Made BossIronH.cpp ASM-accurate
This commit is contained in:
parent
302c923d5b
commit
a38ee793a2
1 changed files with 94 additions and 91 deletions
|
@ -10,161 +10,166 @@
|
|||
|
||||
void ActBossChar_Ironhead(void)
|
||||
{
|
||||
switch (gBoss[0].act_no)
|
||||
static unsigned char flash;
|
||||
int i;
|
||||
|
||||
NPCHAR *npc = gBoss;
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
gBoss[0].cond = 0x80;
|
||||
gBoss[0].exp = 1;
|
||||
gBoss[0].direct = 2;
|
||||
gBoss[0].act_no = 100;
|
||||
gBoss[0].x = 0x14000;
|
||||
gBoss[0].y = 0x10000;
|
||||
gBoss[0].view.front = 0x5000;
|
||||
gBoss[0].view.top = 0x1800;
|
||||
gBoss[0].view.back = 0x3000;
|
||||
gBoss[0].view.bottom = 0x1800;
|
||||
gBoss[0].hit_voice = 54;
|
||||
gBoss[0].hit.front = 0x2000;
|
||||
gBoss[0].hit.top = 0x1400;
|
||||
gBoss[0].hit.back = 0x2000;
|
||||
gBoss[0].hit.bottom = 0x1400;
|
||||
gBoss[0].bits = 0x8228;
|
||||
gBoss[0].size = 3;
|
||||
gBoss[0].damage = 10;
|
||||
gBoss[0].code_event = 1000;
|
||||
gBoss[0].life = 400;
|
||||
npc->cond = 0x80;
|
||||
npc->exp = 1;
|
||||
npc->direct = 2;
|
||||
npc->act_no = 100;
|
||||
npc->x = 0x14000;
|
||||
npc->y = 0x10000;
|
||||
npc->view.front = 0x5000;
|
||||
npc->view.top = 0x1800;
|
||||
npc->view.back = 0x3000;
|
||||
npc->view.bottom = 0x1800;
|
||||
npc->hit_voice = 54;
|
||||
npc->hit.front = 0x2000;
|
||||
npc->hit.top = 0x1400;
|
||||
npc->hit.back = 0x2000;
|
||||
npc->hit.bottom = 0x1400;
|
||||
npc->bits = 0x8228;
|
||||
npc->size = 3;
|
||||
npc->damage = 10;
|
||||
npc->code_event = 1000;
|
||||
npc->life = 400;
|
||||
break;
|
||||
|
||||
case 100:
|
||||
gBoss[0].act_no = 101;
|
||||
gBoss[0].bits &= ~0x20;
|
||||
gBoss[0].act_wait = 0;
|
||||
npc->act_no = 101;
|
||||
npc->bits &= ~0x20;
|
||||
npc->act_wait = 0;
|
||||
// Fallthrough
|
||||
case 101:
|
||||
if (++gBoss[0].act_wait > 50)
|
||||
if (++npc->act_wait > 50)
|
||||
{
|
||||
gBoss[0].act_no = 250;
|
||||
gBoss[0].act_wait = 0;
|
||||
npc->act_no = 250;
|
||||
npc->act_wait = 0;
|
||||
}
|
||||
|
||||
if (gBoss[0].act_wait % 4 == 0)
|
||||
if (npc->act_wait % 4 == 0)
|
||||
SetNpChar(197, Random(15, 18) * 0x2000, Random(2, 13) * 0x2000, 0, 0, 0, 0, 0x100);
|
||||
|
||||
break;
|
||||
|
||||
case 250:
|
||||
gBoss[0].act_no = 251;
|
||||
npc->act_no = 251;
|
||||
|
||||
if (gBoss[0].direct == 2)
|
||||
if (npc->direct == 2)
|
||||
{
|
||||
gBoss[0].x = 0x1E000;
|
||||
gBoss[0].y = gMC.y;
|
||||
npc->x = 0x1E000;
|
||||
npc->y = gMC.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBoss[0].x = 0x5A000;
|
||||
gBoss[0].y = Random(2, 13) * 0x2000;
|
||||
npc->x = 0x5A000;
|
||||
npc->y = Random(2, 13) * 0x2000;
|
||||
}
|
||||
|
||||
gBoss[0].tgt_x = gBoss[0].x;
|
||||
gBoss[0].tgt_y = gBoss[0].y;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
|
||||
gBoss[0].ym = Random(-0x200, 0x200);
|
||||
gBoss[0].xm = Random(-0x200, 0x200);
|
||||
npc->ym = Random(-0x200, 0x200);
|
||||
npc->xm = Random(-0x200, 0x200);
|
||||
|
||||
gBoss[0].bits |= 0x20;
|
||||
npc->bits |= 0x20;
|
||||
// Fallthrough
|
||||
case 251:
|
||||
if (gBoss[0].direct == 2)
|
||||
if (npc->direct == 2)
|
||||
{
|
||||
gBoss[0].tgt_x += 0x400;
|
||||
npc->tgt_x += 0x400;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBoss[0].tgt_x -= 0x200;
|
||||
npc->tgt_x -= 0x200;
|
||||
|
||||
if (gMC.y > gBoss[0].tgt_y)
|
||||
gBoss[0].tgt_y += 0x200;
|
||||
if (npc->tgt_y < gMC.y)
|
||||
npc->tgt_y += 0x200;
|
||||
else
|
||||
gBoss[0].tgt_y -= 0x200;
|
||||
npc->tgt_y -= 0x200;
|
||||
}
|
||||
|
||||
if (gBoss[0].tgt_x > gBoss[0].x)
|
||||
gBoss[0].xm += 8;
|
||||
if (npc->x < npc->tgt_x)
|
||||
npc->xm += 8;
|
||||
else
|
||||
gBoss[0].xm -= 8;
|
||||
npc->xm -= 8;
|
||||
|
||||
if (gBoss[0].tgt_y > gBoss[0].y)
