From 9ad14b897e1473670dc5de69e566d22ecbb0e19c Mon Sep 17 00:00:00 2001 From: Gabriel Ravier Date: Sun, 12 Apr 2020 01:09:30 +0200 Subject: [PATCH] Backends/Rendering/SDLTexture: `!x` -> `x == NULL` Signed-off-by: Gabriel Ravier --- src/Backends/Rendering/SDLTexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index f58a2a87..ae0a5b90 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -109,7 +109,7 @@ static SPRITEBATCH_U64 GlyphBatch_CreateTexture(void *pixels, int w, int h, void SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, w, h); - if (!texture) + if (texture == NULL) Backend_PrintError("Couldn't create texture for renderer: %s", SDL_GetError()); if (SDL_UpdateTexture(texture, NULL, pixels, w * 4) < 0)