diff --git a/src/NpChar.cpp b/src/NpChar.cpp index 7afd2dcb..590479aa 100644 --- a/src/NpChar.cpp +++ b/src/NpChar.cpp @@ -67,7 +67,7 @@ BOOL LoadEvent(const char *path_event) if (fp == NULL) return FALSE; - //Read "PXE" check + // Read "PXE" check char code[4]; fread(code, 1, 4, fp); if (memcmp(code, gPassPixEve, 3)) @@ -79,20 +79,20 @@ BOOL LoadEvent(const char *path_event) return FALSE; } - //Get amount of NPCs + // Get amount of NPCs #ifdef NONPORTABLE fread(&count, 4, 1, fp); #else count = File_ReadLE32(fp); #endif - //Load NPCs + // Load NPCs memset(gNPC, 0, sizeof(gNPC)); n = 170; for (i = 0; i < count; i++) { - //Get data from file + // Get data from file #ifdef NONPORTABLE fread(&eve, sizeof(EVENT), 1, fp); #else @@ -104,7 +104,7 @@ BOOL LoadEvent(const char *path_event) eve.bits = File_ReadLE16(fp); #endif - //Set NPC parameters + // Set NPC parameters gNPC[n].direct = (eve.bits & npc_altDir) ? 2 : 0; gNPC[n].code_char = eve.code_char; gNPC[n].code_event = eve.code_event; @@ -116,7 +116,7 @@ BOOL LoadEvent(const char *path_event) gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp; SetUniqueParameter(&gNPC[n]); - //Check flags + // Check flags if (gNPC[n].bits & npc_appearSet) { if (GetNPCFlag(gNPC[n].code_flag) == TRUE) @@ -132,7 +132,7 @@ BOOL LoadEvent(const char *path_event) gNPC[n].cond = 0x80; } - //Increase index + // Increase index n++; } @@ -149,7 +149,7 @@ void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc if (n == NPC_MAX) return; - //Set NPC parameters + // Set NPC parameters memset(&gNPC[n], 0, sizeof(NPCHAR)); gNPC[n].cond |= 0x80u; gNPC[n].direct = dir; @@ -166,7 +166,7 @@ void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc void SetDestroyNpChar(int x, int y, int w, int num) { - //Create smoke + // Create smoke w /= 0x200; for (int i = 0; i < num; i++) { @@ -175,13 +175,13 @@ void SetDestroyNpChar(int x, int y, int w, int num) SetNpChar(4, x + offset_x, y + offset_y, 0, 0, 0, NULL, 0x100); } - //Flash effect + // Flash effect SetCaret(x, y, 12, 0); } void SetDestroyNpCharUp(int x, int y, int w, int num) { - //Create smoke + // Create smoke w /= 0x200; for (int i = 0; i < num; i++) { @@ -190,7 +190,7 @@ void SetDestroyNpCharUp(int x, int y, int w, int num) SetNpChar(4, x + offset_x, y + offset_y, 0, 0, 1, NULL, 0x100); } - //Flash effect + // Flash effect SetCaret(x, y, 12, 0); } @@ -251,9 +251,11 @@ BOOL SetBulletObject(int x, int y, int val) case 5: tamakazu_ari[t++] = 0; break; + case 10: tamakazu_ari[t++] = 1; break; + default: tamakazu_ari[t] = 0; break; @@ -601,9 +603,11 @@ void DeleteNpCharCode(int code, BOOL bSmoke) case 1: SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 4); break; + case 2: SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 8); break; + case 3: SetDestroyNpChar(gNPC[n].x, gNPC[n].y, gNPC[n].view.back, 16); break; diff --git a/src/NpcHit.cpp b/src/NpcHit.cpp index a3e12f90..052815d5 100644 --- a/src/NpcHit.cpp +++ b/src/NpcHit.cpp @@ -68,14 +68,14 @@ void JudgeHitNpCharTriangleA(NPCHAR *npc, int x, int y) && npc->y - npc->hit.top < (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 && npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 + npc->hit.top; - //Halt momentum + // Halt momentum if (npc->ym < 0) npc->ym = 0; - //Set that hit a ceiling + // Set that hit a ceiling hit |= 2; } @@ -91,14 +91,14 @@ void JudgeHitNpCharTriangleB(NPCHAR *npc, int x, int y) && npc->y - npc->hit.top < (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 && npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 + npc->hit.top; - //Halt momentum + // Halt momentum if (npc->ym < 0) npc->ym = 0; - //Set that hit a ceiling + // Set that hit a ceiling hit |= 2; } @@ -114,14 +114,14 @@ void