diff --git a/PHILOSOPHY.md b/PHILOSOPHY.md index 2cdc0f8e..bb72792b 100644 --- a/PHILOSOPHY.md +++ b/PHILOSOPHY.md @@ -62,7 +62,7 @@ the subset of C99 that C++98 allows. I prefer compiler-specific code to be avoided, since more-portable code benefits all compilers, and keeps the codebase free of clutter. -# `enhanced` branch +# `enhanced-lite` branch This branch deviates the most from the `accurate` branch, focussing less on authenticity, and more on improving the base engine. @@ -94,3 +94,24 @@ Keeping the vanilla code intact guarantees CSE2E will accurately-reproduce Cave Story's gameplay, avoiding an NXEngine-scenario where the game is riddled with inaccuracies, both small and large. This also has the benefit of making it easier to merge changes from the other branches. + +## Enhancements unrelated to modding +Some features have made their way into this branch, despite not actually being +of any direct use to modders - one example of this is the option to disable the +pixel-alignment effect. + +The reason for allowing these features is that, while they are of no direct +benefit to modders, they are of benefit _to players._ Thus, a mod with these +features is better than a mod without them. Likewise, the input-rebinding menu +falls under a similar use. + +The line is drawn when a feature comes at a _detriment_ to modders - for +example, having an option to select an alternative soundtrack (such as the +Nicalis ones) is nice for the player, but will complicate modding, as, if a mod +includes custom music, the modder will either have to disable the soundtracks +they don't support, or they'll have to create multiple versions of each song. + +# `enhanced` branch +This branch is built upon the `enhanced-lite` branch, and follows similar ideals +to said branch. However, this branch targets players rather than modders, +allowing a greater range of features to be added.