Cleaned up NpcAct340.cpp

This commit is contained in:
Gabriel Ravier 2019-05-16 08:25:53 +02:00
parent c247de7686
commit a312be2b4b
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GPG key ID: 1E75F156884F3DCE

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@ -15,7 +15,7 @@
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
//Ballos // Ballos
void ActNpc340(NPCHAR *npc) void ActNpc340(NPCHAR *npc)
{ {
int i; int i;
@ -78,6 +78,7 @@ void ActNpc340(NPCHAR *npc)
case 3: case 3:
npc->act_no = 200; npc->act_no = 200;
break; break;
case 4: case 4:
npc->act_no = 300; npc->act_no = 300;
break; break;
@ -558,7 +559,7 @@ void ActNpc340(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Ballos 1 head // Ballos 1 head
void ActNpc341(NPCHAR *npc) void ActNpc341(NPCHAR *npc)
{ {
RECT rc[3] = { RECT rc[3] = {
@ -584,7 +585,7 @@ void ActNpc341(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Ballos 3 eye // Ballos 3 eye
void ActNpc342(NPCHAR *npc) void ActNpc342(NPCHAR *npc)
{ {
static int flash; static int flash;
@ -810,6 +811,7 @@ void ActNpc342(NPCHAR *npc)
PlaySoundObject(26, 1); PlaySoundObject(26, 1);
} }
break; break;
case 1: case 1:
if (npc->count1 == 268) if (npc->count1 == 268)
{ {
@ -818,6 +820,7 @@ void ActNpc342(NPCHAR *npc)
PlaySoundObject(26, 1); PlaySoundObject(26, 1);
} }
break; break;
case 2: case 2:
if (npc->count1 == 396) if (npc->count1 == 396)
{ {
@ -827,6 +830,7 @@ void ActNpc342(NPCHAR *npc)
PlaySoundObject(26, 1); PlaySoundObject(26, 1);
} }
break; break;
case 3: case 3:
if (npc->count1 == 12) if (npc->count1 == 12)
{ {
@ -855,7 +859,7 @@ void ActNpc342(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Ballos 2 cutscene // Ballos 2 cutscene
void ActNpc343(NPCHAR *npc) void ActNpc343(NPCHAR *npc)
{ {
RECT rc = {0, 0, 120, 120}; RECT rc = {0, 0, 120, 120};
@ -869,7 +873,7 @@ void ActNpc343(NPCHAR *npc)
npc->y = npc->pNpc->y; npc->y = npc->pNpc->y;
} }
//Ballos 2 eyes // Ballos 2 eyes
void ActNpc344(NPCHAR *npc) void ActNpc344(NPCHAR *npc)
{ {
RECT rc[2] = { RECT rc[2] = {
@ -894,7 +898,7 @@ void ActNpc344(NPCHAR *npc)
npc->y = npc->pNpc->y - 0x4800; npc->y = npc->pNpc->y - 0x4800;
} }
//Ballos skull projectile // Ballos skull projectile
void ActNpc345(NPCHAR *npc) void ActNpc345(NPCHAR *npc)
{ {
int i; int i;
@ -940,7 +944,7 @@ void ActNpc345(NPCHAR *npc)
case 110: case 110:
npc->ym += 0x40; npc->ym += 0x40;
if ( npc->y > (gMap.length * 0x200 * 0x10) + (2 * 0x200 * 0x10)) if (npc->y > (gMap.length * 0x200 * 0x10) + (2 * 0x200 * 0x10))
{ {
npc->cond = 0; npc->cond = 0;
return; return;
@ -963,7 +967,7 @@ void ActNpc345(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Ballos 4 orbiting platform // Ballos 4 orbiting platform
void ActNpc346(NPCHAR *npc) void ActNpc346(NPCHAR *npc)
{ {
unsigned char deg; unsigned char deg;
@ -1099,7 +1103,7 @@ void ActNpc346(NPCHAR *npc)
npc->rect = rc; npc->rect = rc;
} }
//Hoppy // Hoppy
void ActNpc347(NPCHAR *npc) void ActNpc347(NPCHAR *npc)
{ {
switch (npc->act_no) switch (npc->act_no)
@ -1186,7 +1190,7 @@ void ActNpc347(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Ballos 4 spikes // Ballos 4 spikes
void ActNpc348(NPCHAR *npc) void ActNpc348(NPCHAR *npc)
{ {
RECT rc[2] = { RECT rc[2] = {
@ -1222,7 +1226,7 @@ void ActNpc348(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Statue // Statue
void ActNpc349(NPCHAR *npc) void ActNpc349(NPCHAR *npc)
{ {
RECT rect = {0, 0, 16, 16}; RECT rect = {0, 0, 16, 16};
@ -1240,7 +1244,7 @@ void ActNpc349(NPCHAR *npc)
npc->rect = rect; npc->rect = rect;
} }
//Flying Bute archer // Flying Bute archer
void ActNpc350(NPCHAR *npc) void ActNpc350(NPCHAR *npc)
{ {
RECT rcLeft[7] = { RECT rcLeft[7] = {
@ -1425,7 +1429,7 @@ void ActNpc350(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Statue (shootable) // Statue (shootable)