|
||||
gBoss[0].ym += 8;
|
||||
if (npc->y < npc->tgt_y)
|
||||
npc->ym += 8;
|
||||
else
|
||||
gBoss[0].ym -= 8;
|
||||
npc->ym -= 8;
|
||||
|
||||
if (gBoss[0].ym > 0x200)
|
||||
gBoss[0].ym = 0x200;
|
||||
if (gBoss[0].ym < -0x200)
|
||||
gBoss[0].ym = -0x200;
|
||||
if (npc->ym > 0x200)
|
||||
npc->ym = 0x200;
|
||||
if (npc->ym < -0x200)
|
||||
npc->ym = -0x200;
|
||||
|
||||
gBoss[0].x += gBoss[0].xm;
|
||||
gBoss[0].y += gBoss[0].ym;
|
||||
npc->x += npc->xm;
|
||||
npc->y += npc->ym;
|
||||
|
||||
if (gBoss[0].direct == 2)
|
||||
if (npc->direct == 2)
|
||||
{
|
||||
if (gBoss[0].x > 0x5A000)
|
||||
if (npc->x > 0x5A000)
|
||||
{
|
||||
gBoss[0].direct = 0;
|
||||
gBoss[0].act_no = 100;
|
||||
npc->direct = 0;
|
||||
npc->act_no = 100;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBoss[0].x < 0x22000)
|
||||
if (npc->x < 0x22000)
|
||||
{
|
||||
gBoss[0].direct = 2;
|
||||
gBoss[0].act_no = 100;
|
||||
npc->direct = 2;
|
||||
npc->act_no = 100;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBoss[0].direct == 0 && (++gBoss[0].act_wait == 300 || gBoss[0].act_wait == 310 || gBoss[0].act_wait == 320))
|
||||
if (npc->direct == 0 && (++npc->act_wait == 300 || npc->act_wait == 310 || npc->act_wait == 320))
|
||||
{
|
||||
PlaySoundObject(39, 1);
|
||||
SetNpChar(198, gBoss[0].x + 0x1400, gBoss[0].y + 0x200, Random(-3, 0) * 0x200, Random(-3, 3) * 0x200, 2, 0, 0x100);
|
||||
SetNpChar(198, npc->x + 0x1400, npc->y + 0x200, Random(-3, 0) * 0x200, Random(-3, 3) * 0x200, 2, 0, 0x100);
|
||||
}
|
||||
|
||||
if (++gBoss[0].ani_wait > 2)
|
||||
if (++npc->ani_wait > 2)
|
||||
{
|
||||
gBoss[0].ani_wait = 0;
|
||||
++gBoss[0].ani_no;
|
||||
npc->ani_wait = 0;
|
||||
++npc->ani_no;
|
||||
}
|
||||
|
||||
if (gBoss[0].ani_no > 7)
|
||||
gBoss[0].ani_no = 0;
|
||||
if (npc->ani_no > 7)
|
||||
npc->ani_no = 0;
|
||||
|
||||
break;
|
||||
|
||||
case 1000:
|
||||
gBoss[0].bits &= ~0x20;
|
||||
gBoss[0].ani_no = 8;
|
||||
gBoss[0].damage = 0;
|
||||
gBoss[0].act_no = 1001;
|
||||
gBoss[0].tgt_x = gBoss[0].x;
|
||||
gBoss[0].tgt_y = gBoss[0].y;
|
||||
npc->bits &= ~0x20;
|
||||
npc->ani_no = 8;
|
||||
npc->damage = 0;
|
||||
npc->act_no = 1001;
|
||||
npc->tgt_x = npc->x;
|
||||
npc->tgt_y = npc->y;
|
||||
SetQuake(20);
|
||||
|
||||
for (int i = 0; i < 0x20; ++i)
|
||||
SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
|
||||
for (i = 0; i < 0x20; ++i)
|
||||
SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
|
||||
|
||||
DeleteNpCharCode(197, 1);
|
||||
DeleteNpCharCode(271, 1);
|
||||
DeleteNpCharCode(272, 1);
|
||||
// Fallthrough
|
||||
case 1001:
|
||||
gBoss[0].tgt_x -= 0x200;
|
||||
npc->tgt_x -= 0x200;
|
||||
|
||||
gBoss[0].x = gBoss[0].tgt_x + (Random(-1, 1) * 0x200);
|
||||
gBoss[0].y = gBoss[0].tgt_y + (Random(-1, 1) * 0x200);
|
||||
npc->x = npc->tgt_x + (Random(-1, 1) * 0x200);
|
||||
npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
|
||||
|
||||
if (++gBoss[0].act_wait % 4 == 0)
|
||||
SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
|
||||
if (++npc->act_wait % 4 == 0)
|
||||
SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -193,17 +198,15 @@ void ActBossChar_Ironhead(void)
|
|||
{256, 48, 320, 72},
|
||||
};
|
||||
|
||||
if (gBoss[0].shock)
|
||||
if (npc->shock)
|
||||
{
|
||||
static unsigned char flash;
|
||||
|
||||
if ((++flash >> 1) % 2)
|
||||
gBoss[0].rect = rc[gBoss[0].ani_no];
|
||||
if (++flash / 2 % 2)
|
||||
npc->rect = rc[npc->ani_no];
|
||||
else
|
||||
gBoss[0].rect = rcDamage[gBoss[0].ani_no];
|
||||
npc->rect = rcDamage[npc->ani_no];
|
||||
}
|
||||
else
|
||||
{
|
||||
gBoss[0].rect = rc[gBoss[0].ani_no];
|
||||
npc->rect = rc[npc->ani_no];
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue