Add Caret enums
This commit is contained in:
parent
d41b3993f5
commit
a3692d1c40
28 changed files with 259 additions and 216 deletions
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@ -15,6 +15,7 @@
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#include "BossX.h"
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#include "Bullet.h"
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#include "Caret.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Map.h"
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#include "MyChar.h"
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@ -158,9 +159,9 @@ void HitBossBullet(void)
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{
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if (gBoss[bos].shock < 14)
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{
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SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
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SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
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SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
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SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
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SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
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SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
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PlaySoundObject(gBoss[bos_].hit_voice, SOUND_MODE_PLAY);
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}
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@ -187,7 +188,7 @@ void HitBossBullet(void)
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{
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if (!(gBul[bul].bbits & 0x10))
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{
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SetCaret(gBul[bul].x, gBul[bul].y, 2, 2);
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SetCaret(gBul[bul].x, gBul[bul].y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
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PlaySoundObject(31, SOUND_MODE_PLAY);
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gBul[bul].cond = 0;
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continue;
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@ -6,6 +6,7 @@
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#include "Bullet.h"
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#include "Caret.h"
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#include "CommonDefines.h"
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#include "Game.h"
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#include "Map.h"
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#include "NpChar.h"
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@ -16,10 +17,10 @@ static void Vanish(BULLET *bul)
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if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39)
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PlaySoundObject(28, SOUND_MODE_PLAY);
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else
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SetCaret(bul->x, bul->y, 2, 1);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_UP);
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 2);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
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}
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int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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@ -37,7 +38,7 @@ int JudgeHitBulletBlock(int x, int y, BULLET *bul)
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if (!(bul->bbits & 0x40))
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
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PlaySoundObject(12, SOUND_MODE_PLAY);
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for (i = 0; i < 4; ++i)
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@ -7,6 +7,7 @@
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#include "Draw.h"
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#include "Caret.h"
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#include "CommonDefines.h"
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#include "Game.h"
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#include "KeyControl.h"
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#include "MyChar.h"
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@ -204,7 +205,7 @@ void ActBullet_Frontia1(BULLET *bul)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -271,7 +272,7 @@ void ActBullet_Frontia2(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -396,7 +397,7 @@ void ActBullet_PoleStar(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -518,7 +519,7 @@ void ActBullet_FireBall(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -536,7 +537,7 @@ void ActBullet_FireBall(BULLET *bul, int level)
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if (bBreak)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
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PlaySoundObject(28, SOUND_MODE_PLAY);
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return;
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}
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@ -687,7 +688,7 @@ void ActBullet_MachineGun(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -766,7 +767,7 @@ void ActBullet_Missile(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -919,17 +920,17 @@ void ActBullet_Missile(BULLET *bul, int level)
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switch (bul->direct)
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{
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case 0:
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SetCaret(bul->x + (8 * 0x200), bul->y, 7, 2);
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case DIR_LEFT:
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SetCaret(bul->x + (8 * 0x200), bul->y, CARET_EXHAUST, DIR_RIGHT);
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break;
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case 1:
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SetCaret(bul->x, bul->y + (8 * 0x200), 7, 3);
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case DIR_UP:
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SetCaret(bul->x, bul->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
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break;
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case 2:
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SetCaret(bul->x - (8 * 0x200), bul->y, 7, 0);
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case DIR_RIGHT:
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SetCaret(bul->x - (8 * 0x200), bul->y, CARET_EXHAUST, DIR_LEFT);
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break;
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case 3:
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SetCaret(bul->x, bul->y - (8 * 0x200), 7, 1);
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case DIR_DOWN:
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SetCaret(bul->x, bul->y - (8 * 0x200), CARET_EXHAUST, DIR_UP);
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break;
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}
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}
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@ -1022,7 +1023,7 @@ void ActBullet_Bubblin1(BULLET *bul)
