Documentation : Commented the fact that "swPlay % 2" is always true
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -532,7 +532,7 @@ int ModeAction(HWND hWnd)
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}
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}
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}
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}
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if (swPlay % 2 && g_GameFlags & 1)
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if (swPlay % 2 && g_GameFlags & 1) // The "swPlay % 2" part is always true
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{
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{
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if (g_GameFlags & 2)
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if (g_GameFlags & 2)
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ActMyChar(TRUE);
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ActMyChar(TRUE);
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@ -635,7 +635,7 @@ int ModeAction(HWND hWnd)
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RotationArmsRev();
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RotationArmsRev();
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}
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}
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if (swPlay % 2)
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if (swPlay % 2) // This is always true
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{
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{
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switch (TextScriptProc())
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switch (TextScriptProc())
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{
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{
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