diff --git a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp index 73b6b621..0cb8150f 100644 --- a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp +++ b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp @@ -47,28 +47,28 @@ bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_ { glfwMakeContextCurrent(window); - #ifndef USE_OPENGLES2 - if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) - { - // Check if the platform supports OpenGL 3.2 - if (GLAD_GL_VERSION_3_2) - { - #endif - Backend_PostWindowCreation(); + #ifndef USE_OPENGLES2 + if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) + { + // Check if the platform supports OpenGL 3.2 + if (GLAD_GL_VERSION_3_2) + { + #endif + Backend_PostWindowCreation(); - return true; - #ifndef USE_OPENGLES2 - } - else - { - Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2"); - } - } - else - { - Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context"); - } - #endif + return true; + #ifndef USE_OPENGLES2 + } + else + { + Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2"); + } + } + else + { + Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context"); + } + #endif glfwDestroyWindow(window); }