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if (bul->flag & 0x2FF)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
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return;
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}
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@ -1072,7 +1073,7 @@ void ActBullet_Bubblin1(BULLET *bul)
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if (++bul->act_wait > 40)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 15, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION_TINY, DIR_LEFT);
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}
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RECT rect[4] = {
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@ -1110,7 +1111,7 @@ void ActBullet_Bubblin2(BULLET *bul)
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if (bDelete)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
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return;
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}
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@ -1164,7 +1165,7 @@ void ActBullet_Bubblin2(BULLET *bul)
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if (++bul->act_wait > 60)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 15, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION_TINY, DIR_LEFT);
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}
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RECT rect[4] = {
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@ -1191,7 +1192,7 @@ void ActBullet_Bubblin3(BULLET *bul)
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if (++bul->act_wait > 100 || !(gKey & gKeyShot))
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 2, 0);
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SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
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PlaySoundObject(100, SOUND_MODE_PLAY);
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if (gMC.up)
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@ -1279,7 +1280,7 @@ void ActBullet_Spine(BULLET *bul)
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if (++bul->count1 > bul->life_count || bul->flag & 8)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -1355,7 +1356,7 @@ void ActBullet_Sword1(BULLET *bul)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -1425,7 +1426,7 @@ void ActBullet_Sword2(BULLET *bul)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -1560,7 +1561,7 @@ void ActBullet_Sword3(BULLET *bul)
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if (bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -1692,7 +1693,7 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -1850,17 +1851,17 @@ void ActBullet_SuperMissile(BULLET *bul, int level)
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switch (bul->direct)
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{
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case 0:
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SetCaret(bul->x + (8 * 0x200), bul->y, 7, 2);
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case DIR_LEFT:
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SetCaret(bul->x + (8 * 0x200), bul->y, CARET_EXHAUST, DIR_RIGHT);
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break;
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case 1:
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SetCaret(bul->x, bul->y + (8 * 0x200), 7, 3);
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case DIR_UP:
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SetCaret(bul->x, bul->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
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break;
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case 2:
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SetCaret(bul->x - (8 * 0x200), bul->y, 7, 0);
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case DIR_RIGHT:
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SetCaret(bul->x - (8 * 0x200), bul->y, CARET_EXHAUST, DIR_LEFT);
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break;
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case 3:
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SetCaret(bul->x, bul->y - (8 * 0x200), 7, 1);
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case DIR_DOWN:
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SetCaret(bul->x, bul->y - (8 * 0x200), CARET_EXHAUST, DIR_UP);
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break;
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}
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}
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@ -1944,7 +1945,7 @@ void ActBullet_Nemesis(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -2052,7 +2053,7 @@ void ActBullet_Spur(BULLET *bul, int level)
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if (++bul->count1 > bul->life_count)
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{
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bul->cond = 0;
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SetCaret(bul->x, bul->y, 3, 0);
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SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
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return;
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}
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@ -4,6 +4,7 @@
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Game.h"
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#include "Triangle.h"
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@ -38,24 +39,24 @@ CARET gCrt[CARET_MAX];
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// Sprite offsets
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CARET_TABLE gCaretTable[18] = {
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{0, 0}, // Null
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{ 4 * 0x200, 4 * 0x200}, // Bubble
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{ 8 * 0x200, 8 * 0x200}, // Projectile dissipation
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{ 8 * 0x200, 8 * 0x200}, // Shoot
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{ 8 * 0x200, 8 * 0x200}, // Snake after-image? This doesn't seem to be used.
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{ 4 * 0x200, 4 * 0x200}, // 'Zzz' - snoring
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{ 8 * 0x200, 8 * 0x200}, // Duplicate of the Snake after-image
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{ 4 * 0x200, 4 * 0x200}, // Exhaust (used by the Booster and hoverbike)
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{ 8 * 0x200, 8 * 0x200}, // Drowned Quote
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{ 8 * 0x200, 8 * 0x200}, // The '?' that appears when you press the down key
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{28 * 0x200, 8 * 0x200}, // 'Level Up!'
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{ 4 * 0x200, 4 * 0x200}, // Red hurt particles (used by bosses and invisible hidden pickups)
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{16 * 0x200, 16 * 0x200}, // Missile Launcher explosion flash
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{ 4 * 0x200, 4 * 0x200}, // Dust particles (used when Quote jumps into the ceiling)
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{20 * 0x200, 20 * 0x200}, // Broken (unknown and unused)
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{ 4 * 0x200, 4 * 0x200}, // Tiny version of the projectile dissipation effect
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{20 * 0x200, 4 * 0x200}, // 'Empty!'
