Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
This commit is contained in:
commit
9988a8060b
7 changed files with 197 additions and 11 deletions
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "Draw.h"
|
||||
#include "Input.h"
|
||||
#include "Profile.h"
|
||||
#include "Organya.h"
|
||||
#include "Sound.h"
|
||||
#include "Game.h"
|
||||
|
@ -400,6 +401,11 @@ bool SystemTask()
|
|||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_DROPFILE:
|
||||
LoadProfile(event.drop.file);
|
||||
SDL_free(event.drop.file);
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym)
|
||||
|
|
|
@ -151,7 +151,7 @@ void ShowMyChar(bool bShow)
|
|||
|
||||
void PutMyChar(int fx, int fy)
|
||||
{
|
||||
if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
|
||||
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
|
||||
{
|
||||
//Draw weapon
|
||||
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
|
||||
|
|
|
@ -12,6 +12,8 @@ void ActNpc006(NPCHAR *npc);
|
|||
void ActNpc007(NPCHAR *npc);
|
||||
void ActNpc008(NPCHAR *npc);
|
||||
|
||||
void ActNpc012(NPCHAR *npc);
|
||||
|
||||
void ActNpc015(NPCHAR *npc);
|
||||
void ActNpc016(NPCHAR *npc);
|
||||
void ActNpc017(NPCHAR *npc);
|
||||
|
@ -81,6 +83,7 @@ void ActNpc125(NPCHAR *npc);
|
|||
|
||||
void ActNpc145(NPCHAR *npc);
|
||||
|
||||
void ActNpc150(NPCHAR *npc);
|
||||
void ActNpc151(NPCHAR *npc);
|
||||
|
||||
void ActNpc211(NPCHAR *npc);
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
#include "Sound.h"
|
||||
#include "Frame.h"
|
||||
#include "Back.h"
|
||||
#include "Triangle.h"
|
||||
#include "Frame.h"
|
||||
|
@ -1342,7 +1344,7 @@ void ActNpc018(NPCHAR *npc)
|
|||
break;
|
||||
|
||||
case 1:
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (int i = 0; i < 4; i++)
|
||||
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
|
||||
|
||||
npc->act_no = 0;
|
||||
|
|
|
@ -49,6 +49,162 @@ void ActNpc145(NPCHAR *npc)
|
|||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Quote
|
||||
void ActNpc150(NPCHAR *npc)
|
||||
{
|
||||
RECT rcLeft[9];
|
||||
RECT rcRight[9];
|
||||
|
||||
rcLeft[0] = {0, 0, 16, 16};
|
||||
rcLeft[1] = {48, 0, 64, 16};
|
||||
rcLeft[2] = {144, 0, 160, 16};
|
||||
rcLeft[3] = {16, 0, 32, 16};
|
||||
rcLeft[4] = {0, 0, 16, 16};
|
||||
rcLeft[5] = {32, 0, 48, 16};
|
||||
rcLeft[6] = {0, 0, 16, 16};
|
||||
rcLeft[7] = {160, 0, 176, 16};
|
||||
rcLeft[8] = {112, 0, 128, 16};
|
||||
|
||||
rcRight[0] = {0, 16, 16, 32};
|
||||
rcRight[1] = {48, 16, 64, 32};
|
||||
rcRight[2] = {144, 16, 160, 32};
|
||||
rcRight[3] = {16, 16, 32, 32};
|
||||
rcRight[4] = {0, 16, 16, 32};
|
||||
rcRight[5] = {32, 16, 48, 32};
|
||||
rcRight[6] = {0, 16, 16, 32};
|
||||
rcRight[7] = {160, 16, 176, 32};
|
||||
rcRight[8] = {112, 16, 128, 32};
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
npc->ani_no = 0;
|
||||
|
||||
if (npc->direct > 10)
|
||||
{
|
||||
npc->x = gMC.x;
|
||||
npc->y = gMC.y;
|
||||
npc->direct -= 10;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
npc->ani_no = 1;
|
||||
break;
|
||||
case 10:
|
||||
npc->act_no = 11;
|
||||
for (int i = 0; i < 4; i++)
|
||||
SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
|
||||
PlaySoundObject(71, 1);
|
||||
case 11:
|
||||
npc->ani_no = 2;
|
||||
break;
|
||||
case 20:
|
||||
npc->act_no = 21;
|
||||
npc->act_wait = 64;
|
||||
PlaySoundObject(29, 1);
|
||||
case 21:
|
||||
if (!--npc->act_wait)
|
||||
npc->cond = 0;
|
||||
break;
|
||||
case 50:
|
||||
npc->act_no = 51;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 51:
|
||||
if (++npc->ani_wait > 4)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
|
||||
if ( npc->direct )
|
||||
npc->x += 0x200;
|
||||
else
|
||||
npc->x -= 0x200;
|
||||
break;
|
||||
case 60:
|
