Documentation : Commented the fact that "swPlay % 2" is always true

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-11-05 09:49:45 +01:00
parent 32d29eb63e
commit a45592302f

View file

@ -532,7 +532,7 @@ int ModeAction(HWND hWnd)
} }
} }
if (swPlay % 2 && g_GameFlags & 1) if (swPlay % 2 && g_GameFlags & 1) // The "swPlay % 2" part is always true
{ {
if (g_GameFlags & 2) if (g_GameFlags & 2)
ActMyChar(TRUE); ActMyChar(TRUE);
@ -635,7 +635,7 @@ int ModeAction(HWND hWnd)
RotationArmsRev(); RotationArmsRev();
} }
if (swPlay % 2) if (swPlay % 2) // This is always true
{ {
switch (TextScriptProc()) switch (TextScriptProc())
{ {