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{52 * 0x200, 4 * 0x200} // 'PUSH JUMP KEY!' (unused)
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{0, 0}, // CARET_NULL
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{ 4 * 0x200, 4 * 0x200}, // CARET_BUBBLE
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{ 8 * 0x200, 8 * 0x200}, // CARET_PROJECTILE_DISSIPATION
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{ 8 * 0x200, 8 * 0x200}, // CARET_SHOOT
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{ 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE
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{ 4 * 0x200, 4 * 0x200}, // CARET_ZZZ
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{ 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE_DUPLICATE
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{ 4 * 0x200, 4 * 0x200}, // CARET_EXHAUST
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{ 8 * 0x200, 8 * 0x200}, // CARET_DROWNED_QUOTE
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{ 8 * 0x200, 8 * 0x200}, // CARET_QUESTION_MARK
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{28 * 0x200, 8 * 0x200}, // CARET_LEVEL_UP
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{ 4 * 0x200, 4 * 0x200}, // CARET_HURT_PARTICLES
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{16 * 0x200, 16 * 0x200}, // CARET_EXPLOSION
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{ 4 * 0x200, 4 * 0x200}, // CARET_TINY_PARTICLES
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{20 * 0x200, 20 * 0x200}, // CARET_UNKNOWN
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{ 4 * 0x200, 4 * 0x200}, // CARET_PROJECTILE_DISSIPATION_TINY
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{20 * 0x200, 4 * 0x200}, // CARET_EMPTY
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{52 * 0x200, 4 * 0x200} // CARET_PUSH_JUMP_KEY
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};
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void InitCaret(void)
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@ -464,7 +465,7 @@ void ActCaret12(CARET *crt)
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crt->rect = rcLeft[crt->ani_no];
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}
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// Particles used when Quote jumps into the ceiling
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// Particles used when Quote jumps into the ceiling, and also used by the Demon Crown and Ballos's puppy
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void ActCaret13(CARET *crt)
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{
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RECT rcLeft[2] = {
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@ -478,12 +479,12 @@ void ActCaret13(CARET *crt)
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switch (crt->direct)
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{
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case 0:
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case DIR_LEFT:
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crt->xm = Random(-0x600, 0x600);
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crt->ym = Random(-0x200, 0x200);
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break;
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case 1:
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case DIR_UP:
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crt->ym = -0x200 * Random(1, 3);
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break;
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}
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@ -491,7 +492,7 @@ void ActCaret13(CARET *crt)
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switch (crt->direct)
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{
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case 0:
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case DIR_LEFT:
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crt->xm = (crt->xm * 4) / 5;
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crt->ym = (crt->ym * 4) / 5;
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break;
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@ -505,7 +506,7 @@ void ActCaret13(CARET *crt)
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crt->rect = rcLeft[crt->ani_wait / 2 % 2];
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if (crt->direct == 5)
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if (crt->direct == DIR_OTHER)
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crt->x -= 4 * 0x200;
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}
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22
src/Caret.h
22
src/Caret.h
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@ -2,6 +2,28 @@
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#include "WindowsWrapper.h"
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enum
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{
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CARET_NULL = 0,
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CARET_BUBBLE = 1,
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CARET_PROJECTILE_DISSIPATION = 2,
