Document SelStage.cpp a little
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3 changed files with 15 additions and 10 deletions
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@ -4,7 +4,7 @@
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// Limits for the amount of weapons and items
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#define ARMS_MAX 8
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#define ITEM_MAX 0x20
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#define ITEM_MAX 32
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// "Arms" is a synonym of "weapon" here
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// "Code" means "ID" here
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@ -12,7 +12,7 @@
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#include "Sound.h"
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#include "TextScr.h"
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PERMIT_STAGE gPermitStage[8];
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PERMIT_STAGE gPermitStage[STAGE_MAX];
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int gSelectedStage;
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int gStageSelectTitleY;
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@ -26,7 +26,7 @@ BOOL AddPermitStage(int index, int event)
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{
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int i = 0;
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while (i < 8)
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while (i < STAGE_MAX)
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{
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if (gPermitStage[i].index == index)
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break;
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@ -37,7 +37,7 @@ BOOL AddPermitStage(int index, int event)
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++i;
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}
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if (i == 8)
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if (i == STAGE_MAX)
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return FALSE;
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gPermitStage[i].index = index;
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@ -50,18 +50,18 @@ BOOL SubPermitStage(int index)
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{
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int i;
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for (i = 0; i < 8; ++i)
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for (i = 0; i < STAGE_MAX; ++i)
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if (gPermitStage[i].index == index)
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break;
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#ifdef FIX_BUGS
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if (i == 8)
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if (i == STAGE_MAX)
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#else
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if (i == 32)
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if (i == 32) // Same value as 'ITEM_MAX'
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#endif
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return FALSE;
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for (++i; i < 8; ++i)
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for (++i; i < STAGE_MAX; ++i)
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gPermitStage[i - 1] = gPermitStage[i];
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gPermitStage[i - 1].index = 0;
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@ -139,11 +139,14 @@ void PutStageSelectObject(void)
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PutBitmap3(&rcView, stage_x + (gSelectedStage * 40), (WINDOW_HEIGHT / 2) - 56, &rcCur[flash / 2 % 2], SURFACE_ID_TEXT_BOX);
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for (i = 0; i < 8; ++i)
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for (i = 0; i < STAGE_MAX; ++i)
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{
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if (gPermitStage[i].index == 0)
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break;
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// Interestingly, there's code for reading multiple rows of icons
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// from the 'StageImage.pbm' file when there are more than 8 stages,
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// despite only 6 icons ever being used.
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rcStage.left = (gPermitStage[i].index % 8) * 32;
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rcStage.right = rcStage.left + 32;
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rcStage.top = (gPermitStage[i].index / 8) * 16;
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@ -2,13 +2,15 @@
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#include "WindowsWrapper.h"
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#define STAGE_MAX 8 // Note that Cave Story only has 5 stages
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typedef struct PERMIT_STAGE
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{
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int index;
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int event;
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} PERMIT_STAGE;
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extern PERMIT_STAGE gPermitStage[8];
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extern PERMIT_STAGE gPermitStage[STAGE_MAX];
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extern int gSelectedStage;
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extern int gStageSelectTitleY;
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