More-accurate Boss.cpp variable arrangement

This commit is contained in:
Clownacy 2020-01-07 05:15:56 +00:00
parent 36f203ca16
commit a0813edd2b

View file

@ -38,6 +38,8 @@ void PutBossChar(int fx, int fy)
char a = 0;
int b;
int side;
for (b = BOSS_MAX - 1; b >= 0; --b)
{
if (gBoss[b].cond & 0x80)
@ -57,7 +59,6 @@ void PutBossChar(int fx, int fy)
}
}
int side;
if (gBoss[b].direct == 0)
side = gBoss[b].view.front;
else
@ -218,8 +219,8 @@ BOSSFUNCTION gpBossFuncTbl[10] =
void ActBossChar(void)
{
int bos;
int code_char;
int bos;
if (!(gBoss[0].cond & 0x80))
return;
@ -235,13 +236,12 @@ void ActBossChar(void)
void HitBossMap(void)
{
int x, y;
unsigned char atrb[16];
int judg;
int offx[16];
int offy[16];
unsigned char atrb[16];
int b;
int j;
int x;
int y;
int b, j;
offx[0] = 0;
offx[1] = 1;
@ -279,8 +279,6 @@ void HitBossMap(void)
for (b = 0; b < BOSS_MAX; ++b)
{
int judg;
if (!(gBoss[b].cond & 0x80))
continue;