Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2020-09-03 21:11:16 +01:00
commit a05b802904
14 changed files with 63 additions and 32 deletions

View file

@ -18,6 +18,7 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(FIX_MAJOR_BUGS "Fix bugs that invoke undefined behaviour or cause memory leaks" ON)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
option(DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON)
option(LANCZOS_RESAMPLER "Use Lanczos filtering for audio resampling instead of linear-interpolation (Lanczos is more performance-intensive, but higher quality)" OFF)
@ -265,6 +266,10 @@ if(FIX_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
endif()
if(FIX_BUGS OR FIX_MAJOR_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_MAJOR_BUGS)
endif()
if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()

View file

@ -29,7 +29,7 @@ BOOL InitBack(const char *fName, int type)
if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
{
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// The original game forgets to close fp
fclose(fp);
#endif

View file

@ -1644,7 +1644,7 @@ void ActBullet_Edge(BULLET *bul)
if (bul->ani_no > 4)
{
bul->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft' and 'rcRight', even though it's now too high
#endif
}
@ -2182,7 +2182,7 @@ void ActBullet_SpurTail(BULLET *bul, int level)
if (bul->ani_no > 2)
{
bul->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // Avoid accessing the RECT arrays with an out-of-bounds index
#endif
}

View file

@ -105,7 +105,7 @@ void ActCaret01(CARET *crt)
if (++crt->ani_no > 3)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft' and 'rcRight', even though it's now too high
#endif
}
@ -155,7 +155,7 @@ void ActCaret02(CARET *crt)
if (crt->ani_no > 3)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect_left', even though it's now too high
#endif
}
@ -173,7 +173,7 @@ void ActCaret02(CARET *crt)
if (crt->ani_no > 3)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect_right', even though it's now too high
#endif
}
@ -208,7 +208,7 @@ void ActCaret03(CARET *crt)
if (++crt->ani_no > 3)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}
@ -242,7 +242,7 @@ void ActCaret04(CARET *crt)
if (++crt->ani_no > 2)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}
@ -273,7 +273,7 @@ void ActCaret05(CARET *crt)
if (crt->ani_no > 6)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}
@ -306,7 +306,7 @@ void ActCaret07(CARET *crt)
if (++crt->ani_no > 6)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high
#endif
}
@ -432,7 +432,7 @@ void ActCaret11(CARET *crt)
if (++crt->ani_no > 6)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcRight', even though it's now too high
#endif
}
@ -456,7 +456,7 @@ void ActCaret12(CARET *crt)
if (++crt->ani_no > 1)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high
#endif
}
@ -531,7 +531,7 @@ void ActCaret14(CARET *crt)
if (++crt->ani_no > 4)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}
@ -557,7 +557,7 @@ void ActCaret15(CARET *crt)
if (++crt->ani_no > 3)
{
crt->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high
#endif
}

View file

@ -250,7 +250,7 @@ BOOL StartCreditScript(void)
fread(Credit.pData, 1, Credit.size, fp);
EncryptionBinaryData2((unsigned char*)Credit.pData, Credit.size);
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// The original game forgot to close the file
fclose(fp);
#endif

View file

@ -562,7 +562,7 @@ static int ModeAction(void)
ActBullet();
ActCaret();
MoveFrame3();
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// ActFlash uses frame_x and frame_y uninitialised
GetFramePosition(&frame_x, &frame_y);
#endif

View file

@ -112,7 +112,7 @@ void DamageMyChar(int damage)
#ifdef FIX_BUGS
if (!(g_GameFlags & 2))
#else
// I'm preeeetty sure this is a typo. The Linux port optimised it out.
// I'm preeeetty sure this is a typo. The Linux port optimised this entire check out.
if (!(g_GameFlags | 2))
#endif
return;
@ -274,7 +274,7 @@ void PutArmsEnergy(BOOL flash)
int lv = gArmsData[gSelectedArms].level - 1;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// When the player has no weapons, the default level is 0, which becomes -1.
// Catch it, and set it to 0 instead, so the following array-accesses aren't
// out-of-bounds.

View file

@ -71,7 +71,7 @@ BOOL LoadEvent(const char *path_event)
fread(code, 1, 4, fp);
if (memcmp(code, gPassPixEve, 3) != 0)
{
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// The original game forgot to close the file here
fclose(fp);
#endif

View file

@ -59,7 +59,7 @@ void ActNpc001(NPCHAR *npc)
if (npc->xm < -0x600)
npc->xm = -0x600;
#else
// Limit speed (except pixel applied it to the X position)
// Limit speed (except Pixel applied it to the X position)
if (npc->x < -0x600)
npc->x = -0x600;
#endif

View file

@ -590,7 +590,7 @@ void ActNpc127(NPCHAR *npc)
if (++npc->ani_no > 2)
{
npc->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcH' and 'rcV', even though it's now too high
#endif
}
@ -656,7 +656,7 @@ void ActNpc128(NPCHAR *npc)
if (++npc->ani_no > 4)
{
npc->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rcLeft' and co., even though it's now too high
#endif
}
@ -717,7 +717,7 @@ void ActNpc129(NPCHAR *npc)
if (++npc->ani_no > 2)
{
npc->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}

View file

@ -753,7 +753,7 @@ void ActNpc146(NPCHAR *npc)
{
SetDestroyNpChar(npc->x, npc->y, 0x1000, 8);
npc->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}

View file

@ -1429,7 +1429,7 @@ void ActNpc199(NPCHAR *npc)
if (npc->ani_no > 4)
{
npc->cond = 0;
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
return; // The code below will use 'ani_no' to access 'rect', even though it's now too high
#endif
}

View file

@ -37,10 +37,10 @@ BOOL InitDirectSound(void)
if (!audio_backend_initialised)
{
#ifndef FIX_BUGS
#ifndef FIX_BUGS
// This makes absolutely no sense here
StartOrganya("Org/Wave.dat");
#endif
#endif
return FALSE;
}
@ -140,7 +140,7 @@ BOOL LoadSoundObject(const char *file_name, int no)
// fread(&check_box[i], sizeof(char), 1, fp); // Holy hell, this is inefficient
fread(check_box, 1, 58, fp);
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
// The original code forgets to close 'fp'
if (check_box[0] != 'R' || check_box[1] != 'I' || check_box[2] != 'F' || check_box[3] != 'F')
{
@ -161,7 +161,7 @@ BOOL LoadSoundObject(const char *file_name, int no)
unsigned char *wp;
wp = (unsigned char*)malloc(file_size); // ファイルのワークスペースを作る (Create a file workspace)
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
if (wp == NULL)
{
fclose(fp);
@ -208,7 +208,7 @@ BOOL LoadSoundObject(const char *file_name, int no)
if (lpSECONDARYBUFFER[no] == NULL)
{
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
free(wp); // The updated Organya source code includes this fix
#endif
return FALSE;

View file

@ -680,7 +680,7 @@ int TextScriptProc(void)
x = GetTextScriptNo(gTS.p_read + 9);
gNumberTextScript[0] = x;
#ifndef FIX_BUGS
#ifndef FIX_MAJOR_BUGS
// z is uninitialised. Probably a leftover from copypasting this from elsewhere.
gNumberTextScript[1] = z;
#endif
@ -905,6 +905,32 @@ int TextScriptProc(void)
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
#ifdef FIX_MAJOR_BUGS
// Some versions of the Waterway TSC script contain a bug:
// <FLJ850:0111
// This command *should* be...
// <FLJ0850:0111
// This bug causes the values to be misread as 8510 and 1075,
// leading to an out-of-bounds gFlagNPC access.
// As well as this, the out-of-bound read has a random chance
// of being true or false. If it's true, then the game will
// try to execute script 1075, causing a crash.
// To fix this, we manually catch this error and use the
// correct values.
// This bug is present in...
// Japanese 1.0.0.5 (and presumably earlier versions)
// Aeon Genesis 1.0.0.5
// Aeon Genesis 1.0.0.6
// Cave Story (WiiWare)
// Cave Story+ (Steam)
// Gee, I wonder how it snuck into the Nicalis ports. ¬_¬
if (!memcmp(&gTS.data[gTS.p_read + 4], "850:0111", 8))
{
x = 850;
z = 111;
}
#endif
if (GetNPCFlag(x))
JumpTextScript(z);
else
@ -988,7 +1014,7 @@ int TextScriptProc(void)
}
else if (IS_COMMAND('S','P','S'))
{
#ifdef FIX_BUGS
#ifdef FIX_MAJOR_BUGS
SetNoise(2, 0);
#else
// x is not initialised. This bug isn't too bad, since that parameter's not used when the first one is set to 2, but still.