Add Visual Studio 2017 project files
This required hacking-in DirectInput8 support since Visual Studio hasn't supported DirectInput7 and earlier since 2007.
This commit is contained in:
parent
a81fe10fc7
commit
9ca503a96e
6 changed files with 1054 additions and 0 deletions
8
.gitignore
vendored
8
.gitignore
vendored
|
@ -19,3 +19,11 @@ vs2003/Debug
|
|||
vs2003/Release
|
||||
vs2003/Debug (Japanese)
|
||||
vs2003/Release (Japanese)
|
||||
|
||||
# Exclude Visual Studio 2017 files
|
||||
vs2017/Debug
|
||||
vs2017/Release
|
||||
vs2017/Debug (Japanese)
|
||||
vs2017/Release (Japanese)
|
||||
vs2017/x64
|
||||
vs2017/.vs
|
||||
|
|
|
@ -28,6 +28,10 @@ Of course, project files for Visual Studio .NET 2003 are available, and can be f
|
|||
|
||||
Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder.
|
||||
|
||||
### Visual Studio 2017 (and later)
|
||||
|
||||
Project files for Visual Studio 2017 can be found in the 'vs2017' folder.
|
||||
|
||||
### Makefile (MinGW-w64)
|
||||
|
||||
Run 'make' in this folder, preferably with some of the following settings:
|
||||
|
|
|
@ -4,7 +4,11 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1500 // Newer versions of Visual Studio don't support anything earlier than DirectInput8
|
||||
#define DIRECTINPUT_VERSION 0x800
|
||||
#else
|
||||
#define DIRECTINPUT_VERSION 0x500
|
||||
#endif
|
||||
#include <dinput.h>
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
@ -58,7 +62,11 @@ BOOL __stdcall EnumDevices_Callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
|
|||
|
||||
BOOL InitDirectInput(HINSTANCE hinst, HWND hWnd)
|
||||
{
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1500
|
||||
if (DirectInput8Create(hinst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (LPVOID*)&lpDI, NULL) != DI_OK)
|
||||
#else
|
||||
if (DirectInputCreateA(hinst, DIRECTINPUT_VERSION, &lpDI, NULL) != DI_OK)
|
||||
#endif
|
||||
return FALSE;
|
||||
|
||||
if (!HookAllDirectInputDevices(hWnd))
|
||||
|
|
30
vs2017/CSE2.sln
Normal file
30
vs2017/CSE2.sln
Normal file
|
@ -0,0 +1,30 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.779
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cave Story Engine 2", "CSE2.vcxproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug (Japanese)|x86 = Debug (Japanese)|x86
|
||||
Debug|x86 = Debug|x86
|
||||
Release (Japanese)|x86 = Release (Japanese)|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.ActiveCfg = Debug (Japanese)|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.Build.0 = Debug (Japanese)|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.ActiveCfg = Release (Japanese)|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.Build.0 = Release (Japanese)|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5B768CDF-DE61-4270-8E55-EE32983245CD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
380
vs2017/CSE2.vcxproj
Normal file
380
vs2017/CSE2.vcxproj
Normal file
|
@ -0,0 +1,380 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug (Japanese)|Win32">
|
||||
<Configuration>Debug (Japanese)</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release (Japanese)|Win32">
|
||||
<Configuration>Release (Japanese)</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Cave Story Engine 2</ProjectName>
|
||||
<ProjectGuid>{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}</ProjectGuid>
|
||||
<RootNamespace>CSE2</RootNamespace>
|
||||
<Keyword>ManagedCProj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<CLRSupport>false</CLRSupport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<CLRSupport>false</CLRSupport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<CLRSupport>false</CLRSupport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<CLRSupport>false</CLRSupport>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AssemblerOutput />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AssemblyDebug>true</AssemblyDebug>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AssemblerOutput />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AssemblerOutput />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AssemblerOutput />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AssemblyDebug>true</AssemblyDebug>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\ArmsItem.cpp" />
|
||||
<ClCompile Include="..\src\Back.cpp" />
|
||||
<ClCompile Include="..\src\Boss.cpp" />
|
||||
<ClCompile Include="..\src\BossAlmo1.cpp" />
|
||||
<ClCompile Include="..\src\BossAlmo2.cpp" />
|
||||
<ClCompile Include="..\src\BossBallos.cpp" />
|
||||
<ClCompile Include="..\src\BossFrog.cpp" />
|
||||
<ClCompile Include="..\src\BossIronH.cpp" />
|
||||
<ClCompile Include="..\src\BossLife.cpp" />
|
||||
<ClCompile Include="..\src\BossOhm.cpp" />
|
||||
<ClCompile Include="..\src\BossPress.cpp" />
|
||||
<ClCompile Include="..\src\BossTwinD.cpp" />
|
||||
<ClCompile Include="..\src\BossX.cpp" />
|
||||
<ClCompile Include="..\src\BulHit.cpp" />
|
||||
<ClCompile Include="..\src\Bullet.cpp" />
|
||||
<ClCompile Include="..\src\Caret.cpp" />
|
||||
<ClCompile Include="..\src\Config.cpp" />
|
||||
<ClCompile Include="..\src\Dialog.cpp" />
|
||||
<ClCompile Include="..\src\Draw.cpp" />
|
||||
<ClCompile Include="..\src\Ending.cpp" />
|
||||
<ClCompile Include="..\src\Escape.cpp" />
|
||||
<ClCompile Include="..\src\Fade.cpp" />
|
||||
<ClCompile Include="..\src\Flags.cpp" />
|
||||
<ClCompile Include="..\src\Flash.cpp" />
|
||||
<ClCompile Include="..\src\Frame.cpp" />
|
||||
<ClCompile Include="..\src\Game.cpp" />
|
||||
<ClCompile Include="..\src\Generic.cpp" />
|
||||
