Set PutCampObject as static and commented some func decls
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2 changed files with 13 additions and 7 deletions
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@ -275,7 +275,7 @@ static void MoveCampCursor()
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}
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}
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}
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}
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void PutCampObject()
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static void PutCampObject()
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{
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{
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int i;
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int i;
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RECT rcArms;
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RECT rcArms;
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@ -40,13 +40,13 @@ extern int gSelectedItem;
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extern ARMS gArmsData[ARMS_MAX];
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extern ARMS gArmsData[ARMS_MAX];
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extern ITEM gItemData[ITEM_MAX];
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extern ITEM gItemData[ITEM_MAX];
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/// Clear the gArmsData array, reverting it to the default state (no weapons)
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/// Clear the weapons array, reverting it to the default state (no weapons)
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void ClearArmsData();
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void ClearArmsData();
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/// Clear the gItemData array, reverting it to the default state (no items)
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/// Clear the item array, reverting it to the default state (no items)
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void ClearItemData();
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void ClearItemData();
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/// Add code to the weapon array, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
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/// Add code to the weapons, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
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BOOL AddArmsData(long code, long max_num);
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BOOL AddArmsData(long code, long max_num);
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/// Remove code from the weapon array. Fails if code is not found.
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/// Remove code from the weapon array. Fails if code is not found.
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@ -55,16 +55,22 @@ BOOL SubArmsData(long code);
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/// Replace code1 with code2, setting max_num as its max ammo. Fails if code1 is not found.
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/// Replace code1 with code2, setting max_num as its max ammo. Fails if code1 is not found.
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BOOL TradeArms(long code1, long code2, long max_num);
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BOOL TradeArms(long code1, long code2, long max_num);
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/// Add code to the item array. Fails if no space is left
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/// Add code to the items. Fails if no space is left
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BOOL AddItemData(long code);
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BOOL AddItemData(long code);
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/// Remove code from the item array. Fails if code was not found.
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/// Remove code from the item array. Fails if code is not found.
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BOOL SubItemData(long code);
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BOOL SubItemData(long code);
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// Inventory loop
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/// Inventory loop. Returns mode.
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int CampLoop();
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int CampLoop();
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/// Search for a in the items. Returns whether a was found.
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BOOL CheckItem(long a);
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BOOL CheckItem(long a);
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/// Search for a in the weapons. Returns whether a was found.
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BOOL CheckArms(long a);
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BOOL CheckArms(long a);
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/// Remove num ammo from the currently selected weapon. Returns whether there was any ammo left to fire.
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BOOL UseArmsEnergy(long num);
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BOOL UseArmsEnergy(long num);
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BOOL ChargeArmsEnergy(long num);
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BOOL ChargeArmsEnergy(long num);
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void FullArmsEnergy();
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void FullArmsEnergy();
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