Clean-up Ending.cpp
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2 changed files with 55 additions and 48 deletions
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@ -23,9 +23,11 @@ STRIP Strip[MAX_STRIP];
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ILLUSTRATION Illust;
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// Update casts
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void ActionStripper()
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void ActionStripper(void)
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{
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for (int s = 0; s < MAX_STRIP; s++)
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int s;
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for (s = 0; s < MAX_STRIP; ++s)
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{
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// Move up
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if (Strip[s].flag & 0x80 && Credit.mode)
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@ -37,26 +39,27 @@ void ActionStripper()
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}
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// Draw casts
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void PutStripper()
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void PutStripper(void)
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{
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RECT rc;
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int s;
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for (int s = 0; s < MAX_STRIP; s++)
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for (s = 0; s < MAX_STRIP; ++s)
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{
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if (Strip[s].flag & 0x80)
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{
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// Draw text
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rc.left = 0;
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rc.right = 320;
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rc.top = s * 0x10;
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rc.bottom = rc.top + 0x10;
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rc.top = s * 16;
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rc.bottom = rc.top + 16;
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PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST);
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// Draw character
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rc.left = 24 * (Strip[s].cast % 13);
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rc.left = (Strip[s].cast % 13) * 24;
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rc.right = rc.left + 24;
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rc.top = 24 * (Strip[s].cast / 13);
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rc.top = (Strip[s].cast / 13) * 24;
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rc.bottom = rc.top + 24;
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PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS);
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@ -70,7 +73,7 @@ void SetStripper(int x, int y, const char *text, int cast)
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RECT rc;
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int s;
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for (s = 0; s < MAX_STRIP; s++)
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for (s = 0; s < MAX_STRIP; ++s)
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if (!(Strip[s].flag & 0x80))
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break;
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@ -87,26 +90,27 @@ void SetStripper(int x, int y, const char *text, int cast)
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// Draw text
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rc.left = 0;
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rc.right = 320;
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rc.top = s * 0x10;
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rc.bottom = rc.top + 0x10;
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rc.top = s * 16;
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rc.bottom = rc.top + 16;
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CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
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PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
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}
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// Regenerate cast text
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void RestoreStripper()
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void RestoreStripper(void)
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{
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RECT rc;
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int s;
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for (int s = 0; s < MAX_STRIP; s++)
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for (s = 0; s < MAX_STRIP; ++s)
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{
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if (Strip[s].flag & 0x80)
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{
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rc.left = 0;
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rc.right = 320;
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rc.top = s * 0x10;
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rc.bottom = rc.top + 0x10;
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rc.top = s * 16;
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rc.bottom = rc.top + 16;
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CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
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PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
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@ -115,30 +119,30 @@ void RestoreStripper()
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}
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// Handle the illustration
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void ActionIllust()
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void ActionIllust(void)
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{
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switch (Illust.act_no)
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{
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case 0: // Off-screen to the left
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Illust.x = -0x14000;
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Illust.x = -160 * 0x200;
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break;
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case 1: // Move in from the left
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Illust.x += 0x5000;
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Illust.x += 40 * 0x200;
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if (Illust.x > 0)
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Illust.x = 0;
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break;
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case 2: // Move out from the right
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Illust.x -= 0x5000;
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if (Illust.x < -0x14000)
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Illust.x = -0x14000;
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if (Illust.x < -160 * 0x200)
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Illust.x = -160 * 0x200;
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break;
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}
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}
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// Draw illustration
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void PutIllust()
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void PutIllust(void)
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{
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RECT rcIllust = {0, 0, 160, 240};
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#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
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@ -159,16 +163,16 @@ void ReloadIllust(int a)
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}
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// Initialize and release credits
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void InitCreditScript()
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void InitCreditScript(void)
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{
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// Clear script state and casts
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memset(&Credit, 0, sizeof(CREDIT));
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memset(Strip, 0, sizeof(Strip));
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}
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void ReleaseCreditScript()
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void ReleaseCreditScript(void)
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{
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if (Credit.pData)
