3DS - Remove attributes

Leftover from the software renderer
This commit is contained in:
Clownacy 2020-10-13 21:30:53 +01:00
parent 87652c50f5
commit 9c24ab9338

View file

@ -9,7 +9,6 @@
#include <citro2d.h>
#include "../Misc.h"
#include "../../Attributes.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
@ -286,7 +285,7 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
}
}
ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
{
EnableAlpha(colour_key);
@ -318,7 +317,7 @@ ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, con
C2D_DrawImageAt(image, x, y, 0.5f, NULL, 1.0f, 1.0f);
}
ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
{
EnableAlpha(false);