<ClCompile Include="..\src\GenericLoad.cpp" />
|
||||
<ClCompile Include="..\src\Input.cpp" />
|
||||
<ClCompile Include="..\src\KeyControl.cpp" />
|
||||
<ClCompile Include="..\src\Main.cpp" />
|
||||
<ClCompile Include="..\src\Map.cpp" />
|
||||
<ClCompile Include="..\src\MapName.cpp" />
|
||||
<ClCompile Include="..\src\MiniMap.cpp" />
|
||||
<ClCompile Include="..\src\MyChar.cpp" />
|
||||
<ClCompile Include="..\src\MycHit.cpp" />
|
||||
<ClCompile Include="..\src\MycParam.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct000.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct020.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct040.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct060.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct080.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct100.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct120.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct140.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct160.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct180.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct200.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct220.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct240.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct260.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct280.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct300.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct320.cpp" />
|
||||
<ClCompile Include="..\src\NpcAct340.cpp" />
|
||||
<ClCompile Include="..\src\NpChar.cpp" />
|
||||
<ClCompile Include="..\src\NpcHit.cpp" />
|
||||
<ClCompile Include="..\src\NpcTbl.cpp" />
|
||||
<ClCompile Include="..\src\Organya.cpp" />
|
||||
<ClCompile Include="..\src\PixTone.cpp" />
|
||||
<ClCompile Include="..\src\Profile.cpp" />
|
||||
<ClCompile Include="..\src\SelStage.cpp" />
|
||||
<ClCompile Include="..\src\Shoot.cpp" />
|
||||
<ClCompile Include="..\src\Sound.cpp" />
|
||||
<ClCompile Include="..\src\Stage.cpp" />
|
||||
<ClCompile Include="..\src\Star.cpp" />
|
||||
<ClCompile Include="..\src\TextScr.cpp" />
|
||||
<ClCompile Include="..\src\Triangle.cpp" />
|
||||
<ClCompile Include="..\src\ValueView.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\assets\resources\afxres.h" />
|
||||
<ClInclude Include="..\assets\resources\resource1.h" />
|
||||
<ClInclude Include="..\src\ArmsItem.h" />
|
||||
<ClInclude Include="..\src\Back.h" />
|
||||
<ClInclude Include="..\src\Boss.h" />
|
||||
<ClInclude Include="..\src\BossAlmo1.h" />
|
||||
<ClInclude Include="..\src\BossAlmo2.h" />
|
||||
<ClInclude Include="..\src\BossBallos.h" />
|
||||
<ClInclude Include="..\src\BossFrog.h" />
|
||||
<ClInclude Include="..\src\BossIronH.h" />
|
||||
<ClInclude Include="..\src\BossLife.h" />
|
||||
<ClInclude Include="..\src\BossOhm.h" />
|
||||
<ClInclude Include="..\src\BossPress.h" />
|
||||
<ClInclude Include="..\src\BossTwinD.h" />
|
||||
<ClInclude Include="..\src\BossX.h" />
|
||||
<ClInclude Include="..\src\BulHit.h" />
|
||||
<ClInclude Include="..\src\Bullet.h" />
|
||||
<ClInclude Include="..\src\Caret.h" />
|
||||
<ClInclude Include="..\src\CommonDefines.h" />
|
||||
<ClInclude Include="..\src\Config.h" />
|
||||
<ClInclude Include="..\src\Dialog.h" />
|
||||
<ClInclude Include="..\src\Draw.h" />
|
||||
<ClInclude Include="..\src\Ending.h" />
|
||||
<ClInclude Include="..\src\Escape.h" />
|
||||
<ClInclude Include="..\src\Fade.h" />
|
||||
<ClInclude Include="..\src\Flags.h" />
|
||||
<ClInclude Include="..\src\Flash.h" />
|
||||
<ClInclude Include="..\src\Frame.h" />
|
||||
<ClInclude Include="..\src\Game.h" />
|
||||
<ClInclude Include="..\src\Generic.h" />
|
||||
<ClInclude Include="..\src\GenericLoad.h" />
|
||||
<ClInclude Include="..\src\Input.h" />
|
||||
<ClInclude Include="..\src\KeyControl.h" />
|
||||
<ClInclude Include="..\src\Main.h" />
|
||||
<ClInclude Include="..\src\Map.h" />
|
||||
<ClInclude Include="..\src\MapName.h" />
|
||||
<ClInclude Include="..\src\MiniMap.h" />
|
||||
<ClInclude Include="..\src\MyChar.h" />
|
||||
<ClInclude Include="..\src\MycHit.h" />
|
||||
<ClInclude Include="..\src\MycParam.h" />
|
||||
<ClInclude Include="..\src\NpcAct.h" />
|
||||
<ClInclude Include="..\src\NpChar.h" />
|
||||
<ClInclude Include="..\src\NpcHit.h" />
|
||||
<ClInclude Include="..\src\NpcTbl.h" />
|
||||
<ClInclude Include="..\src\Organya.h" />
|
||||
<ClInclude Include="..\src\PixTone.h" />
|
||||
<ClInclude Include="..\src\Profile.h" />
|
||||
<ClInclude Include="..\src\SelStage.h" />
|
||||
<ClInclude Include="..\src\Shoot.h" />
|
||||
<ClInclude Include="..\src\Sound.h" />
|
||||
<ClInclude Include="..\src\Stage.h" />
|
||||
<ClInclude Include="..\src\Star.h" />
|
||||
<ClInclude Include="..\src\Tags.h" />
|
||||
<ClInclude Include="..\src\TextScr.h" />
|
||||
<ClInclude Include="..\src\Triangle.h" />
|
||||
<ClInclude Include="..\src\Types.h" />
|
||||
<ClInclude Include="..\src\ValueView.h" />
|
||||
<ClInclude Include="..\src\WindowsWrapper.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\assets\resources\CSE2.rc">
|
||||
<Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">0x0411</Culture>
|
||||
<Culture Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">0x0411</Culture>
|
||||
<Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">0x0411</Culture>
|
||||