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if (Credit.pData != NULL)
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{
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// Free script data
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free(Credit.pData);
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@ -179,10 +183,10 @@ void ReleaseCreditScript()
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const char *credit_script = "Credit.tsc";
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// Start playing credits
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BOOL StartCreditScript()
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BOOL StartCreditScript(void)
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{
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// Clear previously existing credits data
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if (Credit.pData)
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if (Credit.pData != NULL)
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{
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free(Credit.pData);
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Credit.pData = NULL;
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@ -221,7 +225,7 @@ BOOL StartCreditScript()
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Credit.offset = 0;
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Credit.wait = 0;
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Credit.mode = 1;
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Illust.x = -0x14000;
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Illust.x = -160 * 0x200;
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Illust.act_no = 0;
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// Modify cliprect
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@ -243,7 +247,7 @@ BOOL StartCreditScript()
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}
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// Update credits
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void ActionCredit()
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void ActionCredit(void)
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{
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if (Credit.offset >= Credit.size)
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return;
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@ -258,11 +262,12 @@ void ActionCredit()
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case 2:
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if (--Credit.wait <= 0)
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Credit.mode = 1;
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break;
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}
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}
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// Parse credits
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void ActionCredit_Read()
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void ActionCredit_Read(void)
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{
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int a, b, len;
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char text[40];
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@ -429,7 +434,7 @@ void SetCreditIllust(int a)
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}
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// Slide illustration off-screen
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void CutCreditIllust()
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void CutCreditIllust(void)
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{
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Illust.act_no = 2;
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}
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@ -437,8 +442,10 @@ void CutCreditIllust()
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// Scene of the island falling
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int Scene_DownIsland(HWND hWnd, int mode)
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{
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int wait;
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// Setup background
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RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
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RECT rc_frame = {(WINDOW_WIDTH / 2) - 80, (WINDOW_HEIGHT / 2) - 40, (WINDOW_WIDTH / 2) + 80, (WINDOW_HEIGHT / 2) + 40};
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RECT rc_sky = {0, 0, 160, 80};
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RECT rc_ground = {160, 48, 320, 80};
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@ -446,10 +453,10 @@ int Scene_DownIsland(HWND hWnd, int mode)
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RECT rc_sprite = {160, 0, 200, 24};
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ISLAND_SPRITE sprite;
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sprite.x = 0x15000;
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sprite.y = 0x8000;
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sprite.x = 168 * 0x200;
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sprite.y = 64 * 0x200;
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for (int wait = 0; wait < 900; wait++)
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for (wait = 0; wait < 900; ++wait)
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{
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// Get pressed keys
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GetTrg();
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@ -500,9 +507,9 @@ int Scene_DownIsland(HWND hWnd, int mode)
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// Draw scene
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CortBox(&grcFull, 0);
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PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
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PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
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PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
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PutBitmap3(&rc_frame, 80 + ((WINDOW_WIDTH - 320) / 2), 80 + ((WINDOW_HEIGHT - 240) / 2), &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
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PutBitmap3(&rc_frame, (sprite.x / 0x200) - 20 + ((WINDOW_WIDTH - 320) / 2), (sprite.y / 0x200) - 12 + ((WINDOW_HEIGHT - 240) / 2), &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
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PutBitmap3(&rc_frame, 80 + ((WINDOW_WIDTH - 320) / 2), 128 + ((WINDOW_HEIGHT - 240) / 2), &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
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PutTimeCounter(16, 8);
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// Draw window
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22
src/Ending.h
22
src/Ending.h
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@ -37,19 +37,19 @@ struct ISLAND_SPRITE
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#define MAX_STRIP ((WINDOW_HEIGHT / 16) + 1)
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void ActionStripper();
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void PutStripper();
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void ActionStripper(void);
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void PutStripper(void);
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void SetStripper(int x, int y, const char *text, int cast);
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void RestoreStripper();
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void ActionIllust();
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void PutIllust();
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void RestoreStripper(void);
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void ActionIllust(void);
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void PutIllust(void);
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void ReloadIllust(int a);
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void InitCreditScript();
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void ReleaseCreditScript();
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BOOL StartCreditScript();
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void ActionCredit();
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void ActionCredit_Read();
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void InitCreditScript(void);
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void ReleaseCreditScript(void);
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BOOL StartCreditScript(void);
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void ActionCredit(void);
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void ActionCredit_Read(void);
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int GetScriptNumber(const char *text);
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void SetCreditIllust(int a);
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void CutCreditIllust();
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void CutCreditIllust(void);
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int Scene_DownIsland(HWND hWnd, int mode);
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