diff --git a/src/Game.cpp b/src/Game.cpp index 25a64fa7..f4eaa39f 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -335,7 +335,7 @@ static int ModeTitle(HWND hWnd) #endif g_GameFlags = 0; - gMC.equip |= 0x100; + gMC.equip |= EQUIP_NIKUMARU_COUNTER; // Give the player the Nikumaru Counter so the timer appears on-screen // Start loop wait = 0; @@ -617,7 +617,7 @@ static int ModeAction(HWND hWnd) gMC.cond &= ~1; } - else if (gMC.equip & 2 && gKeyTrg & gKeyMap) + else if (gMC.equip & EQUIP_MAP && gKeyTrg & gKeyMap) { BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame); diff --git a/src/MyChar.cpp b/src/MyChar.cpp index 22e6a708..035f9407 100644 --- a/src/MyChar.cpp +++ b/src/MyChar.cpp @@ -217,7 +217,7 @@ void PutMyChar(int fx, int fy) // Draw player RECT rect = gMC.rect; - if (gMC.equip & 0x40) + if (gMC.equip & EQUIP_MIMIGA_MASK) { rect.top += 32; rect.bottom += 32; @@ -232,7 +232,7 @@ void PutMyChar(int fx, int fy) }; ++gMC.bubble; - if (gMC.equip & 0x10 && gMC.flag & 0x100) + if (gMC.equip & EQUIP_AIR_TANK && gMC.flag & 0x100) PutBitmap3(&grcGame, (gMC.x / 0x200) - 12 - (fx / 0x200), (gMC.y / 0x200) - 12 - (fy / 0x200), &rcBubble[gMC.bubble / 2 % 2], SURFACE_ID_CARET); else if (gMC.unit == 1) PutBitmap3(&grcGame, (gMC.x / 0x200) - 12 - (fx / 0x200), (gMC.y / 0x200) - 12 - (fy / 0x200), &rcBubble[gMC.bubble / 2 % 2], SURFACE_ID_CARET); @@ -291,11 +291,11 @@ void ActMyChar_Normal(BOOL bKey) // Stop boosting and refuel gMC.boost_sw = 0; - if (gMC.equip & 1) + if (gMC.equip & EQUIP_BOOSTER_0_8) { gMC.boost_cnt = 50; } - else if (gMC.equip & 0x20) + else if (gMC.equip & EQUIP_BOOSTER_2_0) { gMC.boost_cnt = 50; } @@ -354,10 +354,10 @@ void ActMyChar_Normal(BOOL bKey) // Start boosting if (bKey) { - if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt != 0) + if (gMC.equip & (EQUIP_BOOSTER_0_8 | EQUIP_BOOSTER_2_0) && gKeyTrg & gKeyJump && gMC.boost_cnt != 0) { // Booster 0.8 - if (gMC.equip & 1) + if (gMC.equip & EQUIP_BOOSTER_0_8) { gMC.boost_sw = 1; @@ -366,7 +366,7 @@ void ActMyChar_Normal(BOOL bKey) } // Booster 2.0 - if (gMC.equip & 0x20) + if (gMC.equip & EQUIP_BOOSTER_2_0) { if (gKey & gKeyUp) { @@ -414,7 +414,7 @@ void ActMyChar_Normal(BOOL bKey) } // Slow down when stopped boosting (Booster 2.0) - if (gMC.equip & 0x20 && gMC.boost_sw != 0 && (!(gKey & gKeyJump) || gMC.boost_cnt == 0)) + if (gMC.equip & EQUIP_BOOSTER_2_0 && gMC.boost_sw != 0 && (!