Document SelStage.cpp a little

This commit is contained in:
Clownacy 2020-09-03 21:52:05 +01:00
parent aa396092b5
commit 9c63e5994b
3 changed files with 15 additions and 10 deletions

View file

@ -4,7 +4,7 @@
// Limits for the amount of weapons and items // Limits for the amount of weapons and items
#define ARMS_MAX 8 #define ARMS_MAX 8
#define ITEM_MAX 0x20 #define ITEM_MAX 32
// "Arms" is a synonym of "weapon" here // "Arms" is a synonym of "weapon" here
// "Code" means "ID" here // "Code" means "ID" here

View file

@ -12,7 +12,7 @@
#include "Sound.h" #include "Sound.h"
#include "TextScr.h" #include "TextScr.h"
PERMIT_STAGE gPermitStage[8]; PERMIT_STAGE gPermitStage[STAGE_MAX];
int gSelectedStage; int gSelectedStage;
int gStageSelectTitleY; int gStageSelectTitleY;
@ -26,7 +26,7 @@ BOOL AddPermitStage(int index, int event)
{ {
int i = 0; int i = 0;
while (i < 8) while (i < STAGE_MAX)
{ {
if (gPermitStage[i].index == index) if (gPermitStage[i].index == index)
break; break;
@ -37,7 +37,7 @@ BOOL AddPermitStage(int index, int event)
++i; ++i;
} }
if (i == 8) if (i == STAGE_MAX)
return FALSE; return FALSE;
gPermitStage[i].index = index; gPermitStage[i].index = index;
@ -50,18 +50,18 @@ BOOL SubPermitStage(int index)
{ {
int i; int i;
for (i = 0; i < 8; ++i) for (i = 0; i < STAGE_MAX; ++i)
if (gPermitStage[i].index == index) if (gPermitStage[i].index == index)
break; break;
#ifdef FIX_BUGS #ifdef FIX_BUGS
if (i == 8) if (i == STAGE_MAX)
#else #else
if (i == 32) if (i == 32) // Same value as 'ITEM_MAX'
#endif #endif
return FALSE; return FALSE;
for (++i; i < 8; ++i) for (++i; i < STAGE_MAX; ++i)
gPermitStage[i - 1] = gPermitStage[i]; gPermitStage[i - 1] = gPermitStage[i];
gPermitStage[i - 1].index = 0; gPermitStage[i - 1].index = 0;
@ -139,11 +139,14 @@ void PutStageSelectObject(void)
PutBitmap3(&rcView, stage_x + (gSelectedStage * 40), (WINDOW_HEIGHT / 2) - 56, &rcCur[flash / 2 % 2], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, stage_x + (gSelectedStage * 40), (WINDOW_HEIGHT / 2) - 56, &rcCur[flash / 2 % 2], SURFACE_ID_TEXT_BOX);
for (i = 0; i < 8; ++i) for (i = 0; i < STAGE_MAX; ++i)
{ {
if (gPermitStage[i].index == 0) if (gPermitStage[i].index == 0)
break; break;
// Interestingly, there's code for reading multiple rows of icons
// from the 'StageImage.pbm' file when there are more than 8 stages,
// despite only 6 icons ever being used.
rcStage.left = (gPermitStage[i].index % 8) * 32; rcStage.left = (gPermitStage[i].index % 8) * 32;
rcStage.right = rcStage.left + 32; rcStage.right = rcStage.left + 32;
rcStage.top = (gPermitStage[i].index / 8) * 16; rcStage.top = (gPermitStage[i].index / 8) * 16;

View file

@ -2,13 +2,15 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#define STAGE_MAX 8 // Note that Cave Story only has 5 stages
typedef struct PERMIT_STAGE typedef struct PERMIT_STAGE
{ {
int index; int index;
int event; int event;
} PERMIT_STAGE; } PERMIT_STAGE;
extern PERMIT_STAGE gPermitStage[8]; extern PERMIT_STAGE gPermitStage[STAGE_MAX];
extern int gSelectedStage; extern int gSelectedStage;
extern int gStageSelectTitleY; extern int gStageSelectTitleY;