JudgeHitNpCharTriangleC(NPCHAR *npc, int x, int y) && npc->y - npc->hit.top < (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 && npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 + npc->hit.top; - //Halt momentum + // Halt momentum if (npc->ym < 0) npc->ym = 0; - //Set that hit a ceiling + // Set that hit a ceiling hit |= 2; } @@ -137,14 +137,14 @@ void JudgeHitNpCharTriangleD(NPCHAR *npc, int x, int y) && npc->y - npc->hit.top < (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 && npc->y + npc->hit.bottom > (y * 0x10 - 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 + npc->hit.top; - //Halt momentum + // Halt momentum if (npc->ym < 0) npc->ym = 0; - //Set that hit a ceiling + // Set that hit a ceiling hit |= 2; } @@ -162,14 +162,14 @@ void JudgeHitNpCharTriangleE(NPCHAR *npc, int x, int y) && npc->y + npc->hit.bottom > (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 && npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 - npc->hit.bottom; - //Halt momentum + // Halt momentum if (npc->ym > 0) npc->ym = 0; - //Set that hit this slope + // Set that hit this slope hit |= 0x28; } @@ -187,14 +187,14 @@ void JudgeHitNpCharTriangleF(NPCHAR *npc, int x, int y) && npc->y + npc->hit.bottom > (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 && npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) + ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 - npc->hit.bottom; - //Halt momentum + // Halt momentum if (npc->ym > 0) npc->ym = 0; - //Set that hit this slope + // Set that hit this slope hit |= 0x28; } @@ -212,14 +212,14 @@ void JudgeHitNpCharTriangleG(NPCHAR *npc, int x, int y) && npc->y + npc->hit.bottom > (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 && npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) + 0x800 - npc->hit.bottom; - //Halt momentum + // Halt momentum if (npc->ym > 0) npc->ym = 0; - //Set that hit this slope + // Set that hit this slope hit |= 0x18; } @@ -237,14 +237,14 @@ void JudgeHitNpCharTriangleH(NPCHAR *npc, int x, int y) && npc->y + npc->hit.bottom > (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 && npc->y - npc->hit.top < (y * 0x10 + 8) * 0x200) { - //Clip + // Clip npc->y = (y * 0x10 * 0x200) - ((npc->x - (x * 0x10 * 0x200)) / 2) - 0x800 - npc->hit.bottom; - //Halt momentum + // Halt momentum if (npc->ym > 0) npc->ym = 0; - //Set that hit this slope + // Set that hit this slope hit |= 0x18; } @@ -321,12 +321,12 @@ void HitNpCharMap() { switch (GetAttribute(x + offx[j], y + offy[j])) { - //No NPC block + // No NPC block case 0x44: if (gNPC[i].bits & npc_ignore44) break; // Fallthrough - //Block + // Block case 0x03: case 0x05: case 0x41: @@ -334,7 +334,7 @@ void HitNpCharMap() JadgeHitNpCharBlock(&gNPC[i], x + offx[j], y + offy[j]); break; - //Slopes + // Slopes case 0x50: JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]); break; @@ -367,14 +367,14 @@ void HitNpCharMap() JudgeHitNpCharTriangleH(&gNPC[i], x + offx[j], y + offy[j]); break; - //Water + // Water case 0x02: case 0x60: case 0x62: JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]); break; - //Water block + // Water block case 0x04: case 0x61: case 0x64: @@ -382,7 +382,7 @@ void HitNpCharMap() JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]); break; - //Water slopes + // Water slopes case 0x70: JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]); @@ -460,24 +460,26 @@ void HitNpCharMap() void LoseNpChar(NPCHAR *npc, BOOL bVanish) { - //Play death sound + // Play death sound PlaySoundObject(npc->destroy_voice, 1); - //Create smoke + // Create smoke switch (npc->size) { case 1: SetDestroyNpChar(npc->x, npc->y, npc->view.back, 3); break; + case 2: SetDestroyNpChar(npc->x, npc->y, npc->view.back, 