(gKey & gKeyJump) || gMC.boost_cnt == 0)) { if (gMC.boost_sw == 1) gMC.xm /= 2; @@ -475,7 +475,7 @@ void ActMyChar_Normal(BOOL bKey) gMC.ym += 0x55; // Booster 2.0 forces and effects - if (gMC.equip & 0x20 && gMC.boost_sw != 0) + if (gMC.equip & EQUIP_BOOSTER_2_0 && gMC.boost_sw != 0) { if (gMC.boost_sw == 1) { @@ -525,7 +525,7 @@ void ActMyChar_Normal(BOOL bKey) gMC.ym += gravity1; } // Booster 0.8 - else if (gMC.equip & 1 && gMC.boost_sw != 0 && gMC.ym > -0x400) + else if (gMC.equip & EQUIP_BOOSTER_0_8 && gMC.boost_sw != 0 && gMC.ym > -0x400) { // Upwards force gMC.ym -= 0x20; @@ -809,7 +809,7 @@ void ActMyChar_Stream(BOOL bKey) void AirProcess(void) { - if (gMC.equip & 0x10) + if (gMC.equip & EQUIP_AIR_TANK) { gMC.air = 1000; gMC.air_get = 0; diff --git a/src/MyChar.h b/src/MyChar.h index 07a810eb..f75ef715 100644 --- a/src/MyChar.h +++ b/src/MyChar.h @@ -5,6 +5,20 @@ // TODO - When I add bitmask constants for gMC.flags... // 0x100 is a 'player is underwater' flag +// gMC.equip +enum +{ + EQUIP_BOOSTER_0_8 = 1, + EQUIP_MAP = 2, + EQUIP_ARMS_BARRIER = 4, + EQUIP_TURBOCHARGE = 8, + EQUIP_AIR_TANK = 0x10, + EQUIP_BOOSTER_2_0 = 0x20, + EQUIP_MIMIGA_MASK = 0x40, + EQUIP_WHIMSICAL_STAR = 0x80, + EQUIP_NIKUMARU_COUNTER = 0x100 +}; + typedef struct MYCHAR { unsigned char cond; diff --git a/src/MycParam.cpp b/src/MycParam.cpp index 7424e23e..fbc032b3 100644 --- a/src/MycParam.cpp +++ b/src/MycParam.cpp @@ -47,7 +47,7 @@ void AddExpMyChar(int x) { gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv]; - if (gMC.equip & 0x80) + if (gMC.equip & EQUIP_WHIMSICAL_STAR) { if (gMC.star < 3) ++gMC.star; @@ -135,11 +135,11 @@ void DamageMyChar(int damage) gMC.life -= (short)damage; // Lose a whimsical star - if (gMC.equip & 0x80 && gMC.star > 0) + if (gMC.equip & EQUIP_WHIMSICAL_STAR && gMC.star > 0) gMC.star = (short)gMC.star - 1; // For some reason, this does a cast to short. Might not be accurate to the original source code (possibly, Pixel was just being careful about int size/conversion, or this is from some weird macro) // Lose experience - if (gMC.equip & 4) + if (gMC.equip & EQUIP_ARMS_BARRIER) gArmsData[gSelectedArms].exp -= damage; else gArmsData[gSelectedArms].exp -= damage * 2; @@ -370,7 +370,7 @@ void PutMyAir(int x, int y) {112, 80, 144, 88}, }; - if (gMC.equip & 0x10) + if (gMC.equip & EQUIP_AIR_TANK) return; if (gMC.air_get != 0) @@ -397,7 +397,7 @@ void PutTimeCounter(int x, int y) {128, 104, 160, 112}, }; - if (gMC.equip & 0x100) + if (gMC.equip & EQUIP_NIKUMARU_COUNTER) { // Draw clock and increase time if (g_GameFlags & 2) @@ -436,7 +436,7 @@ BOOL SaveTimeCounter(void) char path[MAX_PATH]; // Quit if player doesn't have the Nikumaru Counter - if (!(gMC.equip & 0x100)) + if (!