||||
npc->act_no = 61;
|
||||
npc->ani_no = 7;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
case 61:
|
||||
npc->tgt_y += 0x100;
|
||||
npc->x = npc->tgt_x + (Random(-1, 1) << 9);
|
||||
npc->y = npc->tgt_y + (Random(-1, 1) << 9);
|
||||
break;
|
||||
case 70:
|
||||
npc->act_no = 71;
|
||||
npc->act_wait = 0;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 0x47:
|
||||
if ( npc->direct )
|
||||
npc->x -= 0x100;
|
||||
else
|
||||
npc->x += 0x100;
|
||||
|
||||
if (++npc->ani_wait > 8)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
break;
|
||||
case 80:
|
||||
npc->ani_no = 8;
|
||||
break;
|
||||
case 99:
|
||||
case 100:
|
||||
npc->act_no = 101;
|
||||
npc->ani_no = 3;
|
||||
npc->ani_wait = 0;
|
||||
case 101:
|
||||
npc->ym += 0x40;
|
||||
if (npc->ym > 0x5FF)
|
||||
npc->ym = 0x5FF;
|
||||
if (npc->flag & 8)
|
||||
{
|
||||
npc->ym = 0;
|
||||
npc->act_no = 102;
|
||||
}
|
||||
npc->y += npc->ym;
|
||||
break;
|
||||
case 102:
|
||||
if (++npc->ani_wait > 8)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
if (npc->ani_no > 6)
|
||||
npc->ani_no = 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc->direct)
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
|
||||
if (npc->act_no == 21)
|
||||
{
|
||||
npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
|
||||
if (npc->act_wait / 2 & 1)
|
||||
++npc->rect.left;
|
||||
}
|
||||
|
||||
if (gMC.equip & 0x40)
|
||||
{
|
||||
npc->rect.top += 32;
|
||||
npc->rect.bottom += 32;
|
||||
}
|
||||
}
|
||||
|
||||
//Blue robot (standing)
|
||||
void ActNpc151(NPCHAR *npc)
|
||||
{
|
||||
|
|
|
@ -68,7 +68,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc012,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc015,
|
||||
|
@ -206,7 +206,7 @@ NPCFUNCTION gpNpcFuncTbl[361] =
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
ActNpc150,
|
||||
ActNpc151,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "MycParam.h"
|
||||
#include "Flags.h"
|
||||
#include "Profile.h"
|
||||
#include "Map.h"
|
||||
#include "MapName.h"
|
||||
#include "KeyControl.h"
|
||||
#include "NpChar.h"
|
||||
|
@ -787,6 +788,12 @@ int TextScriptProc()
|
|||
gTS.p_read += 8;
|
||||
bExit = true;
|
||||
}
|
||||
else if (IS_COMMAND('W','A','S'))
|
||||
{
|
||||
gTS.mode = 7;
|
||||
gTS.p_read += 4;
|
||||
bExit = true;
|
||||
}
|
||||
else if (IS_COMMAND('T','U','R'))
|
||||
{
|
||||
gTS.p_read += 4;
|
||||
|
@ -980,6 +987,22 @@ int TextScriptProc()
|
|||
SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
|
||||
gTS.p_read += 23;
|
||||
}
|
||||
else if (IS_COMMAND('M','N','P'))
|
||||
{
|
||||
w = GetTextScriptNo(gTS.p_read + 4);
|
||||
x = GetTextScriptNo(gTS.p_read + 9);
|
||||
y = GetTextScriptNo(gTS.p_read + 14);
|
||||
z = GetTextScriptNo(gTS.p_read + 19);
|
||||
MoveNpChar(w, x << 13, y << 13, z);
|
||||
gTS.p_read += 23;
|
||||
}
|
||||
else if (IS_COMMAND('S','M','P'))
|
||||
{
|
||||
x = GetTextScriptNo(gTS.p_read + 4);
|
||||
y = GetTextScriptNo(gTS.p_read + 9);
|
||||
ShiftMapParts(x, y);
|
||||
gTS.p_read += 13;
|
||||
}
|
||||
else if (IS_COMMAND('C','M','P'))
|
||||
{
|
||||
x = GetTextScriptNo(gTS.p_read + 4);
|
||||
|
@ -1011,14 +1034,10 @@ int TextScriptProc()
|
|||
BackStepMyChar(z);
|
||||
gTS.p_read += 8;
|
||||
}
|
||||
else if (IS_COMMAND('M','N','P'))
|
||||
else if (IS_COMMAND('M','M','0'))
|
||||
{
|
||||
w = GetTextScriptNo(gTS.p_read + 4);
|
||||
x = GetTextScriptNo(gTS.p_read + 9);
|
||||
y = GetTextScriptNo(gTS.p_read + 14);
|
||||
z = GetTextScriptNo(gTS.p_read + 19);
|
||||
MoveNpChar(w, x << 13, y << 13, z);
|
||||
gTS.p_read += 23;
|
||||
ZeroMyCharXMove();
|
||||
gTS.p_read += 4;
|
||||
}
|
||||
else if (IS_COMMAND('I','N','I'))
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue