Add Visual Studio 2017 project files

This required hacking-in DirectInput8 support since Visual Studio
hasn't supported DirectInput7 and earlier since 2007.
This commit is contained in:
Clownacy 2019-09-10 00:43:23 +01:00
parent a81fe10fc7
commit 9ca503a96e
6 changed files with 1054 additions and 0 deletions

8
.gitignore vendored
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@ -19,3 +19,11 @@ vs2003/Debug
vs2003/Release vs2003/Release
vs2003/Debug (Japanese) vs2003/Debug (Japanese)
vs2003/Release (Japanese) vs2003/Release (Japanese)
# Exclude Visual Studio 2017 files
vs2017/Debug
vs2017/Release
vs2017/Debug (Japanese)
vs2017/Release (Japanese)
vs2017/x64
vs2017/.vs

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@ -28,6 +28,10 @@ Of course, project files for Visual Studio .NET 2003 are available, and can be f
Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder. Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder.
### Visual Studio 2017 (and later)
Project files for Visual Studio 2017 can be found in the 'vs2017' folder.
### Makefile (MinGW-w64) ### Makefile (MinGW-w64)
Run 'make' in this folder, preferably with some of the following settings: Run 'make' in this folder, preferably with some of the following settings:

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@ -4,7 +4,11 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#if defined(_MSC_VER) && _MSC_VER >= 1500 // Newer versions of Visual Studio don't support anything earlier than DirectInput8
#define DIRECTINPUT_VERSION 0x800
#else
#define DIRECTINPUT_VERSION 0x500 #define DIRECTINPUT_VERSION 0x500
#endif
#include <dinput.h> #include <dinput.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
@ -58,7 +62,11 @@ BOOL __stdcall EnumDevices_Callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
BOOL InitDirectInput(HINSTANCE hinst, HWND hWnd) BOOL InitDirectInput(HINSTANCE hinst, HWND hWnd)
{ {
#if defined(_MSC_VER) && _MSC_VER >= 1500
if (DirectInput8Create(hinst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (LPVOID*)&lpDI, NULL) != DI_OK)
#else
if (DirectInputCreateA(hinst, DIRECTINPUT_VERSION, &lpDI, NULL) != DI_OK) if (DirectInputCreateA(hinst, DIRECTINPUT_VERSION, &lpDI, NULL) != DI_OK)
#endif
return FALSE; return FALSE;
if (!HookAllDirectInputDevices(hWnd)) if (!HookAllDirectInputDevices(hWnd))

30
vs2017/CSE2.sln Normal file
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@ -0,0 +1,30 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.779
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cave Story Engine 2", "CSE2.vcxproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (Japanese)|x86 = Debug (Japanese)|x86
Debug|x86 = Debug|x86
Release (Japanese)|x86 = Release (Japanese)|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.ActiveCfg = Debug (Japanese)|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.Build.0 = Debug (Japanese)|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.ActiveCfg = Debug|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.Build.0 = Debug|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.ActiveCfg = Release (Japanese)|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.Build.0 = Release (Japanese)|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.ActiveCfg = Release|Win32
{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5B768CDF-DE61-4270-8E55-EE32983245CD}
EndGlobalSection
EndGlobal

380
vs2017/CSE2.vcxproj Normal file
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@ -0,0 +1,380 @@
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<ClCompile Include="..\src\ArmsItem.cpp" />
<ClCompile Include="..\src\Back.cpp" />
<ClCompile Include="..\src\Boss.cpp" />
<ClCompile Include="..\src\BossAlmo1.cpp" />
<ClCompile Include="..\src\BossAlmo2.cpp" />
<ClCompile Include="..\src\BossBallos.cpp" />
<ClCompile Include="..\src\BossFrog.cpp" />
<ClCompile Include="..\src\BossIronH.cpp" />
<ClCompile Include="..\src\BossLife.cpp" />
<ClCompile Include="..\src\BossOhm.cpp" />
<ClCompile Include="..\src\BossPress.cpp" />
<ClCompile Include="..\src\BossTwinD.cpp" />
<ClCompile Include="..\src\BossX.cpp" />
<ClCompile Include="..\src\BulHit.cpp" />
<ClCompile Include="..\src\Bullet.cpp" />
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<ClCompile Include="..\src\Fade.cpp" />
<ClCompile Include="..\src\Flags.cpp" />
<ClCompile Include="..\src\Flash.cpp" />
<ClCompile Include="..\src\Frame.cpp" />
<ClCompile Include="..\src\Game.cpp" />
<ClCompile Include="..\src\Generic.cpp" />
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<ClCompile Include="..\src\Input.cpp" />
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624
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