Indented some comments
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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3 changed files with 19 additions and 19 deletions
12
src/NpChar.h
12
src/NpChar.h
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@ -25,6 +25,12 @@
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else \
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npc->rect = rcRight[npc->ani_no]
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enum NPCCond
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{
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NPCCOND_DAMAGE_BOSS = 0x10, // (gBoss npc exclusive) When set, damage the main boss
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NPCCOND_ALIVE = 0x80 // Whether the NPC is alive or not
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};
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// Be careful when changing these: they're baked into the 'npc.tbl' file
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enum NPCFlags
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{
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@ -45,12 +51,6 @@ enum NPCFlags
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NPC_SHOW_DAMAGE = 1<<15 // Show the number of damage taken when harmed
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};
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enum NPCCond
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{
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NPCCOND_DAMAGE_BOSS = 0x10, // (gBoss npc exclusive) When set, damage the main boss
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NPCCOND_ALIVE = 0x80 // Whether the NPC is alive or not
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};
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enum NPCNames
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{
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NPC_NULL = 0,
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