixel[1]; @@ -413,7 +413,7 @@ void RenderBackend_HandleRenderTargetLoss(void) surface->lost = true; } -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) +void RenderBackend_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Backends/Rendering/Software.cpp b/src/Backends/Rendering/Software.cpp index ce0db6da..5a70996d 100644 --- a/src/Backends/Rendering/Software.cpp +++ b/src/Backends/Rendering/Software.cpp @@ -30,7 +30,7 @@ static RenderBackend_Surface framebuffer; static unsigned char glyph_colour_channels[3]; static RenderBackend_Surface *glyph_destination_surface; -RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen)) { @@ -62,7 +62,7 @@ void RenderBackend_DrawScreen(void) framebuffer.pixels = WindowBackend_Software_LockFramebuffer(&framebuffer.pitch); } -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) { (void)render_target; @@ -107,7 +107,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) (void)surface; } -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height) { (void)width; (void)height; @@ -119,7 +119,7 @@ unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigne return surface->pixels; } -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height) { (void)surface; (void)width; @@ -334,7 +334,7 @@ void RenderBackend_HandleRenderTargetLoss(void) // No problem for us } -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) +void RenderBackend_HandleWindowResize(size_t width, size_t height) { WindowBackend_Software_HandleWindowResize(width, height); } diff --git a/src/Backends/Rendering/WiiU.cpp b/src/Backends/Rendering/WiiU.cpp index f0f57960..24410d5d 100644 --- a/src/Backends/Rendering/WiiU.cpp +++ b/src/Backends/Rendering/WiiU.cpp @@ -38,8 +38,8 @@ typedef struct RenderBackend_Surface { GX2Texture texture; GX2ColorBuffer colour_buffer; - unsigned int width; - unsigned int height; + size_t width; + size_t height; bool render_target; unsigned char *lock_buffer; // TODO - Dumb } RenderBackend_Surface; @@ -93,8 +93,8 @@ static Viewport tv_viewport; static Viewport drc_viewport; static VertexBufferSlot *local_vertex_buffer; -static unsigned long local_vertex_buffer_size; -static unsigned long current_vertex_buffer_slot; +static size_t local_vertex_buffer_size; +static size_t current_vertex_buffer_slot; static RenderMode last_render_mode; static GX2Texture *last_source_texture; @@ -130,8 +130,8 @@ static VertexBufferSlot* GetVertexBufferSlot(void) static void FlushVertexBuffer(void) { - static unsigned long vertex_buffer_size; - static unsigned int current_vertex_buffer = 0; + static size_t vertex_buffer_size; + static size_t current_vertex_buffer = 0; if (current_vertex_buffer_slot == 0) return; @@ -176,7 +176,7 @@ static void FlushVertexBuffer(void) current_vertex_buffer_slot = 0; } -static void CalculateViewport(unsigned int actual_screen_width, unsigned int actual_screen_height, Viewport *viewport) +static void CalculateViewport(size_t actual_screen_width, size_t actual_screen_height, Viewport *viewport) { if ((float)actual_screen_width / (float)actual_screen_height > (float)framebuffer_surface->width / (float)framebuffer_surface->height) { @@ -449,7 +449,7 @@ void RenderBackend_DrawScreen(void) GX2SetContextState(gx2_context); } -RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) +RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target) { RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); @@ -539,7 +539,7 @@ void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) (void)surface; } -unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) +unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, size_t *pitch, size_t width, size_t height) { if (surface != NULL) { @@ -554,7 +554,7 @@ unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigne return NULL; } -void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) +void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, size_t width, size_t height) { if (surface != NULL) { @@ -884,7 +884,7 @@ void RenderBackend_HandleRenderTargetLoss(void) // Doesn't happen on the Wii U } -void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) +void RenderBackend_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Backends/Rendering/Window/OpenGL.h b/src/Backends/Rendering/Window/OpenGL.h index 7e59548b..8e060256 100644 --- a/src/Backends/Rendering/Window/OpenGL.h +++ b/src/Backends/Rendering/Window/OpenGL.h @@ -1,5 +1,7 @@ #pragma once -bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen); +#include + +bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen); void WindowBackend_OpenGL_DestroyWindow(void); void WindowBackend_OpenGL_Display(void); diff --git a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp index 86f1bc8c..73b6b621 100644 --- a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp +++ b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp @@ -12,7 +12,7 @@ GLFWwindow *window; -bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen) +bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen) { #ifdef USE_OPENGLES2 glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); diff --git a/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp b/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp index 72eb2c47..8046a463 100644 --- a/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp +++ b/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp @@ -15,7 +15,7 @@ SDL_Window *window; static SDL_GLContext context; -bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen) +bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen) { #ifdef USE_OPENGLES2 if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) < 0) diff --git a/src/Backends/Rendering/Window/Software.h b/src/Backends/Rendering/Window/Software.h index 818eab06..fc36ef3d 100644 --- a/src/Backends/Rendering/Window/Software.h +++ b/src/Backends/Rendering/Window/Software.h @@ -2,9 +2,9 @@ #include -bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen); +bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen); void WindowBackend_Software_DestroyWindow(void); unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch); void WindowBackend_Software_UnlockFramebuffer(void); void WindowBackend_Software_Display(void); -void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height); +void WindowBackend_Software_HandleWindowResize(size_t width, size_t height); diff --git a/src/Backends/Rendering/Window/Software/GLFW3.cpp b/src/Backends/Rendering/Window/Software/GLFW3.cpp index 66f82062..98e5d0eb 100644 --- a/src/Backends/Rendering/Window/Software/GLFW3.cpp +++ b/src/Backends/Rendering/Window/Software/GLFW3.cpp @@ -11,15 +11,15 @@ GLFWwindow *window; static unsigned char *framebuffer; -static int framebuffer_width; -static int framebuffer_height; +static size_t framebuffer_width; +static size_t framebuffer_height; static float framebuffer_x_ratio; static float framebuffer_y_ratio; static GLuint screen_texture_id; -bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen) +bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1); @@ -59,11 +59,11 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi glGenTextures(1, &screen_texture_id); glBindTexture(GL_TEXTURE_2D, screen_texture_id); - int framebuffer_texture_width = 1; + size_t framebuffer_texture_width = 1; while (framebuffer_texture_width < framebuffer_width) framebuffer_texture_width <<= 1; - int framebuffer_texture_height = 1; + size_t framebuffer_texture_height = 1; while (framebuffer_texture_height < framebuffer_height) framebuffer_texture_height <<= 1; @@ -127,7 +127,7 @@ void WindowBackend_Software_Display(void) glfwSwapBuffers(window); } -void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height) +void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { // Do some viewport trickery, to fit the framebuffer in the center of the screen GLint viewport_x; diff --git a/src/Backends/Rendering/Window/Software/Null.cpp b/src/Backends/Rendering/Window/Software/Null.cpp index 43defd8c..937a1bfe 100644 --- a/src/Backends/Rendering/Window/Software/Null.cpp +++ b/src/Backends/Rendering/Window/Software/Null.cpp @@ -6,7 +6,7 @@ static unsigned char *framebuffer; static size_t framebuffer_pitch; -bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen) +bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { (void)window_title; (void)fullscreen; @@ -45,7 +45,7 @@ void WindowBackend_Software_Display(void) } -void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height) +void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Backends/Rendering/Window/Software/SDL2.cpp b/src/Backends/Rendering/Window/Software/SDL2.cpp index b62301f0..3ca779fb 100644 --- a/src/Backends/Rendering/Window/Software/SDL2.cpp +++ b/src/Backends/Rendering/Window/Software/SDL2.cpp @@ -13,7 +13,7 @@ SDL_Window *window; static SDL_Surface *window_sdlsurface; static SDL_Surface *framebuffer_sdlsurface; -bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen) +bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); @@ -88,7 +88,7 @@ void WindowBackend_Software_Display(void) Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError()); } -void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height) +void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Backends/Rendering/Window/Software/WiiU.cpp b/src/Backends/Rendering/Window/Software/WiiU.cpp index 25790e0f..b884a403 100644 --- a/src/Backends/Rendering/Window/Software/WiiU.cpp +++ b/src/Backends/Rendering/Window/Software/WiiU.cpp @@ -48,7 +48,7 @@ static GX2Texture screen_texture; static Viewport tv_viewport; static Viewport drc_viewport; -static void CalculateViewport(unsigned int actual_screen_width, unsigned int actual_screen_height, Viewport *viewport) +static void CalculateViewport(size_t actual_screen_width, size_t actual_screen_height, Viewport *viewport) { if (actual_screen_width * fake_framebuffer_height > fake_framebuffer_width * actual_screen_height) // Fancy way to do `if (actual_screen_width / actual_screen_height > fake_framebuffer_width / fake_framebuffer_height)` without floats { @@ -68,7 +68,7 @@ static void CalculateViewport(unsigned int actual_screen_width, unsigned int act } } -bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen) +bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { (void)window_title; (void)fullscreen; @@ -265,7 +265,7 @@ ATTRIBUTE_HOT void WindowBackend_Software_Display(void) WHBGfxFinishRender(); } -void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height) +void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; diff --git a/src/Bitmap.cpp b/src/Bitmap.cpp index adf087b9..27b0ca9e 100644 --- a/src/Bitmap.cpp +++ b/src/Bitmap.cpp @@ -12,19 +12,25 @@ #include "File.h" -unsigned char* DecodeBitmap(const unsigned char *in_buffer, size_t in_buffer_size, unsigned int *width, unsigned int *height) +unsigned char* DecodeBitmap(const unsigned char *in_buffer, size_t in_buffer_size, size_t *width, size_t *height) { - return stbi_load_from_memory(in_buffer, in_buffer_size, (int*)width, (int*)height, NULL, 3); + int int_width, int_height; + unsigned char *image_buffer = stbi_load_from_memory(in_buffer, in_buffer_size, &int_width, &int_height, NULL, 3); + + *width = int_width; + *height = int_height; + + return image_buffer; } -unsigned char* DecodeBitmapFromFile(const char *path, unsigned int *width, unsigned int *height) +unsigned char* DecodeBitmapFromFile(const char *path, size_t *width, size_t *height) { size_t file_size; unsigned char *file_buffer = LoadFileToMemory(path, &file_size); if (file_buffer != NULL) { - unsigned char *image_buffer = stbi_load_from_memory(file_buffer, file_size, (int*)width, (int*)height, NULL, 3); + unsigned char *image_buffer = DecodeBitmap(file_buffer, file_size, width, height); free(file_buffer); diff --git a/src/Bitmap.h b/src/Bitmap.h index 48f12ea1..1734f8c7 100644 --- a/src/Bitmap.h +++ b/src/Bitmap.h @@ -2,6 +2,6 @@ #include -unsigned char* DecodeBitmap(const unsigned char *in_buffer, size_t in_buffer_size, unsigned int *width, unsigned int *height); -unsigned char* DecodeBitmapFromFile(const char *path, unsigned int *width, unsigned int *height); +unsigned char* DecodeBitmap(const unsigned char *in_buffer, size_t in_buffer_size, size_t *width, size_t *height); +unsigned char* DecodeBitmapFromFile(const char *path, size_t *width, size_t *height); void FreeBitmap(unsigned char *buffer); diff --git a/src/Draw.cpp b/src/Draw.cpp index 55e0fc49..64bb982c 100644 --- a/src/Draw.cpp +++ b/src/Draw.cpp @@ -147,10 +147,10 @@ void ReleaseSurface(SurfaceID s) memset(&surface_metadata[s], 0, sizeof(surface_metadata[0])); } -static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width, int height, SurfaceID surf_no) +static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, size_t width, size_t height, SurfaceID surf_no) { // IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT - unsigned int pitch; + size_t pitch; unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * mag, height * mag); if (pixels == NULL) @@ -159,7 +159,7 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width, if (mag == 1) { // Just copy the pixels the way they are - for (int y = 0; y < height; ++y) + for (size_t y = 0; y < height; ++y) { const unsigned char *src_row = &image_buffer[y * width * 3]; unsigned char *dst_row = &pixels[y * pitch]; @@ -170,7 +170,7 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width, else { // Upscale the bitmap to the game's internal resolution - for (int y = 0; y < height; ++y) + for (size_t y = 0; y < height; ++y) { const unsigned char *src_row = &image_buffer[y * width * 3]; unsigned char *dst_row = &pixels[y * pitch * mag]; @@ -178,7 +178,7 @@ static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, int width, const unsigned char *src_ptr = src_row; unsigned char *dst_ptr = dst_row; - for (int x = 0; x < width; ++x) + for (size_t x = 0; x < width; ++x) { for (int i = 0; i < mag; ++i) { @@ -215,7 +215,7 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no) if (data == NULL) return FALSE; - unsigned int width, height; + size_t width, height; unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height); if (image_buffer == NULL) @@ -273,7 +273,7 @@ BOOL MakeSurface_File(const char *name, SurfaceID surf_no) return FALSE; } - unsigned int width, height; + size_t width, height; unsigned char *image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height); if (image_buffer == NULL) @@ -319,7 +319,7 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no) if (data == NULL) return FALSE; - unsigned int width, height; + size_t width, height; unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height); if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no)) @@ -357,7 +357,7 @@ BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no) return FALSE; } - unsigned int width, height; + size_t width, height; unsigned char *image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height); if (image_buffer == NULL) @@ -647,7 +647,7 @@ void InitTextObject(const char *name) std::string path = gDataPath + "/Font/font"; // Get font size - unsigned int width, height; + size_t width, height; switch (mag) { diff --git a/src/Font.cpp b/src/Font.cpp index b34ddfa7..07265b37 100644 --- a/src/Font.cpp +++ b/src/Font.cpp @@ -842,7 +842,7 @@ static const unsigned short shiftjis_to_unicode_lookup[0x3100] = { 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020 }; -static unsigned short ShiftJISToUnicode(const unsigned char *string, unsigned int *bytes_read) +static unsigned short ShiftJISToUnicode(const unsigned char *string, size_t *bytes_read) { size_t lookup_index; @@ -875,9 +875,9 @@ static unsigned short ShiftJISToUnicode(const unsigned char *string, unsigned in #else -static unsigned long UTF8ToUnicode(const unsigned char *string, unsigned int *bytes_read) +static unsigned long UTF8ToUnicode(const unsigned char *string, size_t *bytes_read) { - unsigned int length; + size_t length; unsigned long charcode; unsigned int zero_bit = 0; @@ -1006,11 +1006,11 @@ static Glyph* GetGlyph(FontObject *font_object, unsigned long unicode_value) switch (font_object->face->glyph->bitmap.pixel_mode) { case FT_PIXEL_MODE_GRAY: - for (unsigned int y = 0; y < bitmap.rows; ++y) + for (size_t y = 0; y < bitmap.rows; ++y) { unsigned char *pixel_pointer = &bitmap.buffer[y * bitmap.pitch]; - for (unsigned int x = 0; x < bitmap.width; ++x) + for (size_t x = 0; x < bitmap.width; ++x) { *pixel_pointer = GammaCorrect((*pixel_pointer * 0xFF) / (bitmap.num_grays - 1)); ++pixel_pointer; @@ -1020,11 +1020,11 @@ static Glyph* GetGlyph(FontObject *font_object, unsigned long unicode_value) break; case FT_PIXEL_MODE_MONO: - for (unsigned int y = 0; y < bitmap.rows; ++y) + for (size_t y = 0; y < bitmap.rows; ++y) { unsigned char *pixel_pointer = &bitmap.buffer[y * bitmap.pitch]; - for (unsigned int x = 0; x < bitmap.width; ++x) + for (size_t x = 0; x < bitmap.width; ++x) { *pixel_pointer = *pixel_pointer ? 0xFF : 0; ++pixel_pointer; @@ -1058,7 +1058,7 @@ static Glyph* GetGlyph(FontObject *font_object, unsigned long unicode_value) return NULL; } -FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height) +FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, size_t cell_width, size_t cell_height) { FontObject *font_object = (FontObject*)malloc(sizeof(FontObject)); @@ -1118,7 +1118,7 @@ FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsign return NULL; } -FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height) +FontObject* LoadFont(const char *font_filename, size_t cell_width, size_t cell_height) { FontObject *font_object = NULL; @@ -1149,7 +1149,7 @@ void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, in while (string_pointer != string_end) { - unsigned int bytes_read; + size_t bytes_read; #ifdef JAPANESE const unsigned short unicode_value = ShiftJISToUnicode(string_pointer, &bytes_read); #else diff --git a/src/Font.h b/src/Font.h index 7e707c37..26f1f0a9 100644 --- a/src/Font.h +++ b/src/Font.h @@ -6,7 +6,7 @@ typedef struct FontObject FontObject; -FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height); -FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height); +FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, size_t cell_width, size_t cell_height); +FontObject* LoadFont(const char *font_filename, size_t cell_width, size_t cell_height); void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, int y, unsigned long colour, const char *string); void UnloadFont(FontObject *font_object); diff --git a/src/Main.cpp b/src/Main.cpp index 161580ae..eaac4333 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -294,7 +294,7 @@ int main(int argc, char *argv[]) if (window_icon_resource_data != NULL) { - unsigned int window_icon_width, window_icon_height; + size_t window_icon_width, window_icon_height; unsigned char *window_icon_rgb_pixels = DecodeBitmap(window_icon_resource_data, window_icon_resource_size, &window_icon_width, &window_icon_height); if (window_icon_rgb_pixels != NULL) @@ -311,7 +311,7 @@ int main(int argc, char *argv[]) if (cursor_resource_data != NULL) { - unsigned int cursor_width, cursor_height; + size_t cursor_width, cursor_height; unsigned char *cursor_rgb_pixels = DecodeBitmap(cursor_resource_data, cursor_resource_size, &cursor_width, &cursor_height); if (cursor_rgb_pixels != NULL)