<Culture Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">0x0411</Culture>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit01.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit02.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit03.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit04.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit05.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit06.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit07.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit08.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit09.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit10.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit11.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit12.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit14.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit15.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit16.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit17.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\Credit18.bmp" />
|
||||
<Image Include="..\assets\resources\Bitmap\pixel.bmp" />
|
||||
<Image Include="..\assets\resources\Icon\0.ico" />
|
||||
<Image Include="..\assets\resources\Icon\ICON_MINI.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\assets\resources\Cursor\CURSOR_IKA.cur" />
|
||||
<None Include="..\assets\resources\Cursor\CURSOR_NORMAL.cur" />
|
||||
<None Include="..\assets\resources\Org\Access.org" />
|
||||
<None Include="..\assets\resources\Org\Anzen.org" />
|
||||
<None Include="..\assets\resources\Org\Balcony.org" />
|
||||
<None Include="..\assets\resources\Org\Ballos.org" />
|
||||
<None Include="..\assets\resources\Org\BreakDown.org" />
|
||||
<None Include="..\assets\resources\Org\Cemetery.org" />
|
||||
<None Include="..\assets\resources\Org\Curly.org" />
|
||||
<None Include="..\assets\resources\Org\Dr.org" />
|
||||
<None Include="..\assets\resources\Org\Ending.org" />
|
||||
<None Include="..\assets\resources\Org\Escape.org" />
|
||||
<None Include="..\assets\resources\Org\Fanfale1.org" />
|
||||
<None Include="..\assets\resources\Org\Fanfale2.org" />
|
||||
<None Include="..\assets\resources\Org\Fanfale3.org" />
|
||||
<None Include="..\assets\resources\Org\FireEye.org" />
|
||||
<None Include="..\assets\resources\Org\Gameover.org" />
|
||||
<None Include="..\assets\resources\Org\Ginsuke.org" />
|
||||
<None Include="..\assets\resources\Org\Grand.org" />
|
||||
<None Include="..\assets\resources\Org\Gravity.org" />
|
||||
<None Include="..\assets\resources\Org\Hell.org" />
|
||||
<None Include="..\assets\resources\Org\ironH.org" />
|
||||
<None Include="..\assets\resources\Org\Jenka.org" />
|
||||
<None Include="..\assets\resources\Org\Jenka2.org" />
|
||||
<None Include="..\assets\resources\Org\Kodou.org" />
|
||||
<None Include="..\assets\resources\Org\LastBtl.org" />
|
||||
<None Include="..\assets\resources\Org\LastBtl3.org" />
|
||||
<None Include="..\assets\resources\Org\LastCave.org" />
|
||||
<None Include="..\assets\resources\Org\Marine.org" />
|
||||
<None Include="..\assets\resources\Org\Maze.org" />
|
||||
<None Include="..\assets\resources\Org\MDown2.org" />
|
||||
<None Include="..\assets\resources\Org\Mura.org" />
|
||||
<None Include="..\assets\resources\Org\Oside.org" />
|
||||
<None Include="..\assets\resources\Org\Plant.org" />
|
||||
<None Include="..\assets\resources\Org\quiet.org" />
|
||||
<None Include="..\assets\resources\Org\Requiem.org" />
|
||||
<None Include="..\assets\resources\Org\Toroko.org" />
|
||||
<None Include="..\assets\resources\Org\Vivi.org" />
|
||||
<None Include="..\assets\resources\Org\Wanpak2.org" />
|
||||
<None Include="..\assets\resources\Org\Wanpaku.org" />
|
||||
<None Include="..\assets\resources\Org\Weed.org" />
|
||||
<None Include="..\assets\resources\Org\White.org" />
|
||||
<None Include="..\assets\resources\Org\XXXX.org" />
|
||||
<None Include="..\assets\resources\Org\Zonbie.org" />
|
||||
<None Include="..\assets\resources\Wave\Wave.dat" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
624
vs2017/CSE2.vcxproj.filters
Normal file
624
vs2017/CSE2.vcxproj.filters
Normal file
|
@ -0,0 +1,624 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\NPC">
|
||||
<UniqueIdentifier>{e3ddc3b2-53c8-437b-9bbd-2cf890dce515}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Boss">
|
||||
<UniqueIdentifier>{e59cab1f-6e61-4e3c-9b62-66e2139ee067}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files\Bitmap">
|
||||
<UniqueIdentifier>{d3050ffa-0164-47af-ad15-595b6259cebc}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files\Cursor">
|
||||
<UniqueIdentifier>{4f28c353-f3e2-4895-8941-90ade1525853}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files\Icon">
|
||||
<UniqueIdentifier>{32f06e34-3c82-435a-9c83-468da6521995}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files\Organya">
|
||||
<UniqueIdentifier>{5caa2b1b-5219-4227-822a-56f2cf394a12}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\ArmsItem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Back.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BulHit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Bullet.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Caret.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Config.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Dialog.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Draw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Ending.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Escape.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Fade.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Flags.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Flash.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Frame.