diff --git a/src/Game.cpp b/src/Game.cpp index ed57b96f..bd03f7f6 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -275,13 +275,13 @@ int ModeTitle() //Set character time_counter = LoadTimeCounter(); - if (time_counter && time_counter < 18000) + if (time_counter && time_counter < 6 * 60 * 50) // 6 minutes char_type = 1; - if (time_counter && time_counter < 15000) + if (time_counter && time_counter < 5 * 60 * 50) // 5 minutes char_type = 2; - if (time_counter && time_counter < 12000) + if (time_counter && time_counter < 4 * 60 * 50) // 4 minutes char_type = 3; - if (time_counter && time_counter < 9000) + if (time_counter && time_counter < 3 * 60 * 50) // 3 minutes char_type = 4; //Set music to character's specific music diff --git a/src/MycParam.cpp b/src/MycParam.cpp index 1dfffd17..b5a31019 100644 --- a/src/MycParam.cpp +++ b/src/MycParam.cpp @@ -406,7 +406,7 @@ void PutTimeCounter(int x, int y) // Draw clock and increase time if (g_GameFlags & 2) { - if (time_count < 300000) + if (time_count < 100 * 60 * 50) // 100 minutes ++time_count; if (time_count % 30 > 10) @@ -420,7 +420,7 @@ void PutTimeCounter(int x, int y) } // Draw time - PutNumber4(x, y, time_count / 3000, false); + PutNumber4(x, y, time_count / (60 * 50), false); PutNumber4(x + 20, y, time_count / 50 % 60, true); PutNumber4(x + 32, y, time_count / 5 % 10, false); PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);