Added NPC 111 and 112 (teleporting Quote)
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b915e7315d
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9be37f62e0
3 changed files with 167 additions and 2 deletions
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@ -85,6 +85,9 @@ void ActNpc090(NPCHAR *npc);
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void ActNpc091(NPCHAR *npc);
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void ActNpc092(NPCHAR *npc);
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void ActNpc111(NPCHAR *npc);
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void ActNpc112(NPCHAR *npc);
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void ActNpc116(NPCHAR *npc);
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void ActNpc119(NPCHAR *npc);
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@ -9,6 +9,168 @@
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#include "Back.h"
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#include "Triangle.h"
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//Quote (teleport out)
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void ActNpc111(NPCHAR *npc)
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{
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RECT rcLeft[2];
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RECT rcRight[2];
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rcLeft[0] = {0, 0, 16, 16};
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rcLeft[1] = {16, 0, 32, 16};
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rcRight[0] = {0, 16, 16, 32};
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rcRight[1] = {16, 16, 32, 32};
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switch ( npc->act_no )
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{
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case 0:
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->y -= 0x2000;
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break;
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case 1:
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if (++npc->act_wait > 20)
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{
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npc->act_wait = 0;
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npc->act_no = 2;
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npc->ani_no = 1;
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npc->ym = -0x2FF;
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}
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break;
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case 2:
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if (npc->ym > 0)
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npc->hit.bottom = 0x2000;
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if (npc->flag & 8)
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{
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npc->act_no = 3;
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npc->act_wait = 0;
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npc->ani_no = 0;
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}
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break;
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case 3:
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if (++npc->act_wait > 40)
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{
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npc->act_no = 4;
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npc->act_wait = 64;
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PlaySoundObject(29, 1);
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}
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break;
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case 4:
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--npc->act_wait;
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npc->ani_no = 0;
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if (npc->act_wait == 0)
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npc->cond = 0;
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break;
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}
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npc->ym += 0x40;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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if (gMC.equip & 0x40)
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{
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npc->rect.top += 32;
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npc->rect.bottom += 32;
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}
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if (npc->act_no == 4)
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{
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npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
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if (npc->act_wait / 2 % 2)
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++npc->rect.left;
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}
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}
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//Quote (teleport in)
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void ActNpc112(NPCHAR *npc)
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{
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RECT rcLeft[2];
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RECT rcRight[2];
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rcLeft[0] = {0, 0, 16, 16};
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rcLeft[1] = {16, 0, 32, 16};
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rcRight[0] = {0, 16, 16, 32};
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rcRight[1] = {16, 16, 32, 32};
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->ani_no = 0;
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npc->ani_wait = 0;
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npc->x += 0x2000;
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npc->y += 0x1000;
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PlaySoundObject(29, 1);
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// Fallthrough
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case 1:
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if (++npc->act_wait == 64)
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{
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npc->act_no = 2;
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npc->act_wait = 0;
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}
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break;
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case 2:
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if (++npc->act_wait > 20)
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{
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npc->act_no = 3;
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npc->ani_no = 1;
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npc->hit.bottom = 0x1000;
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}
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break;
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case 3:
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if (npc->flag & 8)
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{
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npc->act_no = 4;
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npc->act_wait = 0;
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npc->ani_no = 0;
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}
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break;
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}
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npc->ym += 0x40;
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npc->y += npc->ym;
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if (npc->direct == 0)
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npc->rect = rcLeft[npc->ani_no];
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else
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npc->rect = rcRight[npc->ani_no];
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if (gMC.equip & 0x40)
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{
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npc->rect.top += 32;
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npc->rect.bottom += 32;
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}
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if (npc->act_no == 1)
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{
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npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
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if ( npc->act_wait / 2 % 2 )
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++npc->rect.left;
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}
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}
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//Red petals
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void ActNpc116(NPCHAR *npc)
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{
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@ -167,8 +167,8 @@ NPCFUNCTION gpNpcFuncTbl[361] =
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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ActNpc111,
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ActNpc112,
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nullptr,
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nullptr,
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nullptr,
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