(gMC.equip & EQUIP_NIKUMARU_COUNTER)) return TRUE; // Get last time diff --git a/src/NpcAct100.cpp b/src/NpcAct100.cpp index 2ee69c83..0fa32eeb 100644 --- a/src/NpcAct100.cpp +++ b/src/NpcAct100.cpp @@ -842,7 +842,7 @@ void ActNpc111(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; // Use a different sprite if the player is wearing the Mimiga Mask - if (gMC.equip & 0x40) + if (gMC.equip & EQUIP_MIMIGA_MASK) { npc->rect.top += 32; npc->rect.bottom += 32; @@ -919,7 +919,7 @@ void ActNpc112(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; // Use a different sprite if the player is wearing the Mimiga Mask - if (gMC.equip & 0x40) + if (gMC.equip & EQUIP_MIMIGA_MASK) { npc->rect.top += 32; npc->rect.bottom += 32; diff --git a/src/NpcAct140.cpp b/src/NpcAct140.cpp index f186a992..9d05b289 100644 --- a/src/NpcAct140.cpp +++ b/src/NpcAct140.cpp @@ -1277,7 +1277,7 @@ void ActNpc150(NPCHAR *npc) } // Use a different sprite if the player is wearing the Mimiga Mask - if (gMC.equip & 0x40) + if (gMC.equip & EQUIP_MIMIGA_MASK) { npc->rect.top += 32; npc->rect.bottom += 32; diff --git a/src/NpcAct200.cpp b/src/NpcAct200.cpp index 2fdd8be7..9dfd6bb7 100644 --- a/src/NpcAct200.cpp +++ b/src/NpcAct200.cpp @@ -999,7 +999,7 @@ void ActNpc212(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; // Use different sprite if player is wearing the Mimiga Mask - if (gMC.equip & 0x40) + if (gMC.equip & EQUIP_MIMIGA_MASK) { if (npc->ani_no > 1) { diff --git a/src/NpcAct280.cpp b/src/NpcAct280.cpp index a194993c..6166e9e9 100644 --- a/src/NpcAct280.cpp +++ b/src/NpcAct280.cpp @@ -443,7 +443,7 @@ void ActNpc283(NPCHAR *npc) else npc->ani_no = 5; - if (gMC.equip & 0x20) + if (gMC.equip & EQUIP_BOOSTER_2_0) { if (npc->act_wait % 10 == 1) { @@ -1436,7 +1436,7 @@ void ActNpc294(NPCHAR *npc) case 1: ++npc->act_wait; - if (gMC.equip & 0x20) + if (gMC.equip & EQUIP_BOOSTER_2_0) { npc->x = gMC.x + (64 * 0x200); @@ -1456,7 +1456,7 @@ void ActNpc294(NPCHAR *npc) if (npc->act_wait > 24) { - if (gMC.equip & 0x20) + if (gMC.equip & EQUIP_BOOSTER_2_0) x = npc->x + (Random(-14, 14) * 0x200 * 0x10); else x = npc->x + (Random(-11, 11) * 0x200 * 0x10); diff --git a/src/Shoot.cpp b/src/Shoot.cpp index 8c05dfa8..9a79da8e 100644 --- a/src/Shoot.cpp +++ b/src/Shoot.cpp @@ -357,7 +357,7 @@ void ShootBullet_Machinegun1(int level) { ++wait; - if (gMC.equip & 8) + if (gMC.equip & EQUIP_TURBOCHARGE) { if (wait > 1) { @@ -915,7 +915,7 @@ void ShootBullet_Spur(int level) if (gKey & gKeyShot) { - if (gMC.equip & 8) + if (gMC.equip & EQUIP_TURBOCHARGE) AddExpMyChar(3); else AddExpMyChar(2); diff --git a/src/Star.cpp b/src/Star.cpp index 79bfaa05..006640a4 100644 --- a/src/Star.cpp +++ b/src/Star.cpp @@ -112,7 +112,7 @@ void ActStar(void) star[i].x += star[i].xm; star[i].y += star[i].ym; - if (i < gMC.star && (gMC.equip & 0x80) && (g_GameFlags & 2) && a == i) + if (i < gMC.star && (gMC.equip & EQUIP_WHIMSICAL_STAR) && (g_GameFlags & 2) && a == i) SetBullet(45, star[a].x, star[a].y, 0); } } @@ -130,7 +130,7 @@ void PutStar(int fx, int fy) if (gMC.cond & 2) return; - if (!(gMC.equip & 0x80)) + if (!(gMC.equip & EQUIP_WHIMSICAL_STAR)) return; for (i = 0; i < 3; ++i)