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CARET_SHOOT = 3,
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CARET_SNAKE_AFTERIMAGE = 4,
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CARET_ZZZ = 5,
|
||||
CARET_SNAKE_AFTERIMAGE_DUPLICATE = 6,
|
||||
CARET_EXHAUST = 7,
|
||||
CARET_DROWNED_QUOTE = 8,
|
||||
CARET_QUESTION_MARK = 9,
|
||||
CARET_LEVEL_UP = 10,
|
||||
CARET_HURT_PARTICLES = 11,
|
||||
CARET_EXPLOSION = 12,
|
||||
CARET_TINY_PARTICLES = 13,
|
||||
CARET_UNKNOWN = 14,
|
||||
CARET_PROJECTILE_DISSIPATION_TINY = 15,
|
||||
CARET_EMPTY = 16,
|
||||
CARET_PUSH_JUMP_KEY = 17
|
||||
};
|
||||
|
||||
void InitCaret(void);
|
||||
void ActCaret(void);
|
||||
void PutCaret(int fx, int fy);
|
||||
|
|
|
@ -18,7 +18,8 @@ enum Direction
|
|||
DIR_UP = 1,
|
||||
DIR_RIGHT = 2,
|
||||
DIR_DOWN = 3,
|
||||
DIR_AUTO = 4
|
||||
DIR_AUTO = 4,
|
||||
DIR_OTHER = 5
|
||||
};
|
||||
|
||||
struct OTHER_RECT // The original name for this struct is unknown
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "ArmsItem.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Draw.h"
|
||||
#include "Flags.h"
|
||||
#include "Game.h"
|
||||
|
@ -494,9 +495,9 @@ void ActMyChar_Normal(BOOL bKey)
|
|||
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
|
||||
{
|
||||
if (gMC.direct == 0)
|
||||
SetCaret(gMC.x + (2 * 0x200), gMC.y + (2 * 0x200), 7, 2);
|
||||
SetCaret(gMC.x + (2 * 0x200), gMC.y + (2 * 0x200), CARET_EXHAUST, DIR_RIGHT);
|
||||
if (gMC.direct == 2)
|
||||
SetCaret(gMC.x - (2 * 0x200), gMC.y + (2 * 0x200), 7, 0);
|
||||
SetCaret(gMC.x - (2 * 0x200), gMC.y + (2 * 0x200), CARET_EXHAUST, DIR_LEFT);
|
||||
|
||||
PlaySoundObject(113, SOUND_MODE_PLAY);
|
||||
}
|
||||
|
@ -509,14 +510,14 @@ void ActMyChar_Normal(BOOL bKey)
|
|||
// Boost particles (and sound)
|
||||
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y + (6 * 0x200), 7, 3);
|
||||
SetCaret(gMC.x, gMC.y + (6 * 0x200), CARET_EXHAUST, DIR_DOWN);
|
||||
PlaySoundObject(113, SOUND_MODE_PLAY);
|
||||
}
|
||||
}
|
||||
else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
|
||||
{
|
||||
// Boost particles (and sound)
|
||||
SetCaret(gMC.x, gMC.y - (6 * 0x200), 7, 1);
|
||||
SetCaret(gMC.x, gMC.y - (6 * 0x200), CARET_EXHAUST, DIR_UP);
|
||||
PlaySoundObject(113, SOUND_MODE_PLAY);
|
||||
}
|
||||
}
|
||||
|
@ -533,7 +534,7 @@ void ActMyChar_Normal(BOOL bKey)
|
|||
|
||||
if (gMC.boost_cnt % 3 == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y + (gMC.hit.bottom / 2), 7, 3);
|
||||
SetCaret(gMC.x, gMC.y + (gMC.hit.bottom / 2), CARET_EXHAUST, DIR_DOWN);
|
||||
PlaySoundObject(113, SOUND_MODE_PLAY);
|
||||
}
|
||||
|
||||
|
@ -758,9 +759,9 @@ void ActMyChar_Stream(BOOL bKey)
|
|||
}
|
||||
|
||||
if (gMC.ym < -0x200 && gMC.flag & 2)
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5);
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_OTHER);
|
||||
if (gMC.ym > 0x200 && gMC.flag & 8)
|
||||
SetCaret(gMC.x, gMC.y + gMC.hit.bottom, 13, 5);
|
||||
SetCaret(gMC.x, gMC.y + gMC.hit.bottom, CARET_TINY_PARTICLES, DIR_OTHER);
|
||||
|
||||
if (gMC.xm > 0x400)
|
||||
gMC.xm = 0x400;
|
||||
|
@ -836,9 +837,9 @@ void AirProcess(void)
|
|||
StartTextScript(41);
|
||||
|
||||
if (gMC.direct == 0)
|
||||
SetCaret(gMC.x, gMC.y, 8, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_DROWNED_QUOTE, DIR_LEFT);
|
||||
else
|
||||
SetCaret(gMC.x, gMC.y, 8, 2);
|
||||
SetCaret(gMC.x, gMC.y, CARET_DROWNED_QUOTE, DIR_RIGHT);
|
||||
|
||||
gMC.cond &= ~0x80;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Back.h"
|
||||
#include "Boss.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Game.h"
|
||||
#include "KeyControl.h"
|
||||
#include "Map.h"
|
||||
|
@ -24,8 +25,8 @@ static void PutlittleStar(void)
|
|||
if (!(gMC.cond & 2) && gMC.ym < -0x200)
|
||||
{
|
||||
PlaySoundObject(3, SOUND_MODE_PLAY);
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -853,7 +854,7 @@ void HitMyCharNpChar(void)
|
|||
|
||||
// Create question mark when NPC hasn't been interacted with
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_QUESTION_MARK, DIR_LEFT);
|
||||
}
|
||||
|
||||
void HitMyCharBoss(void)
|
||||
|
@ -913,5 +914,5 @@ void HitMyCharBoss(void)
|
|||
}
|
||||
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_QUESTION_MARK, DIR_LEFT);
|
||||
}
|
||||
|
|
|
@ -67,7 +67,7 @@ void AddExpMyChar(int x)
|
|||
if (gArmsData[gSelectedArms].code != 13)
|
||||
{
|
||||
PlaySoundObject(27, SOUND_MODE_PLAY);
|
||||
SetCaret(gMC.x, gMC.y, 10, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_LEVEL_UP, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ void DamageMyChar(int damage)
|
|||
gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv] + gArmsData[gSelectedArms].exp;
|
||||
|
||||
if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
|
||||
SetCaret(gMC.x, gMC.y, 10, 2);
|
||||
SetCaret(gMC.x, gMC.y, CARET_LEVEL_UP, DIR_RIGHT);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "ArmsItem.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Draw.h"
|
||||
#include "Flags.h"
|
||||
#include "Game.h"
|
||||
|
@ -164,7 +165,7 @@ void SetDestroyNpChar(int x, int y, int w, int num)
|
|||
}
|
||||
|
||||
// Flash effect
|
||||
SetCaret(x, y, 12, 0);
|
||||
SetCaret(x, y, CARET_EXPLOSION, DIR_LEFT);
|
||||
}
|
||||
|
||||
void SetDestroyNpCharUp(int x, int y, int w, int num)
|
||||
|
