Got music working on Wii U!

This commit is contained in:
Clownacy 2020-04-17 01:47:23 +01:00
parent edc9299007
commit 9eacc74ee2

View file

@ -6,6 +6,7 @@
#include <string.h>
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include <sndcore2/core.h>
#include <sndcore2/voice.h>
@ -26,6 +27,9 @@ struct AudioBackend_Sound
unsigned short pan_r;
};
static void (*organya_callback)(void);
static unsigned int organya_milliseconds;
static double MillibelToScale(long volume)
{
// Volume is in hundredths of a decibel, from 0 to -10000
@ -33,6 +37,59 @@ static double MillibelToScale(long volume)
return pow(10.0, volume / 2000.0);
}
static unsigned long tick_delta;
static unsigned long GetTicksMilliseconds(void)
{
static uint64_t accumulator;
static unsigned long last_tick;
unsigned long current_tick = OSGetTick();
accumulator += current_tick - last_tick;
last_tick = current_tick;
return (accumulator * 1000) / tick_delta;
}
static int ThreadFunction(int argc, const char *argv[])
{
for (;;)
{
OSTestThreadCancel();
if (organya_milliseconds == 0)
{
OSSleepTicks(1);
}
else
{
static unsigned long next_ticks;
unsigned long ticks;
for (;;)
{
ticks = GetTicksMilliseconds();
if (ticks >= next_ticks)
{
next_ticks += organya_milliseconds;
break;
}
OSSleepTicks(1);
}
if (organya_callback != NULL)
organya_callback();
}
}
return 0;
}
bool AudioBackend_Init(void)
{
if (!AXIsInit())
@ -45,12 +102,20 @@ bool AudioBackend_Init(void)
AXInitWithParams(&initparams);
}
tick_delta = OSGetSystemInfo()->busClockSpeed / 4;
OSRunThread(OSGetDefaultThread(0), ThreadFunction, 0, NULL);
return true;
}
void AudioBackend_Deinit(void)
{
OSCancelThread(OSGetDefaultThread(0));
//int result;
//OSJoinThread(&thread, &result);
AXQuit();
}
@ -149,6 +214,7 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
{
if (sound->voice != NULL)
{
// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
AXFreeVoice(sound->voice);
sound->voice = NULL;
}
@ -157,7 +223,10 @@ void AudioBackend_StopSound(AudioBackend_Sound *sound)
void AudioBackend_RewindSound(AudioBackend_Sound *sound)
{
if (sound->voice != NULL)
{
// AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
AXSetVoiceCurrentOffset(sound->voice, 0);
}
}
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
@ -187,9 +256,12 @@ void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
{
sound->pan_l = (unsigned short)(0x8000 * MillibelToScale(-pan));
sound->pan_r = (unsigned short)(0x8000 * MillibelToScale(pan));
static AXVoiceDeviceMixData mix_data[1][6];
mix_data[0][0].bus[0].volume = (unsigned short)(0x8000 * MillibelToScale(-pan));
mix_data[0][1].bus[0].volume = (unsigned short)(0x8000 * MillibelToScale(pan));
mix_data[0][0].bus[0].volume = sound->pan_l;
mix_data[0][1].bus[0].volume = sound->pan_r;
if (sound->voice != NULL)
{
@ -200,6 +272,6 @@ void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
void AudioBackend_SetOrganyaCallback(void (*callback)(void), unsigned int milliseconds)
{
(void)callback;
(void)milliseconds;
organya_callback = callback;
organya_milliseconds = milliseconds;
}