Set PutCampObject as static and commented some func decls

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-17 09:56:33 +02:00
parent 358423aa38
commit 9bb916e99d
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GPG key ID: 1E75F156884F3DCE
2 changed files with 13 additions and 7 deletions

View file

@ -275,7 +275,7 @@ static void MoveCampCursor()
}
}
void PutCampObject()
static void PutCampObject()
{
int i;
RECT rcArms;

View file

@ -40,13 +40,13 @@ extern int gSelectedItem;
extern ARMS gArmsData[ARMS_MAX];
extern ITEM gItemData[ITEM_MAX];
/// Clear the gArmsData array, reverting it to the default state (no weapons)
/// Clear the weapons array, reverting it to the default state (no weapons)
void ClearArmsData();
/// Clear the gItemData array, reverting it to the default state (no items)
/// Clear the item array, reverting it to the default state (no items)
void ClearItemData();
/// Add code to the weapon array, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
/// Add code to the weapons, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
BOOL AddArmsData(long code, long max_num);
/// Remove code from the weapon array. Fails if code is not found.
@ -55,16 +55,22 @@ BOOL SubArmsData(long code);
/// Replace code1 with code2, setting max_num as its max ammo. Fails if code1 is not found.
BOOL TradeArms(long code1, long code2, long max_num);
/// Add code to the item array. Fails if no space is left
/// Add code to the items. Fails if no space is left
BOOL AddItemData(long code);
/// Remove code from the item array. Fails if code was not found.
/// Remove code from the item array. Fails if code is not found.
BOOL SubItemData(long code);
// Inventory loop
/// Inventory loop. Returns mode.
int CampLoop();
/// Search for a in the items. Returns whether a was found.
BOOL CheckItem(long a);
/// Search for a in the weapons. Returns whether a was found.
BOOL CheckArms(long a);
/// Remove num ammo from the currently selected weapon. Returns whether there was any ammo left to fire.
BOOL UseArmsEnergy(long num);
BOOL ChargeArmsEnergy(long num);
void FullArmsEnergy();