@ -183,7 +184,7 @@ void SetDestroyNpCharUp(int x, int y, int w, int num)
|
|||
}
|
||||
|
||||
// Flash effect
|
||||
SetCaret(x, y, 12, 0);
|
||||
SetCaret(x, y, CARET_EXPLOSION, DIR_LEFT);
|
||||
}
|
||||
|
||||
void SetExpObjects(int x, int y, int exp)
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "Back.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
|
@ -1051,7 +1052,7 @@ void ActNpc011(NPCHAR *npc)
|
|||
if (npc->flag & 0xFF)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
@ -1075,7 +1076,7 @@ void ActNpc011(NPCHAR *npc)
|
|||
|
||||
if (++npc->count1 > 150)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Game.h"
|
||||
#include "Frame.h"
|
||||
#include "MyChar.h"
|
||||
|
@ -803,7 +804,7 @@ void ActNpc030(NPCHAR *npc)
|
|||
if (++npc->act_wait > 100)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
SetCaret(npc->x, npc->y - (2 * 0x200), 5, 0);
|
||||
SetCaret(npc->x, npc->y - (2 * 0x200), CARET_ZZZ, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -970,7 +971,7 @@ void ActNpc033(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 5)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
else if (npc->flag & 8)
|
||||
|
@ -1000,7 +1001,7 @@ void ActNpc033(NPCHAR *npc)
|
|||
|
||||
if (++npc->act_wait > 250)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -819,7 +819,7 @@ void ActNpc048(NPCHAR *npc)
|
|||
if (++npc->count1 > 2 || npc->direct == 2)
|
||||
{
|
||||
VanishNpChar(npc);
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -856,7 +856,7 @@ void ActNpc048(NPCHAR *npc)
|
|||
|
||||
if (++npc->act_wait > 750)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -1064,7 +1064,7 @@ void ActNpc050(NPCHAR *npc)
|
|||
{
|
||||
if (++npc->count1 > 1)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -637,7 +637,7 @@ void ActNpc084(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -664,7 +664,7 @@ void ActNpc084(NPCHAR *npc)
|
|||
|
||||
if (++npc->count1 > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1410,7 +1410,7 @@ void ActNpc093(NPCHAR *npc)
|
|||
if (++npc->act_wait > 200)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 5, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "MyChar.h"
|
||||
|
@ -500,7 +501,7 @@ void ActNpc108(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -526,7 +527,7 @@ void ActNpc108(NPCHAR *npc)
|
|||
|
||||
if (++npc->count1 > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "KeyControl.h"
|
||||
|
@ -75,7 +76,7 @@ void ActNpc121(NPCHAR *npc)
|
|||
if (++npc->act_wait > 100)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 5, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -285,7 +286,7 @@ void ActNpc123(NPCHAR *npc)
|
|||
{
|
||||
case 0:
|
||||
npc->act_no = 1;
|
||||
SetCaret(npc->x, npc->y, 3, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
|
||||
PlaySoundObject(32, SOUND_MODE_PLAY);
|
||||
|
||||
switch (npc->direct)
|
||||
|
@ -345,7 +346,7 @@ void ActNpc123(NPCHAR *npc)
|
|||
|
||||
if (bBreak)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 2);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
|
||||
PlaySoundObject(28, SOUND_MODE_PLAY);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
@ -819,7 +820,7 @@ void ActNpc131(NPCHAR *npc)
|
|||
if (++npc->act_wait > 100)
|
||||
{
|
||||
npc->act_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 5, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
|
|
|
@ -413,7 +413,7 @@ void ActNpc141(NPCHAR *npc)
|
|||
{
|
||||
npc->act_no = 20;
|
||||
npc->act_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
PlaySoundObject(12, SOUND_MODE_PLAY);
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
|
@ -952,7 +952,7 @@ void ActNpc148(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -971,7 +971,7 @@ void ActNpc148(NPCHAR *npc)
|
|||
|
||||
if (++npc->count1 > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1734,7 +1734,7 @@ void ActNpc156(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -1754,7 +1754,7 @@ void ActNpc156(NPCHAR *npc)
|
|||
|
||||
if (++npc->count1 > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1956,7 +1956,7 @@ void ActNpc158(NPCHAR *npc)
|
|||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 7, 4);
|
||||
SetCaret(npc->x, npc->y, CARET_EXHAUST, DIR_AUTO);
|
||||
}
|
||||
|
||||
npc->ani_no = (npc->count1 + 0x10) / 0x20;
|
||||
|
|
|
@ -896,14 +896,14 @@ void ActNpc170(NPCHAR *npc)
|
|||
npc->xm -= 0x20;
|
||||
|
||||
if (npc->count1 % 3 == 1)
|
||||
SetCaret(npc->x + (8 * 0x200), npc->y, 7, 2);
|
||||
SetCaret(npc->x + (8 * 0x200), npc->y, CARET_EXHAUST, DIR_RIGHT);
|
||||
}
|
||||
else
|
||||
{
|
||||
npc->xm += 0x20;
|
||||
|
||||
if (npc->count1 % 3 == 1)
|
||||
SetCaret(npc->x - (8 * 0x200), npc->y, 7, 0);
|
||||
SetCaret(npc->x - (8 * 0x200), npc->y, CARET_EXHAUST, DIR_LEFT);
|
||||
}
|
||||
|
||||
if (npc->count1 < 50)
|
||||
|
@ -1056,7 +1056,7 @@ void ActNpc172(NPCHAR *npc)
|
|||
|
||||
if (npc->flag & 1 || npc->flag & 4)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
VanishNpChar(npc);
|
||||
return;
|
||||
}
|
||||
|
@ -1294,7 +1294,7 @@ void ActNpc174(NPCHAR *npc)
|
|||
{
|
||||
if (++npc->count1 > 1)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1474,7 +1474,7 @@ void ActNpc177(NPCHAR *npc)
|
|||
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 3, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -1521,7 +1521,7 @@ void ActNpc177(NPCHAR *npc)
