diff --git a/src/Stage.cpp b/src/Stage.cpp index 8fa7db54..e86dbfc7 100644 --- a/src/Stage.cpp +++ b/src/Stage.cpp @@ -31,101 +31,101 @@ int gStageNo; // Note: Pixel made numerous capitalisation errors when making this table. // This isn't a problem for Windows, because of its case-insensitive filesystem. const STAGE_TABLE gTMT[95] = { - STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "無"), - STAGE_ENTRY("Pens", "Pens1", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "アーサーの家"), - STAGE_ENTRY("Eggs", "Eggs", 1, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "タマゴ回廊"), - STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "タマゴ No.00"), - STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "タマゴ No.06"), - STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "タマゴ監視室"), - STAGE_ENTRY("Weed", "Weed", 1, "BkBlue", "Weed", "0", 0, "Grasstown", "クサムラ"), - STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "サンタの家"), - STAGE_ENTRY("Barr", "Chako", 1, "BkBlue", "Guest", "0", 0, "Chaco's House", "チャコの家"), - STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "迷宮I"), - STAGE_ENTRY("Sand", "Sand", 1, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "砂区"), - STAGE_ENTRY("Mimi", "Mimi", 1, "BkBlue", "Guest", "0", 0, "Mimiga Village", "ミミガーの村"), - STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "最初の洞窟"), - STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "スタート地点"), - STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "バラック小屋"), - STAGE_ENTRY("Mimi", "Pool", 1, "BkBlue", "Guest", "0", 0, "Reservoir", "貯水池"), - STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "はかば"), - STAGE_ENTRY("Mimi", "Plant", 1, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "山下農園"), - STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "シェルター"), - STAGE_ENTRY("Pens", "Comu", 1, "BkBlue", "Guest", "0", 0, "Assembly Hall", "集会場"), - STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "セーブポイント"), - STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "タマゴ回廊の個室"), - STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "クトゥルーの住処"), - STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "タマゴ No.01"), - STAGE_ENTRY("Pens", "Pens2", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "アーサーの家"), - STAGE_ENTRY("Barr", "Malco", 1, "BkBlue", "Weed", "Bllg", 0, "Power Room", "電源室"), - STAGE_ENTRY("Barr", "WeedS", 1, "BkBlue", "0", "0", 0, "Save Point", "セーブポイント"), - STAGE_ENTRY("Store", "WeedD", 1, "BkBlue", "0", "0", 0, "Execution Chamber", "処刑室"), - STAGE_ENTRY("Weed", "Frog", 2, "BkGreen", "Weed", "Frog", 2, "Gum", "ガム"), - STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "砂区駐在所"), - STAGE_ENTRY("Pens", "WeedB", 1, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "クサムラの小屋"), - STAGE_ENTRY("River", "Stream", 5, "BkBlue", "Stream", "IronH", 5, "Main Artery", "大動脈"), - STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "小部屋"), - STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "ジェンカの家"), - STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "廃屋"), - STAGE_ENTRY("Gard", "Gard", 1, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "砂区倉庫"), - STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "ジェンカの家"), - STAGE_ENTRY("Sand", "SandE", 1, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "砂区"), - STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "迷宮H"), - STAGE_ENTRY("Maze", "MazeW", 