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Game.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Generic.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\GenericLoad.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Input.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\KeyControl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Map.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\MapName.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\MiniMap.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\MyChar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\MycHit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\MycParam.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Organya.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\PixTone.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Profile.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SelStage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Shoot.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Sound.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Stage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Star.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\TextScr.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Triangle.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\ValueView.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct000.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct020.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct040.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct060.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct080.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct100.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct120.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct140.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct160.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct180.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct200.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct220.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct240.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct260.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct280.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct300.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct320.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcAct340.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpChar.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcHit.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\NpcTbl.cpp">
|
||||
<Filter>Source Files\NPC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Boss.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossAlmo1.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossAlmo2.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossBallos.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossFrog.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossIronH.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossLife.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossOhm.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossPress.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossTwinD.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\BossX.cpp">
|
||||
<Filter>Source Files\Boss</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\ArmsItem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Back.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Boss.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossAlmo1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossAlmo2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossBallos.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossFrog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossIronH.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossLife.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossOhm.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossPress.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossTwinD.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BossX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\BulHit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Bullet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Caret.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\CommonDefines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Config.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Dialog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Draw.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Ending.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Escape.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Fade.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Flags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Flash.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Frame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Game.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Generic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\GenericLoad.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Input.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\KeyControl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Map.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\MapName.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\MiniMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\MyChar.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\MycHit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\MycParam.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\NpcAct.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\NpChar.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\NpcHit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\NpcTbl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Organya.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\PixTone.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Profile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SelStage.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Shoot.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Sound.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Stage.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Star.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Tags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\TextScr.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Triangle.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\ValueView.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\WindowsWrapper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\assets\resources\afxres.h">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\assets\resources\resource1.h">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\assets\resources\CSE2.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit01.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit02.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit03.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit04.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit05.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit06.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit07.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit08.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit09.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit10.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit11.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit12.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit14.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit15.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit16.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit17.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\Credit18.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Bitmap\pixel.bmp">
|
||||
<Filter>Resource Files\Bitmap</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Icon\0.ico">
|
||||
<Filter>Resource Files\Icon</Filter>
|
||||
</Image>
|
||||
<Image Include="..\assets\resources\Icon\ICON_MINI.ico">
|
||||
<Filter>Resource Files\Icon</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\assets\resources\Cursor\CURSOR_IKA.cur">
|
||||
<Filter>Resource Files\Cursor</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Cursor\CURSOR_NORMAL.cur">
|
||||
<Filter>Resource Files\Cursor</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Access.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Anzen.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Balcony.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Ballos.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\BreakDown.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Cemetery.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Curly.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Dr.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Ending.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Escape.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Fanfale1.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Fanfale2.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Fanfale3.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\FireEye.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Gameover.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Ginsuke.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Grand.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Gravity.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Hell.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\ironH.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Jenka.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Jenka2.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Kodou.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\LastBtl.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\LastBtl3.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\LastCave.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Marine.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Maze.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\MDown2.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Mura.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Oside.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Plant.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\quiet.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Requiem.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Toroko.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Vivi.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Wanpak2.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Wanpaku.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Wave\Wave.dat">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Weed.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\White.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\XXXX.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
<None Include="..\assets\resources\Org\Zonbie.org">
|
||||
<Filter>Resource Files\Organya</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Add table
Reference in a new issue