Correct some code indentation

This commit is contained in:
Clownacy 2020-09-19 15:07:44 +01:00
parent 5c1012aa8e
commit 9a990d6fa7

View file

@ -47,28 +47,28 @@ bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_
{ {
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
#ifndef USE_OPENGLES2 #ifndef USE_OPENGLES2
if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{ {
// Check if the platform supports OpenGL 3.2 // Check if the platform supports OpenGL 3.2
if (GLAD_GL_VERSION_3_2) if (GLAD_GL_VERSION_3_2)
{ {
#endif #endif
Backend_PostWindowCreation(); Backend_PostWindowCreation();
return true; return true;
#ifndef USE_OPENGLES2 #ifndef USE_OPENGLES2
} }
else else
{ {
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2"); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
} }
} }
else else
{ {
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context"); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context");
} }
#endif #endif
glfwDestroyWindow(window); glfwDestroyWindow(window);
} }