7); break; + case 3: SetDestroyNpChar(npc->x, npc->y, npc->view.back, 12); break; } - //Create drop + // Create drop if (npc->exp) { int val; @@ -512,10 +514,10 @@ void LoseNpChar(NPCHAR *npc, BOOL bVanish) } } - //Set flag + // Set flag SetNPCFlag(npc->code_flag); - //Create value view + // Create value view if (npc->bits & npc_showDamage) { if ((npc->bits & npc_showDamage) && npc->damage_view) @@ -551,7 +553,7 @@ void HitNpCharBullet() if (gBul[b].damage == -1) continue; - //Check if bullet touches npc + // Check if bullet touches npc bHit = FALSE; if (gNPC[n].bits & npc_shootable && gNPC[n].x - gNPC[n].hit.back < gBul[b].x + gBul[b].enemyXL @@ -568,7 +570,7 @@ void HitNpCharBullet() if (bHit) { - //Damage NPC + // Damage NPC if (gNPC[n].bits & npc_shootable) { gNPC[n].life -= gBul[b].damage; @@ -611,7 +613,7 @@ void HitNpCharBullet() } else if ((gBul[b].bbits & 0x10) == 0) { - //Hit invulnerable NPC + // Hit invulnerable NPC SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 2, 2); PlaySoundObject(31, 1); gBul[b].life = 0; @@ -626,3 +628,4 @@ void HitNpCharBullet() LoseNpChar(&gNPC[n], TRUE); } } + diff --git a/src/NpcTbl.cpp b/src/NpcTbl.cpp index a6c64440..7a653b99 100644 --- a/src/NpcTbl.cpp +++ b/src/NpcTbl.cpp @@ -38,46 +38,46 @@ BOOL LoadNpcTable(const char *path) } #ifdef NONPORTABLE - for (n = 0; n < num; n++) //bits + for (n = 0; n < num; n++) // bits fread(&gNpcTable[n].bits, 2, 1, fp); - for (n = 0; n < num; n++) //life + for (n = 0; n < num; n++) // life fread(&gNpcTable[n].life, 2, 1, fp); - for (n = 0; n < num; n++) //surf + for (n = 0; n < num; n++) // surf fread(&gNpcTable[n].surf, 1, 1, fp); - for (n = 0; n < num; n++) //destroy_voice + for (n = 0; n < num; n++) // destroy_voice fread(&gNpcTable[n].destroy_voice, 1, 1, fp); - for (n = 0; n < num; n++) //hit_voice + for (n = 0; n < num; n++) // hit_voice fread(&gNpcTable[n].hit_voice, 1, 1, fp); - for (n = 0; n < num; n++) //size + for (n = 0; n < num; n++) // size fread(&gNpcTable[n].size, 1, 1, fp); - for (n = 0; n < num; n++) //exp + for (n = 0; n < num; n++) // exp fread(&gNpcTable[n].exp, 4, 1, fp); - for (n = 0; n < num; n++) //damage + for (n = 0; n < num; n++) // damage fread(&gNpcTable[n].damage, 4, 1, fp); - for (n = 0; n < num; n++) //hit + for (n = 0; n < num; n++) // hit fread(&gNpcTable[n].hit, 4, 1, fp); - for (n = 0; n < num; n++) //view + for (n = 0; n < num; n++) // view fread(&gNpcTable[n].view, 4, 1, fp); #else - for (n = 0; n < num; n++) //bits + for (n = 0; n < num; n++) // bits gNpcTable[n].bits = File_ReadLE16(fp); - for (n = 0; n < num; n++) //life + for (n = 0; n < num; n++) // life gNpcTable[n].life = File_ReadLE16(fp); - for (n = 0; n < num; n++) //surf + for (n = 0; n < num; n++) // surf fread(&gNpcTable[n].surf, 1, 1, fp); - for (n = 0; n < num; n++) //destroy_voice + for (n = 0; n < num; n++) // destroy_voice fread(&gNpcTable[n].destroy_voice, 1, 1, fp); - for (n = 0; n < num; n++) //hit_voice + for (n = 0; n < num; n++) // hit_voice fread(&gNpcTable[n].hit_voice, 1, 1, fp); - for (n = 0; n < num; n++) //size + for (n = 0; n < num; n++) // size fread(&gNpcTable[n].size, 1, 1, fp); - for (n = 0; n < num; n++) //exp + for (n = 0; n < num; n++) // exp gNpcTable[n].exp = File_ReadLE32(fp); - for (n = 0; n < num; n++) //damage + for (n = 0; n < num; n++) // damage gNpcTable[n].damage = File_ReadLE32(fp); - for (n = 0; n < num; n++) //hit + for (n = 0; n < num; n++) // hit fread(&gNpcTable[n].hit, 4, 1, fp); - for (n = 0; n < num; n++) //view + for (n = 0; n < num; n++) // view fread(&gNpcTable[n].view, 4, 1, fp); #endif @@ -94,7 +94,7 @@ void ReleaseNpcTable() } } -//Npc function table +// Npc function table NPCFUNCTION gpNpcFuncTbl[361] = { ActNpc000,