void ActNpc351(NPCHAR *npc) void ActNpc351(NPCHAR *npc)
{ {
RECT rc[9] = { RECT rc[9] = {
@ -1478,19 +1482,19 @@ void ActNpc351(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Ending characters // Ending characters
void ActNpc352(NPCHAR *npc) void ActNpc352(NPCHAR *npc)
{ {
switch (npc->act_no) switch (npc->act_no)
{ {
case 0: case 0:
//Set state // Set state
npc->act_no = 1; npc->act_no = 1;
npc->ani_no = 0; npc->ani_no = 0;
npc->count1 = npc->direct / 100; npc->count1 = npc->direct / 100;
npc->direct %= 100; npc->direct %= 100;
//Set surfaces / offset // Set surfaces / offset
switch (npc->count1) switch (npc->count1)
{ {
case 7: case 7:
@ -1500,6 +1504,7 @@ void ActNpc352(NPCHAR *npc)
case 13: case 13:
npc->surf = SURFACE_ID_LEVEL_SPRITESET_1; npc->surf = SURFACE_ID_LEVEL_SPRITESET_1;
break; break;
default: default:
break; break;
} }
@ -1512,11 +1517,12 @@ void ActNpc352(NPCHAR *npc)
case 12: case 12:
npc->view.top = 0x2000; npc->view.top = 0x2000;
break; break;
default: default:
break; break;
} }
//Balrog // Balrog
if (npc->count1 == 9) if (npc->count1 == 9)
{ {
npc->view.back = 0x2800; npc->view.back = 0x2800;
@ -1524,10 +1530,10 @@ void ActNpc352(NPCHAR *npc)
npc->x -= 0x200; npc->x -= 0x200;
} }
//Spawn King's sword // Spawn King's sword
if (!npc->count1) if (!npc->count1)
SetNpChar(145, 0, 0, 0, 0, 2, npc, 0x100); SetNpChar(145, 0, 0, 0, 0, 2, npc, 0x100);
//Fallthrough // Fallthrough
case 1: case 1:
npc->ym += 0x40; npc->ym += 0x40;
if (npc->ym > 0x5FF) if (npc->ym > 0x5FF)
@ -1578,7 +1584,7 @@ void ActNpc352(NPCHAR *npc)
npc->rect = rc[npc->ani_no + 2 * npc->count1]; npc->rect = rc[npc->ani_no + 2 * npc->count1];
} }
//Bute with sword (flying) // Bute with sword (flying)
void ActNpc353(NPCHAR *npc) void ActNpc353(NPCHAR *npc)
{ {
RECT rc[4] = { RECT rc[4] = {
@ -1608,12 +1614,15 @@ void ActNpc353(NPCHAR *npc)
case 0: case 0:
npc->xm = -0x600; npc->xm = -0x600;
break; break;
case 2: case 2:
npc->xm = 0x600; npc->xm = 0x600;
break; break;
case 1: case 1:
npc->ym = -0x600; npc->ym = -0x600;
break; break;
case 3: case 3:
npc->ym = 0x600; npc->ym = 0x600;
break; break;
@ -1716,7 +1725,7 @@ void ActNpc353(NPCHAR *npc)
} }
} }
//Invisible deathtrap wall // Invisible deathtrap wall
void ActNpc354(NPCHAR *npc) void ActNpc354(NPCHAR *npc)
{ {
int i; int i;
@ -1763,7 +1772,7 @@ void ActNpc354(NPCHAR *npc)
} }
} }
//Quote and Curly on Balrog's back // Quote and Curly on Balrog's back
void ActNpc355(NPCHAR *npc) void ActNpc355(NPCHAR *npc)
{ {
RECT rc[4] = { RECT rc[4] = {
@ -1813,7 +1822,7 @@ void ActNpc355(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Balrog rescue // Balrog rescue
void ActNpc356(NPCHAR *npc) void ActNpc356(NPCHAR *npc)
{ {
RECT rcRight[2] = { RECT rcRight[2] = {
@ -1883,7 +1892,7 @@ void ActNpc356(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Puppy ghost // Puppy ghost
void ActNpc357(NPCHAR *npc) void ActNpc357(NPCHAR *npc)
{ {
RECT rc = {224, 136, 240, 152}; RECT rc = {224, 136, 240, 152};
@ -1917,7 +1926,7 @@ void ActNpc357(NPCHAR *npc)
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, 13, 1); SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, 13, 1);
} }
//Misery (stood in the wind during the credits) // Misery (stood in the wind during the credits)
void ActNpc358(NPCHAR *npc) void ActNpc358(NPCHAR *npc)
{ {
RECT rc[5] = { RECT rc[5] = {
@ -1958,7 +1967,7 @@ void ActNpc358(NPCHAR *npc)
npc->rect = rc[npc->ani_no]; npc->rect = rc[npc->ani_no];
} }
//Water droplet generator // Water droplet generator
void ActNpc359(NPCHAR *npc) void ActNpc359(NPCHAR *npc)
{ {
int x; int x;
@ -1970,7 +1979,7 @@ void ActNpc359(NPCHAR *npc)
} }
} }
//Thank you // Thank you
void ActNpc360(NPCHAR *npc) void ActNpc360(NPCHAR *npc)
{ {
RECT rc = {0, 176, 48, 184}; RECT rc = {0, 176, 48, 184};