Got music working on Wii U!
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edc9299007
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1 changed files with 76 additions and 4 deletions
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@ -6,6 +6,7 @@
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#include <string.h>
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#include <coreinit/cache.h>
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#include <coreinit/thread.h>
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#include <sndcore2/core.h>
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#include <sndcore2/voice.h>
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@ -26,6 +27,9 @@ struct AudioBackend_Sound
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unsigned short pan_r;
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};
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static void (*organya_callback)(void);
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static unsigned int organya_milliseconds;
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static double MillibelToScale(long volume)
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{
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// Volume is in hundredths of a decibel, from 0 to -10000
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@ -33,6 +37,59 @@ static double MillibelToScale(long volume)
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return pow(10.0, volume / 2000.0);
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}
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static unsigned long tick_delta;
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static unsigned long GetTicksMilliseconds(void)
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{
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static uint64_t accumulator;
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static unsigned long last_tick;
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unsigned long current_tick = OSGetTick();
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accumulator += current_tick - last_tick;
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last_tick = current_tick;
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return (accumulator * 1000) / tick_delta;
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}
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static int ThreadFunction(int argc, const char *argv[])
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{
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for (;;)
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{
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OSTestThreadCancel();
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if (organya_milliseconds == 0)
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{
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OSSleepTicks(1);
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}
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else
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{
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static unsigned long next_ticks;
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unsigned long ticks;
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for (;;)
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{
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ticks = GetTicksMilliseconds();
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if (ticks >= next_ticks)
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{
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next_ticks += organya_milliseconds;
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break;
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}
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OSSleepTicks(1);
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}
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if (organya_callback != NULL)
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organya_callback();
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}
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}
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return 0;
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}
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bool AudioBackend_Init(void)
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{
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if (!AXIsInit())
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@ -45,12 +102,20 @@ bool AudioBackend_Init(void)
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AXInitWithParams(&initparams);
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}
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tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
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OSRunThread(OSGetDefaultThread(0), ThreadFunction, 0, NULL);
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return true;
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}
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void AudioBackend_Deinit(void)
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{
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OSCancelThread(OSGetDefaultThread(0));
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//int result;
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//OSJoinThread(&thread, &result);
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AXQuit();
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}
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@ -149,6 +214,7 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
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{
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if (sound->voice != NULL)
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{
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// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
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AXFreeVoice(sound->voice);
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sound->voice = NULL;
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}
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@ -157,7 +223,10 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
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void AudioBackend_RewindSound(AudioBackend_Sound *sound)
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{
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if (sound->voice != NULL)
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{
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// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
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AXSetVoiceCurrentOffset(sound->voice, 0);
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}
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}
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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@ -187,9 +256,12 @@ void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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sound->pan_l = (unsigned short)(0x8000 * MillibelToScale(-pan));
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sound->pan_r = (unsigned short)(0x8000 * MillibelToScale(pan));
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static AXVoiceDeviceMixData mix_data[1][6];
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mix_data[0][0].bus[0].volume = (unsigned short)(0x8000 * MillibelToScale(-pan));
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mix_data[0][1].bus[0].volume = (unsigned short)(0x8000 * MillibelToScale(pan));
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mix_data[0][0].bus[0].volume = sound->pan_l;
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mix_data[0][1].bus[0].volume = sound->pan_r;
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if (sound->voice != NULL)
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{
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@ -200,6 +272,6 @@ void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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void AudioBackend_SetOrganyaCallback(void (*callback)(void), unsigned int milliseconds)
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{
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(void)callback;
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(void)milliseconds;
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organya_callback = callback;
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organya_milliseconds = milliseconds;
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}
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