|
|||
|
||||
if (++npc->act_wait > 300)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 3, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -1564,7 +1564,7 @@ void ActNpc178(NPCHAR *npc)
|
|||
{
|
||||
if (npc->flag & 0xFF)
|
||||
{
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
npc->cond = 0;
|
||||
}
|
||||
|
||||
|
@ -1599,7 +1599,7 @@ void ActNpc178(NPCHAR *npc)
|
|||
if (++npc->count1 > 150)
|
||||
{
|
||||
VanishNpChar(npc);
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1609,7 +1609,7 @@ void ActNpc179(NPCHAR *npc)
|
|||
if (npc->flag & 0xFF)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->xm -= 0x20;
|
||||
|
@ -1641,6 +1641,6 @@ void ActNpc179(NPCHAR *npc)
|
|||
if (++npc->count1 > 300)
|
||||
{
|
||||
VanishNpChar(npc);
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Back.h"
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Flags.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
|
@ -386,12 +387,12 @@ void ActNpc181(NPCHAR *npc)
|
|||
if (npc->direct == 0)
|
||||
{
|
||||
SetBullet(12, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
|
||||
SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
|
||||
SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(12, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
|
||||
SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
|
||||
SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -399,12 +400,12 @@ void ActNpc181(NPCHAR *npc)
|
|||
if (npc->direct == 0)
|
||||
{
|
||||
SetBullet(12, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
|
||||
SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
|
||||
SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(12, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
|
||||
SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
|
||||
SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -493,12 +494,12 @@ void ActNpc182(NPCHAR *npc)
|
|||
if (npc->direct == 0)
|
||||
{
|
||||
SetBullet(6, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
|
||||
SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
|
||||
SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(6, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
|
||||
SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
|
||||
SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -506,12 +507,12 @@ void ActNpc182(NPCHAR *npc)
|
|||
if (npc->direct == 0)
|
||||
{
|
||||
SetBullet(6, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
|
||||
SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
|
||||
SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(6, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
|
||||
SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
|
||||
SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1184,9 +1185,9 @@ void ActNpc192(NPCHAR *npc)
|
|||
PlaySoundObject(34, SOUND_MODE_PLAY);
|
||||
|
||||
if (npc->direct == 0)
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (10 * 0x200), 7, 2);
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (10 * 0x200), CARET_EXHAUST, DIR_RIGHT);
|
||||
else
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (10 * 0x200), 7, 0);
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (10 * 0x200), CARET_EXHAUST, DIR_LEFT);
|
||||
}
|
||||
|
||||
RECT rcLeft[2] = {
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "MyChar.h"
|
||||
|
@ -163,7 +164,7 @@ void ActNpc202(NPCHAR *npc)
|
|||
if (npc->flag & 0xFF)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
@ -189,7 +190,7 @@ void ActNpc202(NPCHAR *npc)
|
|||
if (++npc->count1 > 300)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -750,7 +751,7 @@ void ActNpc209(NPCHAR *npc)
|
|||
if (npc->flag & 0xFF)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
@ -777,7 +778,7 @@ void ActNpc209(NPCHAR *npc)
|
|||
if (++npc->count1 > 300)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Game.h"
|
||||
#include "MyChar.h"
|
||||
#include "NpChar.h"
|
||||
|
@ -617,9 +618,9 @@ void ActNpc231(NPCHAR *npc)
|
|||
++npc->act_wait;
|
||||
|
||||
if (npc->act_wait % 2 == 0)
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
|
||||
if (npc->act_wait % 2 == 1)
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
|
||||
|
||||
if (npc->act_wait % 4 == 1)
|
||||
PlaySoundObject(34, SOUND_MODE_PLAY);
|
||||
|
@ -647,10 +648,10 @@ void ActNpc231(NPCHAR *npc)
|
|||
if (npc->ym < 0)
|
||||
{
|
||||
if (npc->act_wait % 8 == 0)
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
|
||||
SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
|
||||
|
||||
if (npc->act_wait % 8 == 4)
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
|
||||
SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
|
||||
|
||||
if (npc->act_wait % 16 == 1)
|
||||
PlaySoundObject(34, SOUND_MODE_PLAY);
|
||||
|
@ -1153,7 +1154,7 @@ void ActNpc237(NPCHAR *npc)
|
|||
if (bHit)
|
||||
{
|
||||
for (i = 0; i < 5; ++i)
|
||||
SetCaret(npc->x, npc->y, 1, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_BUBBLE, DIR_LEFT);
|
||||
|
||||
PlaySoundObject(21, SOUND_MODE_PLAY);
|
||||
npc->cond = 0;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
|
@ -338,7 +339,7 @@ void ActNpc244(NPCHAR *npc)
|
|||
if (bHit)
|
||||
{
|
||||
for (i = 0; i < 3; ++i)
|
||||
SetCaret(npc->x, npc->y + (4 * 0x200), 1, 2);