1, "BkMaze", "Maze", "X", 3, "Labyrinth W", "迷宮W"), - STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "キャンプ"), - STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "診療所跡"), - STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "迷宮の店"), - STAGE_ENTRY("Maze", "MazeB", 1, "BkBlue", "Maze", "0", 0, "Labyrinth B", "迷宮B"), - STAGE_ENTRY("Maze", "MazeS", 2, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "大石の塞ぐ所"), - STAGE_ENTRY("Maze", "MazeM", 1, "BkRed", "Maze", "0", 0, "Labyrinth M", "迷宮M"), - STAGE_ENTRY("Cave", "Drain", 3, "BkWater", "Cemet", "0", 0, "Dark Place", "暗い所"), - STAGE_ENTRY("Almond", "Almond", 3, "BkWater", "Cemet", "Almo1", 4, "Core", "コア"), - STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "水路"), - STAGE_ENTRY("Eggs", "Eggs2", 1, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "タマゴ回廊?"), - STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "クトゥルーの住処?"), - STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "タマゴ監視室?"), - STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "タマゴ No.00"), - STAGE_ENTRY("Oside", "Oside", 6, "BkMoon", "Moon", "0", 0, "Outer Wall", "外壁"), - STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "タマゴ回廊の個室"), - STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "倉庫"), - STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "大農園"), - STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "第1牢"), - STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "カクレガ"), - STAGE_ENTRY("Jail", "lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "休憩所"), - STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "転送室"), - STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "第2牢"), - STAGE_ENTRY("White", "Blcny1", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "バルコニー"), - STAGE_ENTRY("Jail", "Priso1", 4, "BkGray", "Red", "0", 0, "Final Cave", "最後の洞窟"), - STAGE_ENTRY("White", "Ring1", 7, "BkFog", "Guest", "Miza", 0, "Throne Room", "王の玉座"), - STAGE_ENTRY("White", "Ring2", 7, "BkFog", "Guest", "Dr", 0, "The King's Table", "王の食卓"), - STAGE_ENTRY("Pens", "Prefa1", 4, "Bk0", "0", "0", 0, "Prefab Building", "プレハブ"), - STAGE_ENTRY("Jail", "Priso2", 4, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "最後の洞窟・裏"), - STAGE_ENTRY("White", "Ring3", 4, "Bk0", "Miza", "Almo2", 7, "Black Space", "黒い広間"), - STAGE_ENTRY("Pens", "Little", 2, "BkBlue", "Guest", "0", 0, "Little House", "リトル家"), - STAGE_ENTRY("White", "Blcny2", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "バルコニー"), - STAGE_ENTRY("Fall", "Fall", 1, "BkFall", "Guest", "Heri", 0, "Fall", "落下"), - STAGE_ENTRY("White", "Kings", 4, "Bk0", "Kings", "0", 0, "u", "u"), - STAGE_ENTRY("Pens", "Pixel", 1, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "水路の小部屋"), + STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), // 辟。 + STAGE_ENTRY("Pens", "Pens1", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), // 繧「繝シ繧オ繝シ縺ョ螳カ + STAGE_ENTRY("Eggs", "Eggs", 1, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), // 繧ソ繝槭ざ蝗槫サ + STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), // 繧ソ繝槭ざ No.00 + STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x36"), // 繧ソ繝槭ざ No.06 + STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA"), // 繧ソ繝槭ざ逶」隕門ョ、 + STAGE_ENTRY("Weed", "Weed", 1, "BkBlue", "Weed", "0", 0, "Grasstown", "\x83\x4E\x83\x54\x83\x80\x83\x89"), // 