Fixed an inaccuracy in NPC104 (Frog)

Whoops
This commit is contained in:
Clownacy 2019-02-11 14:50:28 +00:00
parent 9c7457f4e2
commit 9e976b3707

View file

@ -260,9 +260,9 @@ void ActNpc104(NPCHAR *npc)
if (bJump) if (bJump)
{ {
if (gMC.x > npc->x) if (gMC.x > npc->x)
npc->direct = 0;
else
npc->direct = 2; npc->direct = 2;
else
npc->direct = 0;
npc->act_no = 10; npc->act_no = 10;
npc->ani_no = 2; npc->ani_no = 2;
@ -272,7 +272,7 @@ void ActNpc104(NPCHAR *npc)
PlaySoundObject(30, 1); PlaySoundObject(30, 1);
if (npc->direct == 0) if (npc->direct == 0)
npc->xm = -0x200u; npc->xm = -0x200;
else else
npc->xm = 0x200; npc->xm = 0x200;
} }