|
||||
SetCaret(npc->x, npc->y + (4 * 0x200), CARET_BUBBLE, DIR_RIGHT);
|
||||
|
||||
if (npc->x > gMC.x - (256 * 0x200) && npc->x < gMC.x + (256 * 0x200) && npc->y > gMC.y - (160 * 0x200) && npc->y < gMC.y + (160 * 0x200))
|
||||
PlaySoundObject(21, SOUND_MODE_PLAY);
|
||||
|
@ -831,7 +832,7 @@ void ActNpc248(NPCHAR *npc)
|
|||
if (npc->flag & 0xFF)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->y += npc->ym;
|
||||
|
@ -856,7 +857,7 @@ void ActNpc248(NPCHAR *npc)
|
|||
if (++npc->count1 > 300)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
|
@ -1527,15 +1528,15 @@ void ActNpc271(NPCHAR *npc)
|
|||
if (npc->ym < 0 && npc->y - npc->hit.top < 8 * 0x200)
|
||||
{
|
||||
npc->ym *= -1;
|
||||
SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
|
||||
SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
|
||||
SetCaret(npc->x, npc->y - (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
SetCaret(npc->x, npc->y - (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
}
|
||||
|
||||
if (npc->ym > 0 && npc->y + npc->hit.bottom > 232 * 0x200)
|
||||
{
|
||||
npc->ym *= -1;
|
||||
SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
|
||||
SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
|
||||
SetCaret(npc->x, npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
SetCaret(npc->x, npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
|
||||
}
|
||||
|
||||
npc->x += npc->xm;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Boss.h"
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
|
@ -27,7 +28,7 @@ void ActNpc300(NPCHAR *npc)
|
|||
}
|
||||
|
||||
if (++npc->ani_wait % 8 == 1)
|
||||
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + (8 * 0x200), 13, 1);
|
||||
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_UP);
|
||||
|
||||
npc->rect = rc;
|
||||
}
|
||||
|
@ -89,7 +90,7 @@ void ActNpc301(NPCHAR *npc)
|
|||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
SetCaret(npc->x, npc->y, 7, 4);
|
||||
SetCaret(npc->x, npc->y, CARET_EXHAUST, DIR_AUTO);
|
||||
}
|
||||
|
||||
npc->ani_no = (npc->count1 + 0x10) / 0x20;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Frame.h"
|
||||
#include "Game.h"
|
||||
#include "KeyControl.h"
|
||||
|
@ -167,7 +168,7 @@ void ActNpc321(NPCHAR *npc)
|
|||
if (g_GameFlags & 2 && CountBulletNum(43) < 2 && gKeyTrg & gKeyShot)
|
||||
{
|
||||
SetBullet(43, npc->pNpc->x, npc->pNpc->y, direct);
|
||||
SetCaret(npc->pNpc->x, npc->pNpc->y, 3, 0);
|
||||
SetCaret(npc->pNpc->x, npc->pNpc->y, CARET_SHOOT, DIR_LEFT);
|
||||
PlaySoundObject(117, SOUND_MODE_PLAY);
|
||||
}
|
||||
|
||||
|
@ -767,7 +768,7 @@ void ActNpc331(NPCHAR *npc)
|
|||
if (npc->flag & 8)
|
||||
{
|
||||
npc->cond = 0;
|
||||
SetCaret(npc->x, npc->y, 2, 0);
|
||||
SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
|
@ -1917,7 +1917,7 @@ void ActNpc357(NPCHAR *npc)
|
|||
}
|
||||
|
||||
if (npc->act_wait % 8 == 1)
|
||||
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, 13, 1);
|
||||
SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, CARET_TINY_PARTICLES, DIR_UP);
|
||||
}
|
||||
|
||||
// Misery (stood in the wind during the credits)
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Back.h"
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Flags.h"
|
||||
#include "Game.h"
|
||||
#include "Map.h"
|
||||
|
@ -591,9 +592,9 @@ void HitNpCharBullet(void)
|
|||
{
|
||||
if (gNPC[n].shock < 14)
|
||||
{
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
|
||||
PlaySoundObject(gNPC[n].hit_voice, SOUND_MODE_PLAY);
|
||||
gNPC[n].shock = 16;
|
||||
}
|
||||
|
@ -614,7 +615,7 @@ void HitNpCharBullet(void)
|
|||
else if (!(gBul[b].bbits & 0x10))
|
||||
{
|
||||
// Hit invulnerable NPC
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 2, 2);
|
||||
SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
|
||||
PlaySoundObject(31, SOUND_MODE_PLAY);
|
||||
gBul[b].life = 0;
|
||||
continue;
|
||||
|
|
131
src/Shoot.cpp
131
src/Shoot.cpp
|
@ -5,6 +5,7 @@
|
|||
#include "ArmsItem.h"
|
||||
#include "Bullet.h"
|
||||
#include "Caret.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "KeyControl.h"
|
||||
#include "MyChar.h"
|
||||
#include "MycParam.h"
|
||||
|
@ -47,12 +48,12 @@ void ShootBullet_Frontia1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), 1);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), 1);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -60,12 +61,12 @@ void ShootBullet_Frontia1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), 3);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), 3);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -73,12 +74,12 @@ void ShootBullet_Frontia1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -122,12 +123,12 @@ void ShootBullet_PoleStar(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -135,12 +136,12 @@ void ShootBullet_PoleStar(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -148,12 +149,12 @@ void ShootBullet_PoleStar(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,12 +207,12 @@ void ShootBullet_FireBall(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -219,12 +220,12 @@ void ShootBullet_FireBall(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -232,12 +233,12 @@ void ShootBullet_FireBall(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -285,7 +286,7 @@ void ShootBullet_Machinegun1(int level)