繧ッ繧オ繝繝ゥ + STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "\x83\x54\x83\x93\x83\x5E\x82\xCC\x89\xC6"), // 繧オ繝ウ繧ソ縺ョ螳カ + STAGE_ENTRY("Barr", "Chako", 1, "BkBlue", "Guest", "0", 0, "Chaco's House", "\x83\x60\x83\x83\x83\x52\x82\xCC\x89\xC6"), // 繝√Ε繧ウ縺ョ螳カ + STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "\x96\xC0\x8B\x7B\x82\x68"), // 霑キ螳ョシゥ + STAGE_ENTRY("Sand", "Sand", 1, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "\x8D\xBB\x8B\xE6"), // 遐ょ玄 + STAGE_ENTRY("Mimi", "Mimi", 1, "BkBlue", "Guest", "0", 0, "Mimiga Village", "\x83\x7E\x83\x7E\x83\x4B\x81\x5B\x82\xCC\x91\xBA"), // 繝溘Α繧ャ繝シ縺ョ譚 + STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "\x8D\xC5\x8F\x89\x82\xCC\x93\xB4\x8C\x41"), // 譛蛻昴ョ豢樒ェ + STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "\x83\x58\x83\x5E\x81\x5B\x83\x67\x92\x6E\x93\x5F"), // 繧ケ繧ソ繝シ繝亥慍轤ケ + STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "\x83\x6F\x83\x89\x83\x62\x83\x4E\x8F\xAC\x89\xAE"), // 繝舌Λ繝繧ッ蟆丞ア + STAGE_ENTRY("Mimi", "Pool", 1, "BkBlue", "Guest", "0", 0, "Reservoir", "\x92\x99\x90\x85\x92\x72"), // 雋ッ豌エ豎 + STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "\x82\xCD\x82\xA9\x82\xCE"), // 縺ッ縺九ー + STAGE_ENTRY("Mimi", "Plant", 1, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "\x8E\x52\x89\xBA\x94\x5F\x89\x80"), // 螻ア荳玖セイ蝨 + STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "\x83\x56\x83\x46\x83\x8B\x83\x5E\x81\x5B"), // 繧キ繧ァ繝ォ繧ソ繝シ + STAGE_ENTRY("Pens", "Comu", 1, "BkBlue", "Guest", "0", 0, "Assembly Hall", "\x8F\x57\x89\xEF\x8F\xEA"), // 髮莨壼エ + STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), // 繧サ繝シ繝悶昴う繝ウ繝 + STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), // 繧ソ繝槭ざ蝗槫サ翫ョ蛟句ョ、 + STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88"), // 繧ッ繝医ぇ繝ォ繝シ縺ョ菴丞ヲ + STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x31"), // 繧ソ繝槭ざ No.01 + STAGE_ENTRY("Pens", "Pens2", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), // 繧「繝シ繧オ繝シ縺ョ螳カ + STAGE_ENTRY("Barr", "Malco", 1, "BkBlue", "Weed", "Bllg", 0, "Power Room", "\x93\x64\x8C\xB9\x8E\xBA"), // 髮サ貅仙ョ、 + STAGE_ENTRY("Barr", "WeedS", 1, "BkBlue", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), // 繧サ繝シ繝悶昴う繝ウ繝 + STAGE_ENTRY("Store", "WeedD", 1, "BkBlue", "0", "0", 0, "Execution Chamber", "\x8F\x88\x8C\x59\x8E\xBA"), // 蜃ヲ蛻大ョ、 + STAGE_ENTRY("Weed", "Frog", 2, "BkGreen", "Weed", "Frog", 2, "Gum", "\x83\x4B\x83\x80"), // 繧ャ繝 + STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "\x8D\xBB\x8B\xE6\x92\x93\x8D\xDD\x8F\x8A"), // 遐ょ玄鬧仙惠謇 + STAGE_ENTRY("Pens", "WeedB", 1, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "\x83\x4E\x83\x54\x83\x80\x83\x89\x82\xCC\x8F\xAC\x89\xAE"), // 繧ッ繧オ繝繝ゥ縺ョ蟆丞ア + STAGE_ENTRY("River", "Stream", 5, "BkBlue", "Stream", "IronH", 5, "Main Artery", "\x91\xE5\x93\xAE\x96\xAC"), // 螟ァ蜍戊ц + STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "\x8F\xAC\x95\x94\x89\xAE"), // 蟆城Κ螻 + STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), // 繧ク繧ァ繝ウ繧ォ縺ョ螳カ + STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "\x94\x70\x89\xAE"), // 蟒螻 + STAGE_ENTRY("Gard", "Gard", 1, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "\x8D\xBB\x8B\xE6\x91\x71\x8C\xC9"), // 遐ょ玄蛟牙コォ + STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), // 繧ク繧ァ繝ウ繧ォ縺ョ螳カ + STAGE_ENTRY("Sand", "SandE", 1, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "\x8D\xBB\x8B\xE6"), // 遐ょ玄 + STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "\x96\xC0\x8B\x7B\x82\x67"), // 霑キ螳ョシィ + STAGE_ENTRY("Maze", "MazeW", 1, "BkMaze", "Maze", "X", 3, "Labyrinth W", "\x96\xC0\x8B\x7B\x82\x76"), // 霑キ螳ョシキ + STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "\x83\x4C\x83\x83\x83\x93\x83\x76"), // 繧ュ繝」繝ウ繝 + STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "\x90\x66\x97\xC3\x8F\x8A\x90\xD5"), // 險コ逋よ園霍。 + STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "\x96\xC0\x8B\x7B\x82\xCC\x93\x58"), // 霑キ螳ョ縺ョ蠎 + STAGE_ENTRY("Maze", "MazeB", 1, "BkBlue", "Maze", "0", 0, "Labyrinth B", "\x96\xC0\x8B\x7B\x82\x61"), // 霑キ螳ョシ「 + STAGE_ENTRY("Maze", "MazeS", 2, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "\x91\xE5\x90\xCE\x82\xCC\x8D\xC7\x82\xAE\x8F\x8A"), // 螟ァ遏ウ縺ョ蝪槭$謇 + STAGE_ENTRY("Maze", "MazeM", 1, "BkRed", "Maze", "0", 0, "Labyrinth M", "\x96\xC0\x8B\x7B\x82\x6C"), // 霑キ螳ョシュ + STAGE_ENTRY("Cave", "Drain", 3, "BkWater", "Cemet", "0", 0, "Dark Place", "\x88\xC3\x82\xA2\x8F\x8A"), // 證励>謇 + STAGE_ENTRY("Almond", "Almond", 3, "BkWater", "Cemet", "Almo1", 4, "Core", "\x83\x52\x83\x41"), // 繧ウ繧「 + STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "\x90\x85\x98\x48"), // 豌エ霍ッ + STAGE_ENTRY("Eggs", "Eggs2", 1, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x81\x48"), // 繧ソ繝槭ざ蝗槫サ奇シ + STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88\x81\x48"), // 繧ッ繝医ぇ繝ォ繝シ縺ョ菴丞ヲシ + STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA\x81\x48"), // 繧ソ繝槭ざ逶」隕門ョ、シ + STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), // 繧ソ繝槭ざ No.00 + STAGE_ENTRY("Oside", "Oside", 6, "BkMoon", "Moon", "0", 0, "Outer Wall", "\x8A\x4F\x95\xC7"), // 螟門」 + STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), // 繧ソ繝槭ざ蝗槫サ翫ョ蛟句ョ、 + STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "\x91\x71\x8C\xC9"), // 蛟牙コォ + STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "\x91\xE5\x94\x5F\x89\x80"), // 螟ァ霎イ蝨 + STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "\x91\xE6\x82\x50\x98\x53"), // 隨ャシ醍欧 + STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "\x83\x4A\x83\x4E\x83\x8C\x83\x4B"), // 繧ォ繧ッ繝ャ繧ャ + STAGE_ENTRY("Jail", "lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "\x8B\x78\x8C\x65\x8F\x8A"), // 莨第ゥ謇 + STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "\x93\x5D\x91\x97\x8E\xBA"), // 霆「騾∝ョ、 + STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "\x91\xE6\x82\x51\x98\x53"), // 隨ャシ堤欧 + STAGE_ENTRY("White", "Blcny1", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), // 繝舌Ν繧ウ繝九シ + STAGE_ENTRY("Jail", "Priso1", 4, "BkGray", "Red", "0", 0, "Final Cave", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41"), // 譛蠕後ョ豢樒ェ + STAGE_ENTRY("White", "Ring1", 7, "BkFog", "Guest", "Miza", 0, "Throne Room", "\x89\xA4\x82\xCC\x8B\xCA\x8D\xC0"), // 邇九ョ邇牙コァ + STAGE_ENTRY("White", "Ring2", 7, "BkFog", "Guest", "Dr", 0, "The King's Table", "\x89\xA4\x82\xCC\x90\x48\x91\xEC"), // 邇九ョ鬟溷酷 + STAGE_ENTRY("Pens", "Prefa1", 4, "Bk0", "0", "0", 0, "Prefab Building", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), // 繝励Ξ繝上ヶ + STAGE_ENTRY("Jail", "Priso2", 4, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41\x81\x45\x97\xA0"), // 譛蠕後ョ豢樒ェ溘サ陬 + STAGE_ENTRY("White", "Ring3", 4, "Bk0", "Miza", "Almo2", 7, "Black Space", "\x8D\x95\x82\xA2\x8D\x4C\x8A\xD4"), // 鮟偵>蠎髢 + STAGE_ENTRY("Pens", "Little", 2, "BkBlue", "Guest", "0", 0, "Little House", "\x83\x8A\x83\x67\x83\x8B\x89\xC6"), // 繝ェ繝医Ν螳カ + STAGE_ENTRY("White", "Blcny2", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), // 繝舌Ν繧ウ繝九シ + STAGE_ENTRY("Fall", "Fall", 1, "BkFall", "Guest", "Heri", 0, "Fall", "\x97\x8E\x89\xBA"), // 關ス荳 + STAGE_ENTRY("White", "Kings", 4, "Bk0", "Kings", "0", 0, "u", "\x75"), // u + STAGE_ENTRY("Pens", "Pixel", 1, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "\x90\x85\x98\x48\x82\xCC\x8F\xAC\x95\x94\x89\xAE"), // 豌エ霍ッ縺ョ蟆城Κ螻 STAGE_ENTRY("Maze", "e_Maze", 1, "BkMaze", "Guest", "Maze", 3, "", ""), STAGE_ENTRY("Barr", "e_Jenk", 4, "bk0", "Sand", "Bllg", 0, "", ""), STAGE_ENTRY("Barr", "e_Malc", 1, "BkBlue", "Weed", "Bllg", 0, "", ""), STAGE_ENTRY("Mimi", "e_Ceme", 4, "bk0", "Plant", "0", 0, "", ""), STAGE_ENTRY("Fall", "e_Sky", 1, "BkFall", "Guest", "Heri", 0, "", ""), - STAGE_ENTRY("Pens", "Prefa2", 4, "Bk0", "0", "0", 0, "Prefab House", "プレハブ"), - STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "聖域地下1階"), - STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "聖域地下2階"), - STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "聖域地下3階"), - STAGE_ENTRY("Cave", "Mapi", 2, "bk0", "Cemet", "0", 0, "Storage", "物置"), - STAGE_ENTRY("Hell", "Hell4", 4, "bk0", "Hell", "0", 0, "Passage?", "通路?"), - STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "通路?"), - STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "石像の間"), - STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "封印の間"), - STAGE_ENTRY("White", "Ostep", 7, "BkFog", "0", "0", 0, "Corridor", "わたり廊下"), + STAGE_ENTRY("Pens", "Prefa2", 4, "Bk0", "0", "0", 0, "Prefab House", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), // 繝励Ξ繝上ヶ + STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x50\x8A\x4B"), // 閨門沺蝨ー荳具シ鷹嚴 + STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x51\x8A\x4B"), // 閨門沺蝨ー荳具シ帝嚴 + STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x52\x8A\x4B"), // 閨門沺蝨ー荳具シ馴嚴 + STAGE_ENTRY("Cave", "Mapi", 2, "bk0", "Cemet", "0", 0, "Storage", "\x95\xA8\x92\x75"), // 迚ゥ鄂ョ + STAGE_ENTRY("Hell", "Hell4", 4, "bk0", "Hell", "0", 0, "Passage?", "\x92\xCA\x98\x48\x81\x48"), // 騾夊キッシ + STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "\x92\xCA\x98\x48\x81\x48"), // 騾夊キッシ + STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "\x90\xCE\x91\x9C\x82\xCC\x8A\xD4"), // 遏ウ蜒上ョ髢 + STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), // 蟆∝魂縺ョ髢 + STAGE_ENTRY("White", "Ostep", 7, "BkFog", "0", "0", 0, "Corridor", "\x82\xED\x82\xBD\x82\xE8\x98\x4C\x89\xBA"), // 繧上◆繧雁サ贋ク STAGE_ENTRY("Labo", "e_Labo", 4, "bk0", "Guest", "0", 0, "", ""), - STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "はぐれ銃鍛冶"), + STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "\x82\xCD\x82\xAE\x82\xEA\x8F\x65\x92\x62\x96\xE8"), // 縺ッ縺舌l驫骰帛カ STAGE_ENTRY("0", "Island", 4, "bk0", "Island", "0", 0, "", ""), - STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "封印の間"), + STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), // 蟆∝魂縺ョ髢 STAGE_ENTRY("White", "e_Blcn", 7, "BkFog", "Miza", "0", 9, "", ""), - STAGE_ENTRY("Oside", "Clock", 6, "BkMoon", "Moon", "0", 0, "Clock Room", "時計屋"), + STAGE_ENTRY("Oside", "Clock", 6, "BkMoon", "Moon", "0", 0, "Clock Room", "\x8E\x9E\x8C\x76\x89\xAE"), // 譎りィ亥ア }; BOOL TransferStage(int no, int w, int x, int y)