Add the enhanced-lite branch to PHILOSOPHY.md

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Clownacy 2020-05-09 13:54:08 +01:00
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@ -62,7 +62,7 @@ the subset of C99 that C++98 allows.
I prefer compiler-specific code to be avoided, since more-portable code benefits
all compilers, and keeps the codebase free of clutter.
# `enhanced` branch
# `enhanced-lite` branch
This branch deviates the most from the `accurate` branch, focussing less on
authenticity, and more on improving the base engine.
@ -94,3 +94,24 @@ Keeping the vanilla code intact guarantees CSE2E will accurately-reproduce
Cave Story's gameplay, avoiding an NXEngine-scenario where the game is riddled
with inaccuracies, both small and large. This also has the benefit of making it
easier to merge changes from the other branches.
## Enhancements unrelated to modding
Some features have made their way into this branch, despite not actually being
of any direct use to modders - one example of this is the option to disable the
pixel-alignment effect.
The reason for allowing these features is that, while they are of no direct
benefit to modders, they are of benefit _to players._ Thus, a mod with these
features is better than a mod without them. Likewise, the input-rebinding menu
falls under a similar use.
The line is drawn when a feature comes at a _detriment_ to modders - for
example, having an option to select an alternative soundtrack (such as the
Nicalis ones) is nice for the player, but will complicate modding, as, if a mod
includes custom music, the modder will either have to disable the soundtracks
they don't support, or they'll have to create multiple versions of each song.
# `enhanced` branch
This branch is built upon the `enhanced-lite` branch, and follows similar ideals
to said branch. However, this branch targets players rather than modders,
allowing a greater range of features to be added.