|
|||
|
||||
if (empty == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y, 16, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
|
||||
empty = 50;
|
||||
}
|
||||
|
||||
|
@ -300,12 +301,12 @@ void ShootBullet_Machinegun1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -326,12 +327,12 @@ void ShootBullet_Machinegun1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -339,12 +340,12 @@ void ShootBullet_Machinegun1(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -486,7 +487,7 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
|
||||
if (empty == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y, 16, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
|
||||
empty = 50;
|
||||
}
|
||||
|
||||
|
@ -498,12 +499,12 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -511,12 +512,12 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -524,12 +525,12 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y, 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y, 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y, 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -541,7 +542,7 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
|
||||
if (empty == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y, 16, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
|
||||
empty = 50;
|
||||
}
|
||||
|
||||
|
@ -553,14 +554,14 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1);
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1);
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1);
|
||||
}
|
||||
|
@ -570,14 +571,14 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3);
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3);
|
||||
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3);
|
||||
}
|
||||
|
@ -587,14 +588,14 @@ void ShootBullet_Missile(int level, BOOL bSuper)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (1 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (1 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 0);
|
||||
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (1 * 0x200), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (1 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (1 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 2);
|
||||
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (1 * 0x200), 2);
|
||||
}
|
||||
|
@ -620,7 +621,7 @@ void ShootBullet_Bubblin1(void)
|
|||
|
||||
if (empty == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y, 16, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
|
||||
empty = 50;
|
||||
}
|
||||
|
||||
|
@ -632,12 +633,12 @@ void ShootBullet_Bubblin1(void)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(19, gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(19, gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -645,12 +646,12 @@ void ShootBullet_Bubblin1(void)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(19, gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(19, gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -658,12 +659,12 @@ void ShootBullet_Bubblin1(void)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(19, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(19, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -701,7 +702,7 @@ void ShootBullet_Bubblin2(int level)
|
|||
|
||||
if (empty == 0)
|
||||
{
|
||||
SetCaret(gMC.x, gMC.y, 16, 0);
|
||||
SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
|
||||
empty = 50;
|
||||
}
|
||||
|
||||
|
@ -713,12 +714,12 @@ void ShootBullet_Bubblin2(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(level, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (16 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(level, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (16 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -726,12 +727,12 @@ void ShootBullet_Bubblin2(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(level, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (16 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(level, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (16 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -739,12 +740,12 @@ void ShootBullet_Bubblin2(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(level, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(level, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -842,12 +843,12 @@ void ShootBullet_Nemesis(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -855,12 +856,12 @@ void ShootBullet_Nemesis(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -868,12 +869,12 @@ void ShootBullet_Nemesis(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (22 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (16 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (22 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (16 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1000,12 +1001,12 @@ void ShootBullet_Spur(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else if (gMC.down)
|
||||
|
@ -1013,12 +1014,12 @@ void ShootBullet_Spur(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1026,12 +1027,12 @@ void ShootBullet_Spur(int level)
|
|||
if (gMC.direct == 0)
|
||||
{
|
||||
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
|
||||
SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue