Move the SDL_Window creation to the rendering backends

Whoops, didn't mean to commit the Main.cpp edit way back when I made
the OpenGL 2.1 backend.
This commit is contained in:
Clownacy 2019-07-24 20:20:06 +01:00
parent b998719ff1
commit 9948fa8b07
9 changed files with 36 additions and 6 deletions

View file

@ -14,6 +14,7 @@ enum
typedef struct Backend_Surface Backend_Surface;
typedef struct Backend_Glyph Backend_Glyph;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
BOOL Backend_Init(SDL_Window *window);
void Backend_Deinit(void);
void Backend_DrawScreen(void);

View file

@ -71,6 +71,15 @@ static GLuint CompileShader(const char *fragment_shader_source)
return program_id;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
}
BOOL Backend_Init(SDL_Window *p_window)
{
window = p_window;

View file

@ -38,6 +38,11 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
sdl_rect->h = 0;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
BOOL Backend_Init(SDL_Window *p_window)
{
window = p_window;

View file

@ -81,6 +81,11 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
sdl_rect->h = 0;
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
BOOL Backend_Init(SDL_Window *window)
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);

View file

@ -34,6 +34,11 @@ static SDL_Surface *screen_surface;
static Backend_Surface framebuffer;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
BOOL Backend_Init(SDL_Window *p_window)
{
window = p_window;

View file

@ -69,6 +69,11 @@ BOOL Flip_SystemTask(HWND hWnd)
return TRUE;
}
SDL_Window* CreateWindow(const char *title, int width, int height)
{
return Backend_CreateWindow(title, width, height);
}
BOOL StartDirectDraw(int lMagnification, int lColourDepth)
{
(void)lColourDepth; // There's no way I'm supporting a bunch of different colour depths

View file

@ -1,5 +1,7 @@
#pragma once
#include "SDL.h"
#include "WindowsWrapper.h"
#ifndef RGB
@ -53,6 +55,7 @@ struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
BOOL Flip_SystemTask(HWND hWnd);
SDL_Window* CreateWindow(const char *title, int width, int height);
BOOL StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);

View file

@ -256,12 +256,8 @@ int main(int argc, char *argv[])
windowHeight = WINDOW_HEIGHT * 2;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
// Create window
gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, SDL_WINDOW_OPENGL);
gWindow = CreateWindow(lpWindowName, windowWidth, windowHeight);
if (gWindow)
{
@ -281,7 +277,7 @@ int main(int argc, char *argv[])
windowHeight = WINDOW_HEIGHT * 2;
// Create window
gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
gWindow = CreateWindow(lpWindowName, windowWidth, windowHeight);
if (gWindow)
{

View file

@ -5,6 +5,7 @@
// Avoid name collisions
#undef DrawText
#undef FindResource
#undef CreateWindow
#else
typedef int HWND;